OOC:
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NPCed Garrick again.
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Knoepf lies unconscious on the ground.
"
At last," Vex muttered as the dragon dropped to the floor. Hefting her sword she gave a bloodcurdling shout and charged forward.
With the dragon on the ground, Acre moves in and puts everything he has left into a ferocious swing of his spear. Unfortunately, it is far too wild an attack to have any chance of hitting.
Hang in there Knoepf, he thinks.
Malehan moves behind the altar and stare a moment at Ladoran.
"Did I find a sensible spot, Ladoran?"
and Malehan start to hammer down the altar.
The rest of the party notices that Malehan's attack doesn't appear to harm the altar, but Malehan stumbles after the blow as if he himself were hit instead. But, Malehan quickly shakes it off.
Garrick continues to back away from Ladoran, but keep the team close enough for his magic to protect. He fires at Ladoran.
The Lady continues to fire arcane bolts at Ladoran.
Ladoran backs away from Vex, then flies up into the air and gores Garrick in the chest.
"That takes care of you." But, Garrick's flames retaliate. Ladoran looks fairly hurt, but Garrick is unconscious.
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Knoepf makes his death saving throw.
Vex hits Ladoran for 17.
Malehan hits the altar. Malehan saves vs. weakened.
12 saves.
Garrick hits Ladoran for 13.
24 hits for 13, 12 more if Garrick is damaged.
The Lady hits Ladoran for 6.
Ladoran does not recharge breath weapon.
1 does not recharge.
Ladoran shifts away from Vex, then flies/charges Garrick. Ladoran hits Garrick for 14.
19+mods hits for 14.
Note: Ladoran is again 10 feet into the air.
Note: Death savings throws for Knoepf and Garrick.
Lady, 31
Ladoran, 281,
bloodied, Oath of Enmity by Malehan, Cursed by Garrick
Knoepf -3/50,
bloodied, unconscious, dying, prone
Acre 8/56,
bloodied
Garrick -5/57,
bloodied, unconscious, dying, prone
Vex 32/61, regen 5 when bloodied, 4 temp hit points
Malehan 32/62, +2 AC against adjacent enemies, 7 temp hit points
It's the PC's turn.
The two walls to either side of the entrance way go up 15 feet, so someone could climb either the wall or the portcullis and still get out.
The "stairs up" in the corners, at the statue in the middle, and at the far end are difficult terrain. Everything else is normal terrain. The pillar squares holding up the ceiling are a squeeze, but creatures can diagonally move past them with no difficulty.
Note: there is a set of double doors at the south central part of the map which might be not easy to notice right away.
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