Vex fell to the ground, and lay unmoving for a moment or two. Then her body twitched once- only a careful observer would have noticed that her bleeding seemed to have stopped.
Acre shakes his head from the force of the lightning blast.
"
Glad you could make an appearance, Knoepf," Acre quips with inappropriate jocularity. With Vex taken care of for now, Acre moves in on the Genasi. With a great sweep of his greatspear, he slices over the top of the dais to cut into his adversary, bolstering Malehan in the process.
Yes Acre, I blame it on the numerous helpings of roast mutton I've had over the years. Let's take them out now.
"Well, I'd say it's about time I did something besides being stuck into a pit."
Having said that, Garrick quickly moves towards the Genasi, unleashing unholy fire upon it.
"Get these guys off of me." the Genasi shouts, desperation entering his voice for the first time.
Eladrin 2 ignores the Genasi and focuses on the healing Dwarf. Both of his flaming arrows hit, but both are glancing blows off of Knoepf's armor. He then moves into the darkness, but everyone can still see him with the exception of Vex (everyone but Vex can see the entire room).
Eladrin 1 also ignores the Genasi and focuses on the healing Dwarf. Both of his flaming arrows slam into Knoepf's chest. He then moves into the darkness, but everyone can still see him with the exception of Vex.
The Genasi connects solidly on Malehan's shoulder with his longsword, but he hardly feels it due to Acre's power.
[sblock=OOC]
Archer 2 does not recover force burst power.
Archer 2 hits Knoepf for 5 and 3.
[url=http://invisiblecastle.com/roller/view/2792259/]5+mods hits for 5, 18+mods hits for 3.
Archer 1 hits Knoepf for 11 and 13.
9+mods hits for 11, 8+mods hits for 13.
Gensai does not recover either of his powers.
Genasi hits Malehan for 9.
15+mods hits for 9.
33/56 Garrick
51/61 Vex, prone
34/62 Malehan
Gensai, 70, Oath of Enmity, Cursed, Assassin's Shroud,
Bloodied
Eladrin 2, 16
Eladrin 1, 46, Cursed,
Bloodied
40/56 Acre, 3 temp hit points
18/50 Knoepf,
Bloodied
It's the PC's turn.
The ravine structures have wide ramps leading 10 feet down to them, but the ramps appear to have some form of dark liquid oozing on them. There are eight lit braziers which shed light in a 10 foot radius each (i.e. close burst 2 areas marked on map with yellow rectangles). Anywhere outside these areas are dark, but those with low light vision can see 20 feet from them (close burst 4 areas for those with low light vision). The braziers are giving off some smoke, but it isn't enough to hamper vision.
The sloped surface of the pit seems easy to climb DC 10 (2 squares of movement per one up and over), but the climber takes 2d6 acidic damage. The straight surface sides are extremely smooth and appears to be slippery to climb DC 20, making it difficult to get out.
There are four 10 foot tall statues in the corners.
There is a raised dais, about 5 feet off the ground at the far end.[/sblock]