Vex looked back over her shoulder- the blasted dragon was still out of reach, and now the vampire had taken off again as well. Then her gaze locked on the remaining eladrin. With a blood-chilling shriek she surged towards the blink-elf, her heavy sword raised to strike...
Seeing Sloane escaping again, Malehan sheet his sword and draw his bow and shoot an arrow straigth in the chest of Ladoran.
Acre begins to panic as he feels the life seeping out of him. He lashes out again with everything he has left, swinging wildly at the Eladrin with his greatspear. He is rewarded with a satisfying hit - he only prays that it won't be his last contribution to the battle.
Knoepf continues his attempt to confuse the dragon.
Refusing to admit defeat so easily, Garrick opens hostilities against the floating dragon by sending forth a burst of unholy fire, using it as a distrction to quickly swaps places with the Lady by distoring the space between them. Unfortunatedly for him, the distorion also messes his aim.
Again, the Lady hits the dragon with Arcane Force.
"Ah. She will not get out this exit." Ladoran says. He then flies above the portcullis and breathes Lightning on Knoepf, Acre, and Vex. However, the Lightning hardly does anything.
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Vex hits Eladrin 1 for 22.
Malehan criticals Ladoran for 26.
Acre hits Eladrin 1 for 15 and kills him.
Knoepf hits Ladoran.
Garrick misses Ladoran.
The Lady hits Ladoran for 6 damage with Magic Missile.
Ladoran recharges his breath weapon.
6 recharges.
Ladoran misses Knoepf for 7 damage, misses Acre for 7 damage, and misses Vex for 7 damage.
2+mods misses, 2+mods misses, 8+mods misses, 14 damage.
Ladoran saves vs. Halo of Consequence.
13 saves.
Note: Ladoran is hovering above the portcullis 15 feet in the air.
Lady, 23
Ladoran, 85, Oath of Enmity by Malehan, Cursed by Garrick, Marked by Garrick, -2 to hit with ranged and area attack UEoNT Malehan, Dazed UEoNT Ladoran.
Eladrin 1, 50, dead
Sloane, 92, Cursed by Garrick,
bloodied, Insubstantial
Knoepf 26/50,
bloodied
Acre 8/56,
bloodied
Garrick 52/57
Vex 32/61, regen 5 when bloodied
Malehan 32/62, +2 AC against adjacent enemies, 7 temp hit points
It's the PC's turn.
The two walls to either side of the entrance way go up 15 feet, so someone could climb either the wall or the portcullis and still get out.
The "stairs up" in the corners, at the statue in the middle, and at the far end are difficult terrain. Everything else is normal terrain. The pillar squares holding up the ceiling are a squeeze, but creatures can diagonally move past them with no difficulty.
Note: there is a set of double doors at the south central part of the map which might be not easy to notice right away.
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