Malehan move across the room and try to shoot Ladoran again, but this time, the arrow hit the ceiling before it reach the dragon.
Garrick once again tries to blast the dragon, however his fire is easily deflected by the creature.
With only one visible foe remaining, Vex turned her attention towards the dragon. She stepped around the pillars, then hurled her heavy sword overhand at the foe flying just out of reach. The massive sword spun through the air and sliced into one of the dragon's forelimbs- an instant later the blade was back in Vex's hands.
Acre calls on some hazy memories of a spell he once knew, but it fizzles pathetically. Unable to reach the dragon, Acre ducks behind a pillar.
Acre, hang in there my friend. The cleric can only offer words of encouragement at this time as his powers are almost depleted. Turning to the dragon he attempts to work on weakening the its defenses.
Once again, the Lady hits the dragon with Arcane Force.
"Look at you Dwarf. I am barely touched whereas you are about to fall soon. Surrender now, all of you. Drop your weapons and items, and I will be lenient." Ladoran says after he spews Lightning on Knoepf and Acre, missing Garrick in the process.
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Malehan misses.
Garrick misses.
Vex hits for 13.
Acre misses.
Knoepf misses.
The Lady hits Ladoran with Magic Missiles for 6.
Ladoran recharges his Lightning Breath.
6 recharges
Ladoran hits Knoepf for 13 - 9 AoS = 4, misses Garrick, and hits Acre for 13.
13+mods hits, -2+mods misses, 9+mods hits for 13.
Note: Ladoran is hovering above the portcullis 15 feet in the air.
Lady, 23
Ladoran, 104, Oath of Enmity by Malehan, Cursed by Garrick, Marked by Garrick
Knoepf 22/50,
bloodied
Acre -5/56,
bloodied, dying, prone, unconscious
Garrick 52/57
Vex 32/61, regen 5 when bloodied
Malehan 32/62, +2 AC against adjacent enemies, 7 temp hit points
It's the PC's turn.
The two walls to either side of the entrance way go up 15 feet, so someone could climb either the wall or the portcullis and still get out.
The "stairs up" in the corners, at the statue in the middle, and at the far end are difficult terrain. Everything else is normal terrain. The pillar squares holding up the ceiling are a squeeze, but creatures can diagonally move past them with no difficulty.
Note: there is a set of double doors at the south central part of the map which might be not easy to notice right away.
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