OOC:
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NPCed Garrick again.
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Knoepf's condition remains the same.
Blood seeps into the floor as Acre slips closer to death
Garrick's condition stays the same as well.
With the dragon once more on the ground and in reach, Vex rushed forward, swinging her sword wildly- a bit too wildly...
Malehan switch weapon and charge the dragon
The lady once again tags Ladoran with bolts of arcane force.
Badly injured, for an instant, it looks like Ladoran will turn and flee. But, something comes over him. A bit of rage or pride. In a flurry of blows, he makes a last desparate attempt to finish off the fight. He gores Vex in the shoulder, lightning sparking around her, and then slashes her across the chest with a claw. Vex goes down. With an almost palatable sigh of relief, Ladoran turns towards Malehan
"It's just you now. After you fall, I will retrieve my sacrifice and become a god.".
[sblock=OOC]
Knoepf makes his death saving throw.
12 makes save
Garrick makes his death saving throw.
Acre misses his death saving throw (2 missed).
Vex misses Ladoran.
Malehan misses Ladoran.
The Lady hits Ladoran for 6 with Magic Missiles.
Ladoran recharges his breath weapon.
5 recharges.
Ladoran misses Vex, hits Vex for 14, and criticals Vex for 19.
9+mods misses Vex, 14+mods hits Vex for 14, natural 20 hits Vex for 19.
Note: Ladoran is on the ground.
Note: Death savings throws for Knoepf, Garrick, Acre, and Vex.
Lady, 31
Ladoran, 314,
bloodied, Oath of Enmity by Malehan, Cursed by Garrick
Knoepf -3/50,
bloodied, unconscious, dying, prone
Acre -1/56,
bloodied, unconscious, dying, prone
Garrick -5/57,
bloodied, unconscious, dying, prone
Vex -12/61, regen 5 when bloodied (but not while unconscious),
bloodied, unconscious, dying, prone
Malehan 32/62, +2 AC against adjacent enemies, 7 temp hit points
It's the PC's turn.
The two walls to either side of the entrance way go up 15 feet, so someone could climb either the wall or the portcullis and still get out.
The "stairs up" in the corners, at the statue in the middle, and at the far end are difficult terrain. Everything else is normal terrain. The pillar squares holding up the ceiling are a squeeze, but creatures can diagonally move past them with no difficulty.
Note: there is a set of double doors at the south central part of the map which might be not easy to notice right away.
[/sblock]