Adventure Path for 3.5E?

Alzrius said:
They definitively said they will? Last I heard, they were just talking about it, along with the idea of making it set on a specific world (Greyhawk, if I recall what Erik Mona said correctly).

Well, "definite" is a dangerous word in the gaming industry, especially with the apparent revamping of Dragon and Dungeon magazines. I put it down to very likely, though I may be thinking wishfully. :)

Cheers!
 

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I'm a player in the Shackled City adventures right now. (We've figured out the villain's plan and have just moved into the KR.) We're enjoying the adventures quite a bit, and our brand-spankin' new DM is doing a great job. The only negative experience for me has been the mental wrench of placing D&D -- which for me is default Western Europe -- into a jungle environment. And that's a problem with me, not with the adventures; I have the same cog-dis with Freeport, which I love.

Anyway, I recommend the series. So far the adventures seem to possess tight, well-constructed plots, but they're not so convoluted as to be nearly impossible to puzzle out. Lots of good "minor mysteries" to keep the players thinking, while the action moves on. (In fairness, I should reiterate that I'm not the DM, so it's possible that my DM adds, removes, or changes elements, and that might impact my recommendation.)
 

Added in the links above for the web enhancements to "Life's Bazaar" and "Flood Season", along with the missing sidebar on scaling the adventure for "Test of the Smoking Eye" (posted yesterday).
 

Interesting... now I regrett not being subscribed to the Dragon and the Dungeon magazines. :(

Any possibilities of them making an adventure path through modules again? I think the popularity of the first adventure path series would guarantee sales. :cool:
 

Roman said:
Interesting... now I regrett not being subscribed to the Dragon and the Dungeon magazines. :(

Any possibilities of them making an adventure path through modules again? I think the popularity of the first adventure path series would guarantee sales. :cool:

I'm relatively confident that there's no way WotC would print all of the Adventure Path materials in one large module. They've publically said they won't print adventures anymore since those don't generate as much revenue as supplements.

That said, I honestly didn't think the first Adventure Path was laid out very well. While the individual modules were constructed well enough, they lacked any real interconnectivity. The only linking aspect was Ashardalon, and this was only presented in modules 5, 7, and 8 (The Heart of Nightfang Spire, Lord of the Iron Fortress, and Bastion of Broken Souls). The Shackled City Adventure Path does a much better job of making itself seem like a singular campaign, and not a group of unrelated adventures.
 
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The Adventure Path series was basically the first bunch of adventures WotC published. They, if played through, would take characters from 1st to 20th level. Unfortunatly, they lacked any sort of continuity or interconnectivity, and worked better as individual adventures. Here's a list of them, with starting levels:

The Sunless Citidel- 1st
Forge of Fury- 3rd
The Speaker in Dreams- 5th
The Standing Stone-7th
Heart of Nightfang Spire- 10th
Deep Horizon- 13th
Lord of the Iron Fortress- 15th
Bastion of Broken Souls- 18th
 



Roman said:
(snip) Any possibilities of them making an adventure path through modules again? I think the popularity of the first adventure path series would guarantee sales. :cool:

Popular does not necessarily equal profits.

The 32-page product provides a very poor, at best, return on investment. The money is in the larger books which is why we're seeing them.

Magazines are different because their primary source of revenue is advertising not cover sales (although without the sales you can't attract the advertising).
 

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