ConnorSB said:The Adventure Path series was basically the first bunch of adventures WotC published. They, if played through, would take characters from 1st to 20th level. Unfortunatly, they lacked any sort of continuity or interconnectivity, and worked better as individual adventures. Here's a list of them, with starting levels:
The Sunless Citidel- 1st
Forge of Fury- 3rd
The Speaker in Dreams- 5th
The Standing Stone-7th
Heart of Nightfang Spire- 10th
Deep Horizon- 13th
Lord of the Iron Fortress- 15th
Bastion of Broken Souls- 18th
I always thought this series advanced PCs too quickly. Does anyone agree?
I mean, where looking at 8 short adventures (32 pages each; maybe the last one is 48 pages?) that will take 4 PCs from 1st to 20th level.
That's not a whole lot of gaming sessions before - "wham bham!" - your character is suddenly epic level!
I remember in previous editions of AD&D you'd rise to, say, 9th level reasonably quickly and then, after that, you'd advance at a snail's pace. You'd be lucky ever to reach 20th level.
With the new edition, advancement takes a steady linear path (which is good) but is it too quick? Is 8 short adventures (probably taking 2 sessions tops to complete) sound like the kind of time and challenge that should get PCs from 1st to 20th level?