[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)


log in or register to remove this ad


johnmeier1

Explorer
Georg, holding his staff in one hand, draws out a rune scribed book. A few quick words envelope the dwarf in a halo of fire. He then points his staff off the deck and a ball of flames shoots forth...

[sblock=actions]Minor: Draw Book of Undeniable Fire
Minor: Fire Shield on myself (any melee attack takes 2d8+7 damage)
Standard: Fire Burst (enlarged) at P5 should attack E and W3 DOUBLE MISS. Is Invisible Castle back online yet? Should have used it.

Triggers: Thunderstaff (if an enemy moves within 2 squares), Shield (if AC/Ref hit by less than 4), Staff of Defense (if any defense hit by less than 4)
[/sblock]

[sblock=ministats]
Status: Fire Shield (resist 10 cold and fire, 2d8+7 fire damage to melee attackers)
Init: +4 Speed: 5 Perception:15 Insight: 20
AC: 21 NAD:21/21/22
HP: 60/60 Surges: 10/10 Surge Value: 15 AP: 0
Languages: Common (Allarian), Dwarven
Str:8 Dex:13 Wis:16 Con:18 Int:19 Cha:10

Powers:
At Will: Winged Horde, Thunderwave, Cantrips
Encounter: Boots of Rapid Motion, Burning Hands, Fire Burst, Fire Shroud, Second Wind, Shield, Staff of Defense
Daily: Amulet of Elegy, Book of Undeniable Fire, Boots of Rapid Motion, Cloak of Resistance, Fire Shield, Staff of Fiery Might, Sleep, Thunderstaff, Wall of Fire

Full Character Sheet
[/sblock]
 
Last edited:

stonegod

Spawn of Khyber/LEB Judge
Right after flame's embroil the envoy, it is drawn away, ice forming around it. It is drawn into the construct, holding its fist's high as it calls upon its dark arts. The watery envoy is slung with ice, threatening to damage it further.
OOC: Minor to draw implements. Move to N12 (gaining concealment). Use Icy Prison of the Fire Mage upon the Envoy: Fort 32, 16 cold damage, and if it moves, it takes an additional 2d6 cold and Incarnation gains a bonus to hit it.
[sblock=Incarnation (Concealment)]Incarnation—Male Warforged Infernal Warlock 10
Initiative: +6, Passive Perception: 14, Passive Insight: 19
AC: 22, Fort: 23, Reflex: 21, Will: 21 — Speed: 6
HP: 79/79, Bloodied: 39, Surge: 19, Surges left: 12/12
+2 save vs. ongoing damage
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Active Vestige: The Shadow
Powers -
Carenvale's Star-crossed Strike
Mauros' Rebuke
Aurelia's Doomed Insight

Whisper of Treehammer's Strength
Mauros' Fiery Bolt
Icy Prison of the Fire Mage

Mauros' Searing Imprisonment
Proclamation of Doom
Doom's Burning Shackles

Warforged Resilience
Wrathful Aspect of the Black's Disciple
Unbreakable Bond of The Five
Mixed Fate of the Star-Touched Seer

Spidersilk Mantle +2 (encounter)
Gloves of Eldritch Admixture (encounter) — 5/5
Prison of Salzacas (encounter)


Full character sheet - http://l4w.wikia.com/wiki/PC:Incarnation_(stonegod)[/sblock]
 
Last edited:

Lord Sessadore

Explorer
Unsure if the shark-headed humanoids mean to board the ship or hurl their harpoons, Raiyek readies his shield and a javelin. "Palladys guard us and grant us your valour," he utters softly. I hope we don't have to kill her, I don't want an enemy of Poseeydus, he thinks to himself.
[sblock=OOC]Minor: Draw javelin.
Move: None.
Standard: Ready shield.

Does anyone have any powers that pull enemies? I didn't see any glancing through everyone's sheets, but didn't notice any.

Consider Raiyek a willing target for Incarnation's Unspeakable Bond at any point, unless it would knock him out. :)[/sblock]
[sblock=Raiyek stats]Raiyek Meliam - Male Elf Paladin (Palladys) 8
Passive Perception: 25, Passive Insight: 23; Low-light vision
AC
:26, Fort:21, Reflex:21, Will:23 -- Speed:6
HP
: 74/74, Bloodied:34, Surge Value:19, Surges Left:11/11
Resist 1 all
Saves: can make save at start of turn vs. daze or stun, even if effect isn't save ends.
Action Points: 1, Second Wind
Powers

Holy Strike
Ardent Strike
Divine Challenge

Divine Pursuit
Strength from Valor
Resurgent Smite
Valiant Rush
Channel Divinity
Elven Accuracy
Oath of Enmity

Ardent Vow (4/4)
Restore Vitality
Paladin's Judgment
Arc of Vengeance

Woundstitch Powder
Ruby Scabbard
Cloak of Resistance
Healer's Shield
Vampiric Bastard Sword

Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.
http://l4w.wikia.com/wiki/L4W:pC:Raiyek_Meliam_(Lord_Sessadore)
[/sblock]
 

Nebten

First Post
Dane is surprised when the shark-men surface the waters. It appears the little lady meant business after all. He readies his shield and draws one of his hand axes. The dwarf then braces himself against the mast. Whispering so that only Incarnation can hear, "Ya know, dwarves & water don't mix. When's the last time you've seen a dwarven priate?"

[sblock=Actions] Ready shield, draw hand axe, shift to M13 [/sblock]
 

Velmont

First Post
The heat of the burst of fire from Georg seems to be absorb mainly by the water, without affecting the creature in the water.

Incarnation have more success and hit the Envoy, but the cold attack doesn't seems to have the plain effect on the creature.

[SBLOCK=OOC][MENTION=57255]Lord Sessadore[/MENTION]: Raiyek is acting after the monsters, so I ignore his action for now and you will be able to take a new course of action.

[MENTION=834]Mal Malenkirk[/MENTION]: Only waiting for Hadrak.[/SBLOCK]

[SBLOCK=Mechanic]Georg: Miss both
Incarnation: Hit envoy and deals 11 damage (Envoy has Resist Cold 5)[/SBLOCK]

[SBLOCK=OOC]Map[/SBLOCK]

[SBLOCK=Stats]Dane (L14): 78/78; 0THP; HS 12/12; AP 1;
Georg (M11): 60/60; 0THP; HS 10/10; AP 1;
Hadrak (L9): 78/78; 0THP; HS 10/10; AP 1;
Incarnation (N15): 79/79; 0THP; HS 12/12; AP 1;
Raiyek (N10): 74/74; 0THP; HS 11/11; AP 1;

Envoy (M2): -11; AC?? F20 R23 W??; Resist Cold 5
Warrior1 (H8): -0; AC?? F?? R23 W??;
Warrior2 (H17): -0; AC?? F?? R23 W??;
Warrior3 (R8): -0; AC?? F?? R23 W??;
Warrior4 (R17): -0; AC?? F?? R23 W??;

Power used:
Dane (L14):
Georg (M11): Fire Burst
Hadrak (L9):
Incarnation (N15): Wrathful Aspect of the Black's Disciple, Icy Prison of the Fire Mage
Raiyek (N10):

Envoy (M2):
Warrior1 (H8):
Warrior2 (H17):
Warrior3 (R8):
Warrior4 (R17):[/SBLOCK]
 

Mal Malenkirk

First Post
-''Well, I am not a follower of the god of war, but since I am not a follower of the god of diplomacy either, it seems to amount to the same thing...''

OOC: Move to the location Incarnation vacated.
Sacred Flame on W3
If I hit, 7 temp hp to Incarnation
 

Velmont

First Post
As she is hit by Incarnation, her appearance change into a grotesque mass of rubbery, squidlike flesh with numerous tendrils. She swims around the boat, shrugging most of the damage of the lingering spell cast by Incarnation. She raises her tendrils and five of them turns into sea serpents that jump on each of the member of the group. Dane raise his shield in time and Hadrak dodge easily and Goerg use his magic and ward himself from the attack. Incarnation and Raiyek are both grabbed by the serpents and feels their life being suck by the creature.

The warriors jump into the boat. Two team up on Georg, but the caster's shield seems to hold off the attacks. One get on Incarnation and strike true. One last go on Hadrak who block the coming blow.

One last fishman, slender and faster, jump into the boat, in front of Incarnation. He tries to surprise the warforged but Incarnation block the blow.

The group starts to feels a nauseated stench filling the deck. The smell is so string they have difficulty to breath.

[SBLOCK=OOC]
[MENTION=834]Mal Malenkirk[/MENTION]: Incarnation was at N15. That's 6 squares away. I guess you didn't wanted to run, so I moved Hadrak to N14. By the way, you can move your PC on the map yourself.

[MENTION=73730]johnmeier1[/MENTION]: Shield just save you 42 damages and being Restrained UEoNT.
[MENTION=36973]stonegod[/MENTION]: Unbreakable Bond of The Five?

Vile Stench: This is an aura. Anyone starting a turn within 2 squares of a warrior or the slayer takes a -2 penalty to all attack roll until the start of their next turn. These aura doesn't stack with other such aura and it is a poison effect.

Horrid Form: Anyone targeting the Envoy takes a -1 penalty to melee and ranged attack against her due to horrible appearance.[/SBLOCK]

[SBLOCK=Mechanic]Hadrak: Miss

Envoy:
Move: Swim to Q9
Interrupt: Icy Prison of the Fire Mage (2d6=6) Takes 1 damage.
Standard: Close Blast 5 [L10-P14]: Envoy use Winding Serpent vs Refl on Dane; Georg; Hadrak; Incarnation; Raiyek (1d20+13=14, 1d20+13=22, 1d20+13=17, 1d20+13=29, 1d20+13=26, 2d8+6=17) Hit Georg, Incarnation for 17 necrotic damage and Raiyek for 16 necrotic damage. Everyone who is hit is restrained until the end of target next turn (UEoTNT).
Inettrupt: Georg use his shield and the attack miss.

Warrior 1:
Move: Swim to J9 and climb to K9
Standard: Slippery Strike vs AC on Georg (1d20+14=22, 1d8+6+2=12) Shift to L10 and miss, thanks to the shield.

Warrior 2:
Move: Swim to J12 and climb to K12
Standard: Slippery Strike vs AC on Georg (1d20+14=24, 1d8+6+2=13) Shift to L11 and miss, thanks to the shield.

Warrior 3:
Move: Swim to P11 and climb to O12
Standard: Rusty Rapier vs AC on Incarnation (1d20+14=25, 1d8+6+2=15)

Warrior 4:
Move: Swim to P15 and climb to O15
Standard: Rusty Rapier vs AC on Hadrak (1d20+14=16, 1d8+6+2=15) Miss.

Slayer:
Move: Swim to P13 and climb to O13
Standard: Rusty Rapier vs AC on Incarnation (1d20+16=20, 2d8+6+2=12) Miss
[/SBLOCK]

[SBLOCK=Map]Map[/SBLOCK]

[SBLOCK=Stats]Dane (M13): 78/78; 0THP; HS 12/12; AP 1;
Georg (M11): 60/60; 0THP; HS 10/10; AP 1;
Hadrak (N14): 78/78; 0THP; HS 10/10; AP 1;
Incarnation (N12): 47/79; 0THP; HS 12/12; AP 1; Restrained UEoTNT
Raiyek (N10): 58/74; 0THP; HS 11/11; AP 1; Restrained UEoTNT

Envoy (Q9): -12; AC?? F20 R23 W??; Resist Cold 5
Warrior1 (L10): -0; AC?? F?? R23 W??;
Warrior2 (L11): -0; AC?? F?? R23 W??;
Warrior3 (O12): -0; AC?? F?? R23 W??;
Warrior4 (O15): -0; AC?? F?? R23 W??;
Slayer (O13): -0; AC?? F?? R?? W??;

Power used:
Dane:
Georg: Fire Burst, Shield
Hadrak:
Incarnation: Wrathful Aspect of the Black's Disciple, Icy Prison of the Fire Mage
Raiyek:

Envoy: Winded Serpent
Warrior1: Slippery Strike
Warrior2: Slippery Strike
Warrior3:
Warrior4:
Slayer:[/SBLOCK]
 
Last edited:


Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Top