As she is hit by Incarnation, her appearance change into a grotesque mass of rubbery, squidlike flesh with numerous tendrils. She swims around the boat, shrugging most of the damage of the lingering spell cast by Incarnation. She raises her tendrils and five of them turns into sea serpents that jump on each of the member of the group. Dane raise his shield in time and Hadrak dodge easily and Goerg use his magic and ward himself from the attack. Incarnation and Raiyek are both grabbed by the serpents and feels their life being suck by the creature.
The warriors jump into the boat. Two team up on Georg, but the caster's shield seems to hold off the attacks. One get on Incarnation and strike true. One last go on Hadrak who block the coming blow.
One last fishman, slender and faster, jump into the boat, in front of Incarnation. He tries to surprise the warforged but Incarnation block the blow.
The group starts to feels a nauseated stench filling the deck. The smell is so string they have difficulty to breath.
[SBLOCK=OOC]
[MENTION=834]Mal Malenkirk[/MENTION]: Incarnation was at N15. That's 6 squares away. I guess you didn't wanted to run, so I moved Hadrak to N14. By the way, you can move your PC on the map yourself.
[MENTION=73730]johnmeier1[/MENTION]: Shield just save you 42 damages and being Restrained UEoNT.
[MENTION=36973]stonegod[/MENTION]: Unbreakable Bond of The Five?
Vile Stench: This is an aura. Anyone starting a turn within 2 squares of a warrior or the slayer takes a -2 penalty to all attack roll until the start of their next turn. These aura doesn't stack with other such aura and it is a poison effect.
Horrid Form: Anyone targeting the Envoy takes a -1 penalty to melee and ranged attack against her due to horrible appearance.[/SBLOCK]
[SBLOCK=Mechanic]Hadrak: Miss
Envoy:
Move: Swim to Q9
Interrupt: Icy Prison of the Fire Mage (2d6=6) Takes 1 damage.
Standard: Close Blast 5 [L10-P14]:
Envoy use Winding Serpent vs Refl on Dane; Georg; Hadrak; Incarnation; Raiyek (1d20+13=14, 1d20+13=22, 1d20+13=17, 1d20+13=29, 1d20+13=26, 2d8+6=17) Hit Georg, Incarnation for 17 necrotic damage and Raiyek for 16 necrotic damage. Everyone who is hit is restrained until the end of target next turn (UEoTNT).
Inettrupt: Georg use his shield and the attack miss.
Warrior 1:
Move: Swim to J9 and climb to K9
Standard: Slippery Strike vs AC on Georg (1d20+14=22, 1d8+6+2=12) Shift to L10 and miss, thanks to the shield.
Warrior 2:
Move: Swim to J12 and climb to K12
Standard: Slippery Strike vs AC on Georg (1d20+14=24, 1d8+6+2=13) Shift to L11 and miss, thanks to the shield.
Warrior 3:
Move: Swim to P11 and climb to O12
Standard: Rusty Rapier vs AC on Incarnation (1d20+14=25, 1d8+6+2=15)
Warrior 4:
Move: Swim to P15 and climb to O15
Standard: Rusty Rapier vs AC on Hadrak (1d20+14=16, 1d8+6+2=15) Miss.
Slayer:
Move: Swim to P13 and climb to O13
Standard:
Rusty Rapier vs AC on Incarnation (1d20+16=20, 2d8+6+2=12) Miss
[/SBLOCK]
[SBLOCK=Map]
Map[/SBLOCK]
[SBLOCK=Stats]Dane (M13): 78/78; 0THP; HS 12/12; AP 1;
Georg (M11): 60/60; 0THP; HS 10/10; AP 1;
Hadrak (N14): 78/78; 0THP; HS 10/10; AP 1;
Incarnation (N12): 47/79; 0THP; HS 12/12; AP 1; Restrained UEoTNT
Raiyek (N10): 58/74; 0THP; HS 11/11; AP 1; Restrained UEoTNT
Envoy (Q9): -12; AC?? F20 R23 W??; Resist Cold 5
Warrior1 (L10): -0; AC?? F?? R23 W??;
Warrior2 (L11): -0; AC?? F?? R23 W??;
Warrior3 (O12): -0; AC?? F?? R23 W??;
Warrior4 (O15): -0; AC?? F?? R23 W??;
Slayer (O13): -0; AC?? F?? R?? W??;
Power used:
Dane:
Georg:
Fire Burst,
Shield
Hadrak:
Incarnation:
Wrathful Aspect of the Black's Disciple,
Icy Prison of the Fire Mage
Raiyek:
Envoy: Winded Serpent
Warrior1: Slippery Strike
Warrior2: Slippery Strike
Warrior3:
Warrior4:
Slayer:[/SBLOCK]