The warrior hit by Hadrak seems to be blinded a quick moment by his sacred flames.
"In that case, metal man, come to me, come to Him, come into the sea." tells the envoy to Incarnation. For a reason he doesn't understand, the idea seems a good idea. The fight would end and his allies would be safe to return to Sultyr. He advance, but Dane trip Incarnation before he jump into the water.
"You will all end to the bottom of the sea anyway."
The warrior move on the boat. Two swarm Hadrak and he can only block one warrior blow, taking the other. The warrior who had been challenged by Raiyek continue to attack his target and Raiyek easily dodge the sword.
Incarnation, being prone on the deck, his hand dipping in the water and his head clouded by the Envoy, is vulnerable. The warrior in the water and the slayer, who reappear, both attack and wound easily the warforged.
[SBLOCK=OOC]
Vile Stench: This is an aura. Anyone starting a turn within 2 squares of a warrior or the slayer takes a -2 penalty to all attack roll until the start of their next turn. These aura doesn't stack with other such aura and it is a poison effect.
Horrid Form: Anyone targeting the Envoy takes a -1 penalty to melee and ranged attack against her due to horrible appearance. [/SBLOCK]
[SBLOCK=Mechanic]
Dane: AoO hit
Raiyek: Heal himself
Incarnation: Hit
Georg: Hit W2
Hadrak: Hit W3
Envoy:
Start:
Recharge Winding Serpent (1d6=4) Yes.
Standard:
Command vs Will on Incarnation (1d20+13=33) Critical for no damage... Incarnation is dazed and is slided to R12.
Save to not jump into water (1d20=20) Fall prone to O12.
Move: Swim to L6
Action Points:
Warrior 1:
Start:
Recharge (1d6=1) No
Move: Walk to M15
Standard:
Warrior 1 vs AC on Hadrak (1d20+14=23, 1d8+6+2=11) Miss.
Warrior 2:
Move: Walk to O10
Standard:
Warrior 2 vs AC on Raiyek (1d20+14=23, 1d8+6+2=11) Miss
Warrior 3:
Start:
Recharge (1d6=5)
Standard:
Warrior 3 vs AC on Incarnation (1d20+14=32, 1d8+6+2=15) Hit for 13 damage and 2 poison damage.
Envoy takes 5 damages.
Warrior 3 takes 3 damages
Warrior 4:
Move: Walk to M15
Standard:
Warrior 4 vs AC on Hadrak (1d20+16=31, 1d8+6+2=9) Hit for 7 damage and 2 poison damage.
Slayer:
Move: Shift to P12
Standard:
Slayer vs AC on Incarnation (1d20+16=29, 2d8+6+2=17) Hit for 15 damage and 2 poison damage.
Slayer takes 3 damages.
[/SBLOCK]
[SBLOCK=Map]
Map[/SBLOCK]
[SBLOCK=Stats]Dane (M13): 56/78; 0THP; HS 12/12; AP 0;
Georg (M11): 41/60; 0THP; HS 10/10; AP 1;
Hadrak (N14): 57/78; 0THP; HS 10/10; AP 1;
Incarnation (N12): 32/79; 0THP; HS 12/12; AP 0; Dazed
Bloodied;
Raiyek (N10): 57/74; 0THP; HS 11/11; AP 1;
Envoy (Q9): -44; AC?? F20 R23 W24; Resist Cold 5; Cursed;
Warrior1 (L10): -35; AC23 F20 R23 W20; Cursed;
Warrior2 (L11): -59; AC23 F20 R23 W20; Cursed;
Bloodied;
Warrior3 (O12): -100; Death!
Warrior4 (O15): -33; AC23 F20 R23 W20; Cursed;
Slayer (O13): -48; AC23 F20 R23 W20; Cursed;
Bloodied;
Power used:
Dane:
Shield Bash,
Probing Attack
Georg:
Fire Burst,
Shield,
Fire Shroud,
Physician's Care,
Second Wind,
Burning Hands
Hadrak:
Incarnation:
Wrathful Aspect of the Black's Disciple,
Icy Prison of the Fire Mage,
Proclamation of Doom,
Mixed Fate of the Star-touched Seer
Raiyek:
Second Wind
Envoy:
Warrior1: Slippery Strike
Warrior2:
Warrior3:
Warrior4:
Slayer:[/SBLOCK]