"Adventure Path" with Dungeon Crawl Classics?

  • Thread starter Thread starter Ry
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Ry

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Which modules, in what order, would you use if you were going to try for an "adventure path" using only Dungeon Crawl Classics modules? Has anyone tried this?
 

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1 The Lost Vault of Tzasthar Rho or Idylls of the Rat King
2 The Eye of Night (Dungeon Interludes)
3 Mysterious Tower
4 Secrets of the Smugger's Cave
5 The Hunter of Worlds (Dungeon Interludes)
6 Sunless Garden OR Curse of the Emerald Cobra
7 Volcano Caves
8 The Dunerain Mines (Dungeon Interludes)
9 The Blackguard's Revenge
10 The Sinking Spire
11 Bloody Jack's Gold
12 The War of the Summoner (Dungeon Interludes)
13 Citadel of the Demon Prince
14 Assault of Stormbringer Castle
15 Lost Tomb of the Sphinx Queen
16 Crypt of the Devil Lich


Thats the order that I would run them in. Also, I'm including a Campaign Cartographer Map of a mini campaign world that uses the locations from all the Goodman DDC Modules as a backdrop. Each settlement and location, save for a couple can be found mentioned somehwhere in their product.

On a personal note, I replaced Soulgrave with Liberty, from the City Quarter series. I'm also working on a foreshadowing and adventure hooks to be placed throughout the campaign for the later adventures.

Hope this helps! :)
 

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Another quick bump -- I believe Profantasy.com has a free map viewer you can download to view their map file type. Nice job!
 


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