(Adventure) Rivenblight's Castaway [Creamsteak judging]

ooc: TH. We split the group. We know the meta-game consequences. No problem this end.

PS: I'll be away from the 14th to the end of the month. Feel free to ghost Jaan while I'm gone.
 

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"Hmm... not bad, I s'pose." Troi says as he looks over the fallen man's equipment. "Nothin' wrong with helpin' myself, I s'pose..."

He takes the axe and fits it on his belt next to his rapier. He takes four arrows from the quiver and puts them in his own, and tucks the dagger into his right bracer. The pouch of herbs he ties onto his belt, and the coinage he puts into the pouch containing his own.

Finished adding to his inventory, he breaks the remaining arrows.

"Too bad yer unconscious." Troi observes quietly as he goes about his business. "Otherwise I woulda tied ya up an' taken ya back... as it is, I'm not wastin' my rope on ya."

"I wonder where th' others are..." He takes a look around, and starts searching for signs of earlier passage.
 
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In Troi's inexpert opinion, moving him would be a bad idea. Likely kill him. Leaving him untreated would also likely kill him, if less immediately. This fellow won't see sundown if left to his own devices.

Troi was following the tracks of the main group when the man ambushed him; it's an easy enough task to pick them up again, if he cares to.

In metagaming terms, even stabalizing without a heal check means you lose 1 hp/hour. A heal check (DC 15) means he stops loosing hit points altogether, and assuming a squirrel doesn't coup de grace him or something, he'll eventually get up again. Rough treatment- such as one man dragging another through fairly dense forest- causes you to start bleeding again.
 
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ooc: I've lost track of who I have and haven't told. So just in case - I'll be away from the 14th to the end of the month. I'm not going to get much time to check in before I leave, so TH, feel free to ghost Jaan from here. Cheers. the head of the dog.
 

Troi looks at the fallen body for a long moment, then sighs to himself.

"Damn, I'm gonna regret this later..." He says as he binds the fallen man's wounds, tearing strips off of the man's clothing to make bandages if necessary.

Once finished, he heads down the trail and follows the tracks.
 

Ioleta looks into the branches of the trees admiring the sunlight's effect on layers and layers of leaves, cheered for a brief moment by the dappled green. She looks behind the wagon as well as to the sides and front. Hope Troi's okay. She reflexively checks her various hidden daggers, a brief fluttering motion that looks more like primping than anything dangerous. She breathes in deeply and lets out a long, troubled sigh.

She shrugs her shoulders and cracks her neck, in a futile effort to dispell the forest's tension, "How long is the trip once we're out of the forest?"
 

"Spend the night at the forest's edge, and then another two days," says Tylkin.

Meanwhile, Troi fumbles with bits of the bandit's robe for about half a minute, trying to make some sort of bandage*. There's a good chunk taken out of it by the time he leaves the man propped up against a tree. It's a good thing (for the bandit, anyway) he wasn't actively bleeding to death.

Troi continues on the trail. It's another ten minutes before, by Troi's reckoning, he's reached the one-mile mark. The trail continues ahead of him, and he follows it. He's now been in the forest for an hour and a half, or thereabouts. It was noon when you first spotted the bandits. You travel through the wood, picking out bits of track. You figure about three people, who head a small distance into the forest, turn 90 degrees towards Orussus, travel another shorty span, and start heading back towards the road.

For the rest of the group, the trip is silent, punctuated by your occasional conversation and the standard noises of the forest and the wagon. The group has travelled just under six miles the second time things get interesting for Troi, another hour and a half after he turns around.

The man- young boy, really- sits on the side of the road, facing Troi, his back to a tree. Troi spots him some thirty feet before he steps onto the road, with the bandit's tracks pointing more or less directly towards him. Handsome-looking, with blond curly hair and strong features, he wears peasant clothes and a simple burlap sack lies beside him. He sits with his hands behind his back and seems to be rubbing his shoulders against the tree. He does not notice Troi.

*You're lucky there's not penalty for poor rolls. A 3, 4, 2, etc. etc. The second wilderness lore check went fine: 16+7=23.
 
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Sorry, misread what was going on...

Troi moves up as quietly as possible to where he can get a clear shot of the bandit with his longbow, which he draws and nocks as he goes.

If there doesn't appear to be anyone else present, he clears his throat loudly.

"So, enjoyin' th' sun, are we?" He asks in a conversational tone. "Stay seated, or I'll nail ya ta th' tree with an arrow. Tell me where th' others are - an' don't play games with me, I know there's at least another couple a ya out here."
 
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