(Adventure) Rivenblight's Castaway [Creamsteak judging]

Velbrik glances at Jaan, but accepts the bag. After Tylkin enters the inn, he says, "Shall we rest here for the night, then, and start heading back in the morning? Or should we try to push on through the night?"
 

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Jaan watches Tylkin walk away. With a sigh, he turns back to the others.

"Troi could have easily lost a couple of hours on us if the trail took him in a different direction from the road. He will be expecting to meet us here, so we should stay the night. If he's not back by dawn, or a little after, then I think we should head back down the trail and look for him. It may pay to ask around about someone who can find and follow a trail.

"But for now I think we should see about rooms as well. And a meal, I suppose.
 
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Ioleta blinks in astonishment as Tylkin's words sink in. She opens her mouth and closes it. "Tylki... uh, Sir, that's..." She flounders and in a twinkling steps lightly over to Tylkin and bouncing on her toes kisses him on the cheek. She starts when she realizes what she's done and flushes, lowering her eyes and backing away. "Thank you. Safe travels." she says quietly. The girl doesn't look directly at him again.

Ioleta looks from Velbrik to Jaan and Velbrik to Jaan as the two make plans. "I don't want to stay here." Her voice is strained, nearing shrill. She sighs and looks back at the path toward the woods and says quietly, "Or go." She swallows. "The smartest thing to do would be wait... but what if he's lost or hurt?" She shakes her head.

"I don't think I can eat, but let's get that room. I think we should take watches out here, watch for Troi and guard Tylkin's wagon." She digs in her belt pouch and hands Jaan a few coins. "I'll take the first."

She glances at the donkey cropping grass not far away, dark patches of sweat show on its flanks and neck. She stoops and grabs a handful of grass and walks over to the tired animal murmuring quietly.

 

"I think that if he was able, he would have returned by now," says Velbrik. "But you're right, it's probably best to stay the night, and see if he makes his way out of the forest. I'll watch last."
 

Ioleta's lifts her head at Velbrik's mention of Troi, "Oh!" She looks troubled. She listens as he finishes, chewing worriedly on her lower lip and looking off toward the forest. She blinks shining eyes, "I didn't say anything... I didn't want to 'speak of the Grim,'" she pauses and makes a gesture warding evil, "but I can't help but feel like something bad has happened to him and that we should, regardless of the danger to us, go looking."

Her voice grows small, "But, I... I'm scared that if we enter that forest at night we won't leave it come dawn." She looks, as she often finds herself doing, between Jaan and Velbrik, her eyes are pleading. Please, one of you. Please, just say it. Say we'll go. I could follow someone into the forest. But I can't take the first step alone. Please.

 

"Part of me agrees with you, and thinks we should go back down the road. But if we head off now, its more than likely we will just end up chasing each other around the forest.

"Lets get some food and sort out a place to sleep.

With on last backward glance to see if Ioleta is all right, Jaan heads off into the inn. He's not that hungry himself, but he gets two bowls of soup and some bread, and takes them back to where Ioleta works on the donkey.

He hands her one of the bowls, some bread, and her change. Then he settles down on a convinient log with the other bowl, and forces himself to finish his soup and bread.

ooc: What time is it? What else is around? And who else was in the inn?
 

Tylkin blinks in surprise at Ioleta's actions, and then nods again in farewell. "And the same to you." He pauses for a moment and then adds cautiously, as if experimenting with the words for the first time, "Good hunting."

You left at about nine in the morning and travelled for just over eight hours, making it about five now. It is beginning to get darker, although it is not so yet.

The inn, being about the only place to be exiting and entering the forest, at least for merchants with full loads, has grown fat off the commerce that passes through towards Orussus. The inn is in fact several buildings; on one side of the road there is a sprawling structure which apparently started as a more modest tavern and grew by leaps and bounds. It has been covered with a number of sprawling additions in all directions, for a total of three stories and includes a stable. Across the stage is a much newer building, sizable and build all at once. It is built of masonry (the first structure is built primarily of wood).

Perhaps most notable is that there is a small graveyard adjacent to the sprawling structure. It is clearly fenced off with black-painted wrought iron, and contains nine gravestones, although the gravyard is spacious enough to hold more. Three of the gravestones are set off on what appears to be a seperate plot of earth.

Your wagon is only one of many parked outside the tavern, and various campfires* surround the taverns. The overall effect is that of a shanty town around the two large buildings. You think you might just spot Rown and Kiel. There are a large number of Halflings present, although it is unlcear whether this is one of the Halfling's moving caravan-towns or simply shows how tied halflings are to the world's commerce.

Which building does Jaan enter? Tylkin went for the newer one, although people are filing readily in and out of both.

*Read nothing into the fact that when I proofread this post, I had typed "vampires."
 

Jaan pauses for a moment to inspect the 'church'*, curious as to which one would build here, and why three of the graves are set aside.

Not being particularly flush, Jaan heads for the older building. He orders some food. As it is being prepared, he looks around to try and identify the innkeeper. He is as likely as anyone to know someone who can follow a trail. If he gets the chance, he'll ask. But otherwise he'll returns to where Ioleta is busy brushing down the donkey once he gets the food. If Velbrik followed him in, then he'll ask Velbrik if he would follow it up.

As he eats, he keeps an eye open for anyone arriving from the direction of the forest.

ooc: Knowledge (religion) +2
 

There is no church, simply a graveyard. Judging my the size of the headstones, the six gravestones outside the plot are of halflings. No paticular diety is indicated in general, although individual headstones have markings (the halfling's of Yondolla, and the others of Heironius, Boccob, and Wee Jas).

As he enters the old building, there is a small bronze plaque near the entrance.

Welcome to Civilization, the proud hosts of the Jerrick's Crew

Taraen Windraven
Loric Knowles
Mennick Brewer
Ligin Bronzeaxe

We will forever remember
Jerrick Knowles
Ulric Posk
Liana Medalis


The older part of the tavern is decidedly busy. The staff, identified by their universally dapper clothing (clean, black, and relatively formal) appears to have equal parts halflings and humans, with a smattering of the rest thrown in. A female halfling seems to intercept you pretty quickly. "Hey. Waddya want?" she says in a friendly but hurried tone.

No one in paticular seems in charge of the chaos at first, but as Jaan watches and waits for his food one paticular middle-aged halfling in finer clothes than the rest seems to be behind the bar. He serves the occasional drink, but mostly that seems to be handled by the trio of other halfling bartenders; mostly he chats up customers and engages in frequent conversations with hurried servitors.
 

Jaan puts thoughts on the graveyard, with its cryptic plaque, aside for the moment. He notes the middle aged halfling, but at this point doesn't approach the man (halfling).

Back outside with Ioleta, he broaches the subject as they finish up their dinner. "I think we should find out if there is someone here who can track and find a trail, just in case. The inn keeper seems the best place to start ...

"Thats where they always seem to start in the stories. But I really don't know, truth be told. What do you think?" he concludes with an apologetic shrug.
 

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