Adventure Scale

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Sunseeker

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That is genrally what keys are made for...
Sure, and I've done that before. Of course, since my bodies aren't positivly exploding with treasure, "key" often means "the huge-size hammer the goliath wields".

Which I accept.

take 20 is just move along. And i think someone who invest everything he has in opening a lock should be able to open a lock. Just as a pilot should be able to safely steer his aeroplane. It is only when he flys in some kind of storm or something, that he could get troubles.
Sure, but that's why I don't use "take 20", because if it's needed, I just say "move along". I agree that someone who is a master-lock-picker should be able to open pretty much anything, but that's not to say some things shouldn't still challenge them, and not simply because there's a kobold army bearing down upon you.
 

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taking 20 needs 2 minutes instead of 6 seconds in 3.x. I believe this is challenging...

But lets settle it down. In the end our views are not that different...
 

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