Karananak Bole (A.K.A. Swarmwhisper), Wilden Swarm Druid/Artificer 5
Round 3 (Elemental Slaughterhouse)
Swarmwhisper bursts into a dispersing swarm to recongeal on the heavily damaged tempests flank in a swirls of biting and stinging pointy bits. The attacks slide across the backs of both the genesai within reach, sliding them around the battlefield. The swarming claws leaving ragged little tracts of bloody dashes and tiny slashes over the every exposed patch of skin, like some never before seen language shared by all swarming beasties.
[sblock=Actions]Free: Speak
Minor: ...
Move: Shift 2 into melee with
Standard: Battering Claws vs T2&A (ref) (1d20+11=22, 1d20+10=29, 1d6+1d8+7=13, 1d10=5) both grant CA TENT.
Instincive Effect: ...[/sblock][sblock=Swarmwhisper]Karananak Bole Male Wilden Druid 5; Resist 5 Fire/Poison, (Resist 4 Melee/Ranged in Beast Form)
Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22
AC: 17, Fort: 18, Reflex: 15(17 in beast form), Will: 19, Speed: 6
HP: 32/50, Bloodied: 25, Surge: 12, Surges left: 11/11
Action Points: 0/1, Second Wind: Not Used, Milestones 0
Powers -
Savage Rend
Locust Swarm
Cold Wind
Scattered Form
Voyage of the Ancients/Wrath of the Destroyer*/Pursuit of the Hunter
Battering Claws
Summon Pack Wolf
Summon Shadow Ape
Healing Infusion
Item Powers:
Summoner's Staff +2 (Daily * Summons) Immediate Interrupt. Trigger - An enemy hits a creature Karananak summoned. Effect - Triggering enemy rerolls attack and must use 2nd roll.
[Hunting Beasthide Armor +1 (Encounter * Beast Form): Move Action. You shift 2 squares.
[sblock=Summons]Pack Wolf (Greenfang) Summons 1
AC: 17, Fort: 18, Reflex: 15, Will: 19, Speed: 6
HP: 4/25; Bloodied 12
Bite +10 vs. Reflex; 1d6+7 damage, and if the wolf has combat advantage against the target, the target is knocked prone (+1d6 extra dmg).
Instinctive Effect: If Karananak hasn't given the wolf any commands by the end of his turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.
Shadow Ape (Blackfist)—Summons 5
AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6, Climb 4
HP: 25/25; Bloodied 12
Slam +10 vs. Reflex; 1d8+7 damage, and all creatures have concealment from the target until the end of your next turn.
Instinctive Effect: If Karananak hasn't given the ape any commands by the end of his turn, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.[/sblock]
Character Sheet
[/sblock][sblock=OOC]Intro post with description.
Was the latest map I could find, though I think Riaan is where crush is.
Map
At least I'm hitting consistently, even if the dmg is crap. I think the hp of these is a bit extreme for having levels 4 and 5 in the group...and forcing us to choose between dying, and saving the burning orcs (a primary objective of the mission) is really lame. I feel like I arrived in the middle of an adventure instead of at the beginning of one. I mean the enemy was occupied with something else and we didn't even get a surprise round, let alone any action during the round they were casting all these effects.
You'll have to forgive my attempt at a Jamaican accent, just try to sound it out phonetically or use the translation below. [sblock=Translation]...[/sblock][/sblock]
Round 3 (Elemental Slaughterhouse)
Swarmwhisper bursts into a dispersing swarm to recongeal on the heavily damaged tempests flank in a swirls of biting and stinging pointy bits. The attacks slide across the backs of both the genesai within reach, sliding them around the battlefield. The swarming claws leaving ragged little tracts of bloody dashes and tiny slashes over the every exposed patch of skin, like some never before seen language shared by all swarming beasties.
[sblock=Actions]Free: Speak
Minor: ...
Move: Shift 2 into melee with
Standard: Battering Claws vs T2&A (ref) (1d20+11=22, 1d20+10=29, 1d6+1d8+7=13, 1d10=5) both grant CA TENT.
Instincive Effect: ...[/sblock][sblock=Swarmwhisper]Karananak Bole Male Wilden Druid 5; Resist 5 Fire/Poison, (Resist 4 Melee/Ranged in Beast Form)
Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22
AC: 17, Fort: 18, Reflex: 15(17 in beast form), Will: 19, Speed: 6
HP: 32/50, Bloodied: 25, Surge: 12, Surges left: 11/11
Action Points: 0/1, Second Wind: Not Used, Milestones 0
Powers -
Savage Rend
Locust Swarm
Cold Wind
Scattered Form
Voyage of the Ancients/Wrath of the Destroyer*/Pursuit of the Hunter
Summon Shadow Ape
Healing Infusion
Item Powers:
Summoner's Staff +2 (Daily * Summons) Immediate Interrupt. Trigger - An enemy hits a creature Karananak summoned. Effect - Triggering enemy rerolls attack and must use 2nd roll.
[sblock=Summons]Pack Wolf (Greenfang) Summons 1
AC: 17, Fort: 18, Reflex: 15, Will: 19, Speed: 6
HP: 4/25; Bloodied 12
Bite +10 vs. Reflex; 1d6+7 damage, and if the wolf has combat advantage against the target, the target is knocked prone (+1d6 extra dmg).
Instinctive Effect: If Karananak hasn't given the wolf any commands by the end of his turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.
Shadow Ape (Blackfist)—Summons 5
AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6, Climb 4
HP: 25/25; Bloodied 12
Slam +10 vs. Reflex; 1d8+7 damage, and all creatures have concealment from the target until the end of your next turn.
Instinctive Effect: If Karananak hasn't given the ape any commands by the end of his turn, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.[/sblock]
Character Sheet
[/sblock][sblock=OOC]Intro post with description.
Was the latest map I could find, though I think Riaan is where crush is.
Map
At least I'm hitting consistently, even if the dmg is crap. I think the hp of these is a bit extreme for having levels 4 and 5 in the group...and forcing us to choose between dying, and saving the burning orcs (a primary objective of the mission) is really lame. I feel like I arrived in the middle of an adventure instead of at the beginning of one. I mean the enemy was occupied with something else and we didn't even get a surprise round, let alone any action during the round they were casting all these effects.
You'll have to forgive my attempt at a Jamaican accent, just try to sound it out phonetically or use the translation below. [sblock=Translation]...[/sblock][/sblock]