Karananak Bole (A.K.A. Swarmwhisper), Wilden Swarm Druid/Artificer 5
Round 2 (Elemental Slaughterhouse)
Swarmwhisper charges back down into melee with the wiley tempest genasi and his swarmy claw sinks deep into the enemy's side sliding him back away from the rest of the combat.
Greenfang limps back out of the brush into flank with his summoner, dark sap dripping from every joint and branch.
[sblock=Actions]
Free: Speak, Draw Totem
Minor: ...
Move: ...
Standard: Charge to (21,10)
Savage Rend vs Tempest1(Ref) (1d20+13=27, 1d6+1d8+1d10+7=14)http://invisiblecastle.com/roller/view/2973288/ and sliding it north 1 square to (21,9) and grants CA TENT.
Instincive Effect: moves to (21,8)[/sblock][sblock=Swarmwhisper]
Karananak Bole&
#8212Male Wilden Druid 5;
Resist 5 Fire/Poison, (Resist 4 Melee/Ranged in Beast Form)
Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22
AC: 17, Fort: 18, Reflex: 15
(17 in beast form), Will: 19, Speed: 6
HP: 29/50, Bloodied: 25, Surge: 12, Surges left: 11/11
Action Points: 0/1, Second Wind: Not Used, Milestones 0
Powers -
Savage Rend
Locust Swarm
Cold Wind
Scattered Form
Voyage of the Ancients/Wrath of the Destroyer*/Pursuit of the Hunter
Battering Claws
Summon Pack Wolf
Summon Shadow Ape
Healing Infusion
Item Powers:
Summoner's Staff +2 (Daily * Summons) Immediate Interrupt. Trigger - An enemy hits a creature Karananak summoned. Effect - Triggering enemy rerolls attack and must use 2nd roll.
Hunting Beasthide Armor +1 (Encounter * Beast Form): Move Action. You shift 2 squares.
[sblock=Summons]Pack Wolf (Greenfang) Summons 1
AC: 17, Fort: 18, Reflex: 15, Will: 19, Speed: 6
HP: 4/25; Bloodied 12
Bite +10 vs. Reflex; 1d6+7 damage, and if the wolf has combat advantage against the target, the target is knocked prone (+1d6 extra dmg).
Instinctive Effect: If Karananak hasn't given the wolf any commands by the end of his turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.
Shadow Ape (Blackfist)&
#8212Summons 5
AC: 17, Fort: 18, Reflex: 15, Will: 19 &
#8212 Speed: 6, Climb 4
HP: 25/25; Bloodied 12
Slam +10 vs. Reflex; 1d8+7 damage, and all creatures have concealment from the target until the end of your next turn.
Instinctive Effect: If Karananak hasn't given the ape any commands by the end of his turn, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.[/sblock]
Character Sheet
[/sblock][sblock=OOC]
Intro post with description.
Arg eventually I'll roll even average dmg with my savage rend...right?
Map
You'll have to forgive my attempt at a Jamaican accent, just try to sound it out phonetically or use the translation below.
[sblock=Translation]
...[/sblock][/sblock]