Karananak Bole (A.K.A. Swarmwhisper), Wilden Swarm Druid/Artificer 5
Bright Eyed and Bushy Tailed
Karananak waits on the appropriate dock at the appointed hour, backpack snuggly secured and staff in hand. The cool morning ocean air whistles softly through the tiny black leaves of his afro, occasionally catching the hole in the flute in his belt just right to elicit the occasional musical note. A wagnerian snore comes from inside his thick leather vest, bringing an easy smile to his broad and barky lips. The heavy, salt water soaked dockwood gives appealingly to the razor sharp claws of the druid's wide splayed toes.[sblock=Actions]
Free: Lazily gaze across the southern sea
Minor: ...
Move: Languidly walk the dock
Standard: fidget with a bit of rope[/sblock][sblock=Swarmwhisper]
Karananak Bole—Male Wilden Druid 5;
Resist 5 Fire, (Resist 4 Melee/Ranged in Beast Form)
Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22
AC: 17, Fort: 18, Reflex: 15
(17 in beast form), Will: 19 — Speed: 6
HP: 50/50, Bloodied: 25, Surge: 12, Surges left: 11/11
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
Savage Rend
Locust Swarm
Cold Wind
Scattered Form
Voyage of the Ancients/Wrath of the Destroyer/Pursuit of the Hunter
Battering Claws
Summon Pack Wolf
Summon Shadow Ape
Healing Infusion
Item Powers:
Summoner's Staff +2 (Daily ✦ Summons) Immediate Interrupt. Trigger - An enemy hits a creature Karananak summoned. Effect - Triggering enemy rerolls attack and must use 2nd roll.
Hunting Beasthide Armor +1 (Encounter ✦ Beast Form): Move Action. You shift 2 squares.
[sblock=Summons]Pack Wolf—Summons 1
AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6
HP: 25/25; Bloodied 12
Bite +10 vs. Reflex; 1d6+7 damage, and if the wolf has combat advantage against the target, the target is knocked prone (+1d6 extra dmg).
Instinctive Effect: If Karananak hasn't given the wolf any commands by the end of his turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.
Shadow Ape—Summons 5
AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6, Climb 4
HP: 25/25; Bloodied 12
Slam +10 vs. Reflex; 1d8+7 damage, and all creatures have concealment from the target until the end of your next turn.
Instinctive Effect: If Karananak hasn't given the ape any commands by the end of his turn, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.[/sblock]
Character Sheet
[/sblock][sblock=OOC]
Intro post with description.
Looks like we've got a full house.
You'll have to forgive my attempt at a Jamaican accent, just try to sound it out phonetically or use the translation below.

[sblock=Translation]
...[/sblock][/sblock]