[Adventure]: Stormcrow Tor (Judge: THB)

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Gogmorthak takes a moment to catch his breath after thanking Arkavas. Then begins by saying, "Doors work for me then." He picks up his great axe and looks to the others, should anyone want to stop him from banging down the door he gives them ample opportunity. If not then a bashing he will go.

[sblock=ooc]With Arkavas' healing he only needs to spend one of his own healing surges to get back to full.[/sblock]
 

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But before Arkavas could test his theory, Gogmorthak had teared down the door. The group see a long empty hallway. On the side, the bar to lock the door was laying on the ground. Arkavas seemed to have been right, the door wasn't lock... not it matters anymore.

The group walk cautiously forward. When the reach the end of the hall, they see to the east, a glowing pool fills a cistern. A magical wall of force glow on the northern wall.

To the west, a smoky campfire burns between four stone coffins. Two coffins are sealed and two are cracked open. Three sealed crypts line the western wall. A fossilized skeleton of a dragon, half chiseled out of a block of stone and free of clutter, rests like a shrine to necromancy along the south wall. Remnants of fires, past meals, bedding, crude implements for spear making, and similar bits are scattered everywhere. Scattered black feathers are prominent among the debris.

[SBLOCK=OOC]Map Updated[/SBLOCK]
 
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More feathers... maybe more bird men? Let me take a quick peek. Radtash quietly trots forward and peers into the room to his west, looking for threats such as bird-men or Gelatinous Cubes.
[SBLOCK="Mechanics"]Move to K6 with a stealth check of 1d20+1=16
Perception check into mausoleum for dangers and/or enemies: 1d20+8=24
If I can also ready an action, Radtash will use Wild Shape (minor action) to shift back to K7 if he is attacked.[/SBLOCK]
 


Radtash quietly retreats back to his spot near his allies. Bad news, I'm afraid. Up ahead to the left are another twelve of the bird-men. They are hiding amidst coffins in what looks like a mausoleum. Radtash silently describes the room and the locations of each Kenku he spotted. I would rather not continue to battle these creatures, but I doubt they would let us slip by without a fight. Any ideas on how to defeat them?
[SBLOCK="OOC"]Radtash moves to L8.
Looks like a bunch of minions and two unknowns. If we could pull them out into a tighter group then I could use Hymn of Resurgence to put them at -2 def, which would setup any other burst/blast to kill the minions.
Any bright ideas on how to pull them out? I could try shouting an intimidate (with aid from everyone else), or perhaps someone could bluff?[/SBLOCK]
 

[SBLOCK="Strategy idea, because I have too much time on my hands today"]I suggest we form two lines in a secure spot in this hallway and try to taunt the enemies out to us. We could be positioned like this:

Front Row:
Gruff at M8, to protect the edge of our line, and because he has the best reach of our melee characters.
Gogmorthak at L8.
Sweetness at K8.

Back row:
Narvala at M9, for the best angle to hit enemies with ranged burst attacks.
Arkavas at L9, in the middle of everyone so that we can all benefit from Magic Weapon.
Radtash at K9.

We could then try to use intimidate to pull out the Kenkus, or any other tricks anyone else can think up. One neat trick could be Radtash telepathically intimidating the three Kenku that would be within his range through the wall, without any of the others knowing what was happening. If that doesn't work, we can always try another strategy.

Once they start coming, it should be simple to pick them off with mostly ranged attacks, closing to melee to finish them off.
[/SBLOCK]
 

OOC: [sblock] Agreed that we need to draw them out to us. If anybody has some ideas, or a way to attack around cover, that would be good. [/sblock]
 

[sblock=OOC] Does anyone have an area attack that isn't a daily? Those people could ready actions for creatures moving into either J5 or J6. If we bait them well, we could catch a large number of them all at once. [/sblock]
 

[sblock=OOC] OK guys. I looked at everyone's powers. None of you have large area attacks. I imagine we can get a surprise round here.

I can burn a daily to wipe out 5 of them as soon as their turns start (F3,F4,F7,F8,G9).

Narvala & Gruff: target C3,C4,C7, & C8 with ranged attacks.

Gogmorthak & Sweetness: move up to the doorway (Sweetness J5, Gogmorthak J6) & ready actions against enemies moving to adjacent squares. This will interrupt anyone who makes it through the wall to attack you. If you run in right away you'll be facing a full room.

Radtash: feel free to intimidate the rest into moving forward. That will move them into the wall.

Once the minions have had a turn to die, Gruff, Sweetness, Gogmorthak and I can move into the melee with Radtash, and Narvala lending aid.

Sound Cool? I think we can take out most of them on round 1 before they know what hit them.

Initiative: 1d20+2=19

[/sblock]
 

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