[Adventure]: Stormcrow Tor (Judge: THB)

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[sblock=OOC] OK guys. I looked at everyone's powers. None of you have large area attacks. I imagine we can get a surprise round here.

I can burn a daily to wipe out 5 of them as soon as their turns start (F3,F4,F7,F8,G9).

Narvala & Gruff: target C3,C4,C7, & C8 with ranged attacks.

Gogmorthak & Sweetness: move up to the doorway (Sweetness J5, Gogmorthak J6) & ready actions against enemies moving to adjacent squares. This will interrupt anyone who makes it through the wall to attack you. If you run in right away you'll be facing a full room.

Radtash: feel free to intimidate the rest into moving forward. That will move them into the wall.

Once the minions have had a turn to die, Gruff, Sweetness, Gogmorthak and I can move into the melee with Radtash, and Narvala lending aid.

Sound Cool? I think we can take out most of them on round 1 before they know what hit them.

Initiative: 1d20+2=19

[/sblock]

[SBLOCK="OOC"]Could we try baiting them to us instead of us attacking them directly? I think we could kill them that way without even using any daily powers. If baiting them doesn't work, we could always try it your way next.

That said, I am also perfectly happy to go along with what the group wants to do. If you guys want to go that way, just do it and I join without further complaint. :)
Initiative: 1d20+2=22[/SBLOCK]
 

Arkavas reaches over his back, next to his blade, and produces a long walking stick that looks like it's seen better days.

He turns his white eyes to the group, and generates a wry smile from his purple lips. Then, pulling his robe over his head, he hobbles over to the middle of the hallway, raises his staff, and begins to chant like some crazy, purple, warlock.

Let's hope these bird brains can't tell the difference between academic and arcane regalia.

"ooyay avehay eenbay upidstay orfay away ootay onglay."

An acidic vapor fills the chamber to the west.

Arkavas winks to the group - a single white glow flickers momentarily form underneath the hood.

[sblock=OOC] Radtash. Thanks for the concern, but this is all this power is good for, and I can't resist ;). [/sblock]

[sblock=Actions]
Mionor: Draw Staff of Ruin
Move: L5
Standard: Caustic Rampart 1 square high on G4 - G8. This area is difficult terrain. Creatures starting their turn in or adjacent to it take 1d6+7 damage.

OK guys. You don't have to do it my way, but I suggest avoiding the following squares:

F3, G3, H3
F4. G4, H4
F5, G5, H5
F6, G6, H6
F7, G7, H7
F8, G8, H8
F9, G9, H9

[/sblock]
 

Gogmorthak offers only a smirk when the door falls beneath his axe and doesnt look to be locked, "Coulda been trapped...".

Gogmorthak moves up with Arkvash and stands in the entry way to cover the group and hold the line, his axe barred in white-knuckled hands.
 


Arkavas advance and create a wall. he hears a many voice chocking under the acid fumes. The kenku react to his attack by launching javelin and dagger at him, receiving three of them.

After a moment, he hears a scream, than a second. Arkavas tries to see what is happening, but the fumes gives cover to the kenku. He then discerns a kenku defending his life against a ghostly figure.

[SBLOCK=OOC]Combat have started. The kenku was well aware of your presence (thanks to door bashing), so you had no surprise round. They have been delaying until you enter or attack... the second seems to have happen first.

Arkavas have act.

The remaiming tribals throw there javelin and move (sneak). Attack rolls: 25, 23, 11, 17. Two hits for 10 damages.

The two sneaks too throw daggers and move (sneak) at Arkavas. Attack rolls: 26 and 13, Damages: 18 damages.

The specter attack (Attack roll: 11) the kenku but miss.

Map updated
[/SBLOCK]

[SBLOCK=Status]
Arkavras 13/41 [6], Bloodied
Gogmorthak 55/57 [10], 1AP
Gruff 44/49 [10]
Narvala 38/38 [4]
Radtash 33/39 [7], 1 AP
Sweetness 40/40 [6]

Arkavas : Caustic Rampart used
Gogmorthak :
Gruff :
Narvala :
Radtash :
Sweetness :

Kenku Tribals
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.

Kenku Sneak
HP 42; Bloodied 21
AC 18; Fortitude 15, Reflex 17, Will 15
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 6 damage.

Specter
Spectral Chill (Cold) aura 1; enemies in the aura take a –2
penalty to all defenses.
HP 30; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant
Spectral Touch (standard; at-will) ✦ Necrotic
+7 vs. Reflex; 1d6 + 2 necrotic damage.
[/SBLOCK]
 
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...The kenku react to his attack by launching javelin and dagger at him, receiving three of them...
[SBLOCK="OOC"]I was afraid something like that would happen. However, the addition of the specter is interesting. I would suggest we pull back to the relative safety of the hallway and let them fight it out, while Arkavas maintains the Caustic Rampart. The rest of us could delay our turns until an enemy comes into range or attacks, just like the Kenkus did.[/SBLOCK]
 


[SBLOCK=drothgery]You need to be able to move 7 squares to go to H2 (L7 - K6 - J5 - I5 - I4 - I3 - H2). You cannot cut the corner of a wall, you need to do the full move, which means you cannot do J5-I4, you must go through I5.

As your movement is 6 square, I'll ask you where you want to move to do that blast.[/SBLOCK]
 

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