[sblock=OOC] OK guys. I looked at everyone's powers. None of you have large area attacks. I imagine we can get a surprise round here.
I can burn a daily to wipe out 5 of them as soon as their turns start (F3,F4,F7,F8,G9).
Narvala & Gruff: target C3,C4,C7, & C8 with ranged attacks.
Gogmorthak & Sweetness: move up to the doorway (Sweetness J5, Gogmorthak J6) & ready actions against enemies moving to adjacent squares. This will interrupt anyone who makes it through the wall to attack you. If you run in right away you'll be facing a full room.
Radtash: feel free to intimidate the rest into moving forward. That will move them into the wall.
Once the minions have had a turn to die, Gruff, Sweetness, Gogmorthak and I can move into the melee with Radtash, and Narvala lending aid.
Sound Cool? I think we can take out most of them on round 1 before they know what hit them.
Initiative: 1d20+2=19
[/sblock]
[SBLOCK="OOC"]I was afraid something like that would happen. However, the addition of the specter is interesting. I would suggest we pull back to the relative safety of the hallway and let them fight it out, while Arkavas maintains the Caustic Rampart. The rest of us could delay our turns until an enemy comes into range or attacks, just like the Kenkus did.[/SBLOCK]...The kenku react to his attack by launching javelin and dagger at him, receiving three of them...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.