[Adventure]: Stormcrow Tor (Judge: THB)

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Radtash moves to N6, closes his eyes, and begins to concentrate. Soon everyone in the area can more feel than hear a powerful hymn building in their minds. Thee hymn praises all that is Light and Good (either gain 5 temp HP or make a saving throw), and condemns all that is dark and evil (-2 penalty to all defenses).

Opening his eyes, Radtash turns towards Narvala. A brief prayer whispers inside her head, calling a divine light that washes over her and heals her wounds.

[SBLOCK="Mechanics"]Move to N6 if the Cube went down the hole. If not, move to N3 instead.
Standard: Hymn of Resurgence:
1d20+8=13 (Miss) vs Inciter 2
1d20+8=12 (Miss) vs Wing Mage
1d20+8=26 (Hit) vs Mobile Gelatinous Cube
1d20+8=23 (Hit) vs Kenku Tribal at M1
1d20+8=12 (Miss) vs Kenku Tribal at R3
On hit: The target takes a -2 penalty to all defenses. When any ally hits the target before the end of your next turn, the target is knocked prone.
Each ally in the burst (everyone) can choose either to gain 5 temporary hit points or to make a saving throw.
Minor: Healing Word on Narvala. She can spend a healing surge and regain an extra 1d6+4=7 hit points.[/SBLOCK]
[SBLOCK="OOC"]Feel free to use http://roll.skone.org for rolls. It is a little dice rolling web app I put together recently. It can't do multiple rolls all at once yet. Be sure to use the format: "#d# + #". Whitespace doesn't matter.[/SBLOCK]
 
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[sblock=OOC]
Gruff will take the +5 temp hp, thanks.

All: the cube is not down the hole yet. If it successfully hits someone who is not Gruff on this turn, Gruff will pull it over the pit.[/sblock]
 

Seeing the death of there flocks, one tribal starts to run away from the group. The second decide to do one last hopeless action before felling. He bull rush Gruff. The adrenaline and surprise of his action would have make fall anyone, but the stability of Gruff only give a laugh before he swing at the kenku as he flee and take him down.

The cube, hungry and almost mindless, attack Narvala, wounding her before the cube fall into the pit.

The room become quiet as you hear the footstep of the last opponent fading away.

[SBLOCK=OOC]For the futur, I will roll all dice offline, as the only place I really have time to make the update, it is in the train from or back home (40 minutes ride), but no connection is possible.

Kenku tribal bull rush gruff and hit him (19+2 = 21 vs Fort) and he miss his save to fall into the pit (save:9), but then I remember he is a dwarf and reduce the push by 1 to 0 squares... That just save a lot of trouble, as I doubt Gruff would have use his Aegis to teleport the cube over him...

Cube hit (Attack: 25 vs Fort, Damage: 8), but got teleported over the pit and fall in it. He can't climb up, or the one who had started the combat in it would have climb after Gog...

One kenku is running outside and everyone else is neutralized, so combat is finished.

Map Updated

Status
Arkavras 29/41 [7],
Gogmorthak 27/57 [12], 1AP
Gruff 44/49 [10]
Narvala 24/38 [5], 1 AP
Radtash 18/39 [8], 1 AP
Sweetness 30/40 [7][/SBLOCK]
 

[sblock=ooc]
Unless the Cube attacked before Radtash granted everyone 5 temp HPs, wouldn't the 8 damage have burned through the temp HPs first, and then did 3 damage to her?

Also, she's used her action point, unless you gave her another for some reason.
[/sblock]

"Unless anyone is of a mind to persue that creature, we should probably destroy those cubes before we move on. I would not want some unwary adventurer to fall into that pit." Narvala says, suggesting that with a bit of patience she can take care of the problem (as can anyone else with a ranged at-will).
 

Sweetness gave a mocking yelp at the fleeing kenku before turning back to the fallen wing mage. Moving with brutal efficiency, she searched the caster for any interesting trinkets. "Before we destroy cubes, let them take care of these bodies- unless they do taste like chickens..."

OOC: So is that a set of doors in the north wall? Are there any other exits visible? Sweetness votes for searching the bodies (for treasure, keys, etc.), then dumping thme in the pit with the cubes. Oh, and taking a short rest...
 


Arkavas wipes the blood from his blade and looks around.

"Gogmorthak, let me tend to your wounds." Arkavas shuffles over to corner of the room where Gogmothak sits resting. He closes his eyes and presses the palms of his hands together. They begin to glow, and as they do, he touches the corroded flesh of Gogmorthak's wounds. No pultice seems to be attached to the skin, but the blood coagulates and the acid burns begin to fade.

[sblock=Actions]
Minor: Curative Admixture.
Target: Gogmorthak
Effect Gogmorthak gets (his)Healing Surge +3 hitpoints without spending a healing surge.
[/sblock]

"Radtash! I say, old boy. Will you be alright?"

[sblock=Velmont] Short Rest? If so, Ill spend a second Curative Admixture on myself before the short rest, and replace the heaing infusion by spending a healing surge during the short rest. This should get me back up to full HP with 7 healing surges left.[/sblock]

"Hello, what's this?" Arkavas turns his attention to the south wall, "Ladies and Gentlemen! There appears to be a passageway to the south in addition to the one Sweetness just discovored to the north."
 

[SBLOCK=OOC]drothgery Sorry, miss the AP spent and forgot the temporary hp. I correct the stats here.

Impact I will not allow such thing, as using the Astral Seal. But, any Healing Word or Curing Admixture not spend during the combat can be spend just before you do a short rest.

H.M.Gimlord Yes, you can spend a short rest if you wish. And you are perceptive, there is two more way out of this room.[/SBLOCK]

[SBLOCK=Status]Map

Status
Arkavras 29/41 [7],
Gogmorthak 27/57 [12], 1AP
Gruff 44/49 [10]
Narvala 29/38 [5]
Radtash 18/39 [8], 1 AP
Sweetness 30/40 [7][/SBLOCK]
 

OOC: After searching the mage, and tossing its body into the pit with the cubes, Sweetness will take a short rest and spend one healing surge.
 

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