[Adventure]: Stormcrow Tor (Judge: THB)

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Sweetness gave a quick glance towards the kenku, but years of streetfighting gave her an instinctive push to go after the foe who was down- even if that foe was a ghostly figment. The gnoll scampered forward, still barking fiercely, and slashed at the nearest wraith. Her dagger slashed at the creature's shadowy form cutting away wisps that faded like smoke in a strong wind...

OOC:
Move: to I 8 (pursuing the wraith that Narvala's attack pushed to I 9
Standard: Attack wraith with Disheartening Strike (with CA since it is dazed and prone, and has -2 defenses, and Sneak attack); +14 vs. AC (-2)= 26 (hit); damage 1d4+6 base (8), +2d8 sneak attack (14)= 22/2 insubstantial= 11 damage,; rolls Roll Lookup ; if it is still intact, it takes a-2 penalty on attacks next round.
 


[SBLOCK="Velmont"]Radtash spent his action point last fight, so he is currently at zero action points. :)[/SBLOCK]
 

[SBLOCK=OOC]Map Updated

- Critical is 16 damges, not 18. So 2 less damage on Arkavas and Gruff.
- You use Second wind and 1 Curative admixture, so your second is used Gruff
- The coordinate of the monsters are added.
- Status Updated.

-Gruff, Impact and Gogmorthak are still up.[/SBLOCK]

[SBLOCK=Status]Specter1 [M5] 9/30, -2 AC UEoNT (Arkavas)
Specter2 [M9] 21/30, Barrage used, Marked by Gruff, -2 Def UEoNT (Radtash), Prone, Dazed UEoNT (Narvala)
Wraith1 [M7] 26/37, -2 Def UEoNT (Radtash), Prone, Dazed UEoNT (Narvala)
Wraith2 [I9] 5/37, -2 att. UEoNT (Sweetness), Maked by Gruff UEoNT (Gruff), -2 Def UEoNT (Radtash), Prone, Dazed UEoNT (Narvala)
Sneak1 [F3] 33/42
Sneak2 [??] 42/42
Tribal [??] 1/1

Arkavras 23/41 [5], weakened (save ends)
Gogmorthak 33/57 [10], 1AP
Gruff 20/49 [9], bloodied, weakened (save ends)
Narvala 19/38 [3], bloodied
Radtash 33/39 +5 THP [7], 1 AP, +1 AC UEoNT (Arkavas)
Sweetness 40/40 +5 THP [6]

Arkavas : Caustic Rampart used
Gogmorthak :
Gruff :
Narvala :
Radtash :
Sweetness :

Kenku Tribals
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.

Kenku Sneak
HP 42; Bloodied 21
AC 18; Fortitude 15, Reflex 17, Will 15
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 6 damage.

Specter
Spectral Chill (Cold) aura 1; enemies in the aura take a –2
penalty to all defenses.
HP 30; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant
Spectral Touch (standard; at-will) ✦ Necrotic
+7 vs. Reflex; 1d6 + 2 necrotic damage.

Wraith
HP 37; Bloodied 18
AC 16; Fortitude 13, Reflex 16, Will 14
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant (see also regeneration above)
Shadow Touch (standard; at-will) ✦ Necrotic
+8 vs. Reflex; 1d6 + 4 necrotic damage, and the target is
weakened (save ends). [/SBLOCK]
 
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Gruff steps forward, revitalized. "They're weakening! Don't worry.. I've got the ghost thing handled"
[sblock=mechanics]
Move: Shift to K5
Minor: Second Wind (+2 defenses, +12 hp)
Standard: Ready Dragon's Teeth for use after Radtash uses Astral Seal on any of the 3 creatures in my room.

Dragon's Teeth vs Specter2, Wraith2, Specter1 (1d20+9=22, 1d20+9=19, 1d20+7=23, 1d8+7=13)

(That attacks Fortitude, btw) The target takes 1 damage if it does not end its turn adjacent to Gruff. Miss: Half damage.

Gruff saves vs Weakened Save (1d20=17)[/sblock]
[sblock=stats]Gruff:
HP: 32/49
Bloodied: 24 Surge Value: 12 Surges/day: 11
AC: 27 NAD: 16/17/17 Speed:5
AP:0 Second Wind: used

Powers:
Booming Blade
Lightning Lure
Aegis of Ensnarement

Falcon's Mark
Dual Lightning Strike

Dragon's Teeth
Ghost Step[/sblock]
 

[SBLOCK=OOC]You roll 1d8+7 for damages for your Dragon's Teeth power, but on your character sheet, it is 1d8+6 (4[Int] + 1 [Weapon] + 1[Shard]). Where does come from the last point?

Not it matter much, because 13 or 12, divided by 4 (Insubstancial & Weakened) is still 3.

Edit: Arkavas was weakened this turn, which mean he did only 5 damages (23/4=5) and he need to do a save.[/SBLOCK]
 

[SBLOCK=OOC]
You roll 1d8+7 for damages for your Dragon's Teeth power, but on your character sheet, it is 1d8+6 (4[Int] + 1 [Weapon] + 1[Shard]). Where does come from the last point?
It's from attacking with CA (Dazed) with a Subtle weapon. I see Specter 1 is not Dazed, though, and I had thought he was.

Also, I saved vs. Weakened. Which happens first: the save, or the readied action? Readying an action is a standard action that sets up an Immediate Reaction on some trigger; since Immediate Reactions do not take place on your turn, that says to me that the readied attack is not reduced by Weakened, since that was saved at the end of Gruff's turn.

Revelvant text:
Immediate Action

Trigger: Each immediate action—usually a power—defines its specific trigger. The one type of immediate action that every combatant can take is a readied action.

Once per Round: You can take only one immediate action per round, either an immediate interrupt or an immediate reaction. If you take an immediate action, you can’t take another one until the start of your next turn, but you can’t take an immediate action on your own turn.

[/SBLOCK]
 
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[SBLOCK=OOC]Really good question. Generally, when you ready an action, the penalty to ready that action it is you initiative go down and you'll act next time after the event happen in the initiative order.

In my way to handle combat, everyone act in post order. In that case, readying after Radtash action have no penalty coming with it. I would even say there is an advantage as you are no more weakened. So you do a save and then do your standard action.

As you already have a tactic advantage by acting in order of posting, I'll rule that if you ready an action in reaction of another player's action, I'll consider your turn to happen after that player.

In other word, it is just as if Impact would have post Radtash actions before you. It is mainly to prevent any abuse (even if in that case, I don't think you wanted to abuse it).

In case of you ready an action to a monster action, rules will act as normal, and in that case, you would have saved, you would have react to monster action and you initiative would have gone after the monster.

I hope that's sound fair with everyone.[/SBLOCK]
 

[sblock=OOC]
There's also an opportunity (heh) cost:
Readying an action uses up the allotted Immediate Action for the round. By readying an action, Gruff forfeits the chance to make Attacks of Opportunity.

That said, I'm fine with the way you're ruling, but I would ask to redo my post so as not to waste a Daily AoE while weakened. :D[/sblock]
 

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