[Adventure]: Stormcrow Tor (Judge: THB)

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[SBLOCK=OOC]True, a ready action is a immediate reaction, so you spend your chance to use it later. Ok, there is a cost, but conceding initiative can be a much higher price. That could mean leaving a monster act twice before you act again.

For an AoO, you can do it once per opponent per turn, and doesn't cost your immmediate reaction/interrupt action you can spend between your turn.

I'll correct what I said. If you ready an action to react to an ally action, your turn finish after your ready action. That include any effect on you and save you have to do. If you ready an action to react to a monster action, no change to RAW. That way, if you want to develop a tactic like:

Figther: Use Come and get it (he bring every enemy around him)
Sorceress: Reday action: Use Swirling Star (She do an area blast around the figther)
Figther: Shift away from the crowd.

So, Tinwe, you are welcome to restate your action at the light of that. I hope everyone find that reasonnable. I just want to prevent abuse and have the more flowing game as possible. We have a great post rate in this adventure, and I think it the method of combat help to it.

Edit: I've edited the first post to reflect that new homerule.[/SBLOCK]
 
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[SBLOCK="Tinwe"]If you would like, Radtash could use Sacred Flame to grant you a saving throw instead of using Astral Seal to give you healing. Of course, Radtash would need to hit, and you would have to make the saving throw.

I would like to try to kill Specter1 this round, since it recharged Spectral Barrage.[/SBLOCK]
[SBLOCK="Velmont"]I don't think that readying an action normally concedes initiative. From the Ready an Action entry in the compendium:

Reset Initiative: After you resolve your readied action, move your place in the initiative order to directly before the creature or the event that triggered your readied action.

That said, I think your houserule is reasonable.[/SBLOCK]
 
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[SBLOCK=OOC]It's mainly depend on the circumstances. Imagine we had a normal initiative and Gruff ready an action against a Wraith:

Gruff
Specter
Radtash
Wraith

In such case, Gruff would lose his initiative compare to the Specter, but not the Wraith. If it ready for your action, he would still lose his action to Specter, but act before you.[/SBLOCK]
 
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Seeing the undead enemies being soundly beaten, Radtash gains hope and courage. Finding the weakest target, he calls down radiant vengeance upon it's unholy body, utterly destroying it.

Narvala, you struck a mighty blow against our enemies, and deserve the aid of the Light. A healing light washes over Narvala's body.

[SBLOCK="Mechanics"]Minor Action: Perception check to find hidden enemies in mausoleum (1d20+8=26)
Standard Action: Sacred Flame vs Specter1 at M5
  • Attack: 1d20+8=24 vs Reflex, HIT
  • Damage: 1d6+4+5=14 divided by two is 7 radiant damage
  • Hit Effect: Gruff chooses either to gain 6 temporarily hits points or to make a saving throw
Minor Action: Healing Word on Narvala
  • Effect: Narvala can spend a healing surge and regain an additional 1d6+4=10 hit points.
[/SBLOCK]
 

ooc: I'll start working on my post, but with all these status effects I'm lost on how all these undead are doing? unless I should just start chasing kenku around. But in my experience wraiths are absolute nightmares if you let them regen too much.
 


ooc: I'll start working on my post, but with all these status effects I'm lost on how all these undead are doing? unless I should just start chasing kenku around. But in my experience wraiths are absolute nightmares if you let them regen too much.

[SBLOCK="Undead Status"]The three remaining undead are all prone and dazed. I believe the other effects have ended. Also, Wraith2 is nearly dead (5 hp).[/SBLOCK]
 

[SBLOCK=OOC]Map Updated

Status too, to help Erekose13 to evaluate the situation.

By the way, Radtash have found the two hiding kenku.[/SBLOCK]

[SBLOCK=Status]Specter2 [M9] 21/30, Barrage used, Marked by Gruff, Prone, Dazed UEoNT (Narvala)
Wraith1 [M7] 26/37, Prone, Dazed UEoNT (Narvala)
Wraith2 [I9] 5/37, -2 att. UEoNT (Sweetness), Prone, Dazed UEoNT (Narvala)
Sneak1 [F3] 33/42
Sneak2 [??] 42/42
Tribal [??] 1/1

Arkavras 23/41 [5]
Gogmorthak 33/57 [10], 1AP
Gruff 32/49 +6 THP [9], +2 def. UEoNT (Gruff)
Narvala 38/38 [2]
Radtash 33/39 +5 THP [7], 1 AP, +1 AC UEoNT (Arkavas)
Sweetness 40/40 +5 THP [6]

Arkavas : Caustic Rampart used
Gogmorthak :
Gruff :
Narvala :
Radtash :
Sweetness :

Kenku Tribals
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.

Kenku Sneak
HP 42; Bloodied 21
AC 18; Fortitude 15, Reflex 17, Will 15
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 6 damage.

Specter
Spectral Chill (Cold) aura 1; enemies in the aura take a –2
penalty to all defenses.
HP 30; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant
Spectral Touch (standard; at-will) ✦ Necrotic
+7 vs. Reflex; 1d6 + 2 necrotic damage.

Wraith
HP 37; Bloodied 18
AC 16; Fortitude 13, Reflex 16, Will 14
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant (see also regeneration above)
Shadow Touch (standard; at-will) ✦ Necrotic
+8 vs. Reflex; 1d6 + 4 necrotic damage, and the target is
weakened (save ends). [/SBLOCK]
 
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