Thomas Hobbes said:
Fant will attempt to keep the weapon out of its hands.
ooc: Does Nar's Aid Another attack still apply? I think it does. In any case, disarm again.
edit: Can you bull rush as an AoO? I don't think so, but if I can....
SRD said:
friend gains either a +2 bonus on his next attack roll against that opponent
OOC: This is a new attack roll, so the +2 does not apply. Bull rush is apparently a standard action, or part of a charge, so it's not available. Disarm, happilly, is simply a melee attack and can be done as an AOO.
Ishmael smashes the armor for 2 pts of damage, and Fant knocks the halberd out of its hands again as soon as it picks it up. Nars holds off, plotting shrewdly rather than taking a careless swing.
Being stubborn and unintelligent, the armor tries to pick up its Halberd yet again. (OOC: This is a move action, he'll try it twice by using his standard action to that effect as well.) This also triggers an attack of opportunity, if Nars has changed his mind (neither Fant nor Ishmael have combat reflexes.)
Nars moves into position to flank with the incoming Gorefoot, and succesfully aids his next attack.
Gorefoot smashes the eastern armor with a mighty blow, doing 6 points of damage.
Rodimus keeps the western armor pinned.
Ishmael hits the armor again, failing to damage it.
Fant is up next...
Subtotal of damage done to armors: (Feel free to correct me if I've missed some.)
West Armor (pinned)
5 points from Persephone
6 points from Gorefoot
4 points from Gorefoot
total: 15 points
East Armor
9 points from Persephone
2 points from Ishmael
2 points from Ishmael
6 points from Gorefoot
Total: 19 points