(Adventure) The Burning Tower (Knight Otu Judging) [Concluded]

Gorefoot - Gnome Barbarian 1

Gorefoot nods a quick thanks to Ishmael and with sword drawn, he takes up his position as dictated by Lady Fant.

OOC: Apologies, I thought I'd have my home PC working this weekend, no such luck. You can safely assume that Gorefoot has been quietly picking splinters from his face and getting more angry by the second.
 

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I have the marching order as follows:

Rodimus
Nars
Ishmael
Gorefoot
Fant
Morulas
Persephone

No one has quite said "We charge up the stairs" but I'm under the impression that's what everyone intends to do. I'll post again in a few hours, just to give someone a chance to correct me in case I'm jumping to conclusions. :)

IcyCool said:
OOC: Apologies, I thought I'd have my home PC working this weekend, no such luck.

OOC: Mine is down, too! Fortunately, my wife's a software engineer, so I can use hers. Darn gremlins ate my motherboard and my memory.
 


The Second Floor

Charging up the stairs, the party passes through the shimmering light marking the point of no return. At the top, the stairway empties out into another 1/4 circle chamber, much like those found on the first floor. The room appears to be decorated as a sitting room, and contains a coffee table and chairs, as well as a few potted plants. Windows look out upon the city of Orussus.

Looking quickly to your left and to your right, two things immediately leap to your attention. First, you notice that the northeast and northwest walls, which ought to contain the exits to the other rooms on this level, are covered with a chaotic whirling pattern of fire and ice. For a moment, it seems as if you may have found the source of the problem, but then you realize that could not be the case. The fire and ice are far too controlled to be accidental, they must be some sort of intentional barrier... perhaps one of the anti-theft devices mentioned by the puppet in the first room. Also, the wall of fire & ice doesn't seem to be producing any smoke, and it was after all the smoke that initially caused the alarm.

The second thing is of far more immediate concern. Standing near the wall on the northeast side of the room, you see a construct that resembles an ogre sized gorilla. Its body is heavilly armor plated, and it stands on all four limbs. Hesitating only a moment, it roars in outrage and begins to move towards you.

Initiative:
Persephone 16+6=22 (Dex 14)
Rodimus 17+2=19 (Dex 14)
Morulas 7+3=10 (Dex 16)
Nars 5+3=8 (Dex 16) Tiebreaker: 15
Ishmael 5+3=8 (Dex 16) Tiebreaker: 11
Fant 8 (Dex 10)
Construct 6
Gorefoot 3+1=4 (Dex 12)
 

Combat Map

Code:
|P|    ________
|M|   /     c
|F|  /
|G| /
|I|/
 N
 R

(This doesn't look quite right, but consider it simplified and accurate for purposes of the combat. For the purists among you, the stairs run from north to south and the wall the construct is standing by ought to run from northwest to southeast.)
 
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Persephone

If Persephone can see this construct, she'll try to shoot it with her crossbow. "This might have been a good chance to try my disguise. "she mutters. (crossbow: +3 1d8 +0)

If she can't see it from her position, she'll cast mage armor on herself.
 

Round 1, Part 1

Persephone will have to climbe the stairs and turn the corner before coming into view of the construct. Her mage armor is now in effect.
 

"Move!" shouts Fant, pushing ahead to engage the creature. "Form a line! If you can't hurt it, distract it!"

ooc: Move 15' and ready an action to attack the construct. Aforementioned contruct likely has reach, so it is likely the last 5' of movement will be incorporated in that readied action to step and smack it. Fant reccomends similar actions to the rest of the group- charging just gets you an AoO.

The "distraction" line basically reccomends Nar's approach to things- use Aid Another actions on people like Gorefoot, if the thing has DR or you just plain can't seem to hit it. Oh, and flanking is good too.
 
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Nars will move 20 ft in begining to move around and crouch in a defensive posture using his swords to parry any blows that come his way. "I'll get behind it!"

OOC: Full defense for this round. 21 AC. Nars will try to move around to flanking position. Can Nars tell if the armor of this creature looks as difficult to pierce as the previous animated armors? Knowledge (Arch & Eng) +6, +2 for dwarves dealing with metals.
 

Ishmael moved as quickly as he could, approaching the construct for engagement. He clutched Violet tightly in his right hand whilst his left hand had the previously readied shield braced for impact.

ooc: If Ishmael can reach the construct in a single move action, then he'll attack. Otherwise, he'll use full defense (AC 25) then close in, moving in such a way as to strike at its flank next round.
 

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