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(Adventure) The Haunted Halls of Stonepike

Aranel said:
"Er...are we sure it went this way?" she asked Thurgan in a quiet voice. "And how do we know theres no crack in the ceiling in here letting it bug-...go somewhere else?" she asked in the same lowered voice.

"I saw it head west . . . though not very far," Thurgan said. "Oth'r'n bein' made by the dwarves, there's really no way ta tell. If'n we had a light, er a wizard, then we could see."

Thurgan will see if he senses any breezes, or any changes in the stonework that may indicate anything that Aranel had a concern about.
 

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Moving back along the passage Westward (escorting the shaken Guardsman to the stairs back up as well), the band cautiously retraces their steps towards the Crypts. Blackish blood litters the walkway for 30 paces or so, and then disappears. Out and across the water , most likely...

The Cloaker could be in the Crypts, in some hidey hole as-of-yet undiscovered, orit cloud be hiding somewhere up high, nursing it's wounds.

OoC:Let me know if you folks want to re-enter the Crypts or check somewhere else, based on the map.
 

ooc: I'm good with entering the Crypts, Scooby Doo style even. Too bad White Fang isn't here.. he can be Scooby while I can be Scrappy.
 



If no one would venture into the Crypts first, then Sir Ishmael would take the fore. He opened the great doors, his small stature making the task harder than normal, and entered the room. Violet was in his hand and he looked about keenly for the enemy.
 

Sturm follows behind Ishmael, unworried.

"Say, what's our payout this job 'gain? 'm guessin' it's right 'bout time fer fig'rin' out how'n spend it, ye ken?" he says lowly, keeping his eye cast toward the ceiling.
 

"Thou meanst besides the hundreds of ale kegs that thou wilt undoubtly consume?" teased the Deep Halfling. "Why not clad yourself in steel, Sturm? My master always thought that a dwarf never looked better than in a suit of stalwart armor.

As for my share, I am not entirely certain, myself. Perhaps a feast or three at the orphanage where I occasionally visit. Thou art all invited, of course"


The conversation left Sir Ishmael bereft of the trepidation that entering a crypt normally would bring him. He was here before, in fact, only a few hours past. But the anxiety had returned, then left. At least, there were two less of these cloakers...

Sir Ishmael concentrated his vision upward to see if any Evil was hiding above them.
 

Thurgan - Init: +2; AC: 18; HP: 29/29; Atk: W-axe +7 (1d10+3), X-bow +6 (1d8+2)

Thurgan was silent while he was trying to figure out if the creature could have gotten into the room. He followed the others, crossbow at the ready, eying the ceiling suspiciously.
 

OoC:Sorry guys, hellishly long weekend, working 12 hour shifts through what felt (feel,s really...) like Pneumonia...ugh.

IC

Entering the Crypt Chamber once again, you see the six doors as before, torches burning low in scones, gutteral light flickering amongst the final resting places of these Dwarflords of Old.
However, one thing becomes very apparent to Sturm ,Rurik and Ishmael as they enter. In the darkess, where there wasn't one before, is a large cleft in the ceiling, perhas 4 feet long and 2 feet wide, leading up into the rock. It was not there before...


EDIT:Auto realm is acting a bit wonky. Please assume that all walls are completely connected.
 

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