As the heroes unleash their initial attacks, the thug yells towards Hank in a panicked voice:
Hank, this wasn't the plan! Hit by two attacks, one by Vimak weapon and and the other Raijin spell power, the knife fighter releases the girl in order to protect himself. Lerrick quickly runs for cover. The mage screams towards the thug
You're supposed to protect me! Get this dwarf away from me!
Yes mage. You can count on my dagger! The knife fighter shfits to flank the dwarf and then attacks multiple times, shifting in between attacks, but can't find an opening in the dwarf's defenses.
NNNoooooo!!! He's still here you fool! The mage panics, sending a thunderous wave into foe and friend alike. He manages to dazed the dwarf and give him a minor wound, which allows the mage to shift away from the dwarf a bit. However, the one who suffers the most from the blast is Hank! The mage screams in terror as he sees his leader stagger from the force of the blast.
What have I done! Hank doesn't respond initially as he is momentarily confused.
You idiot! You'll pay for that with your blood! Hank then lashes out at the paladin as it is the only foe close to him. His attack harmlessly clanks of the dragonborn's armor.
ooc: not a good round for the foes
[sblock=Mechanics]
Quan: Misses
Nementah: protective roots: +4 resist all: Halleck, Vimak, Rocco, Nementah, Raijin, attack on Hank misses
Vimak: hits the knife fighter for 15, and +2 damage to Hank and mage (diminish KF2 attack damage by 3)
Raijin: Hits Hank and BK2 for 24, Hank and BK2 -2 TENT
Halleck: Canon of Avoidance on Skalisss +2 power bonus to all defenses TENT, Stirring shout: until the end of the encounter, anyone who hits Hank regains 5 hp, kills BB3, used AP
Rocco: Hits BM for 14, marks BM
Skalisss: Miss Hank, Divine challenge on hank
Total Damage Tally:
Mage: 16
Hank: 38
BK2: 39
BB3: Dead
Baddies turn:
Knife fighter: Dancing with Knives 1d20+12+2 vs Rocco AC:
Miss You're lucky! Effect: shift 2 and make another attack against Rocco: 1d20+12=
miss again
recharge Dancing with Knives power:
fail
Mage: thunder wave (blasted centered at F4) vs friend and foe from left to right in this order: Rocco, BK2, Vimak and Hank: 22, 12, 10, crit:
Rocco: Hit for 8 and dazed (save ends), BK2 miss, Vimak miss, Hank Crit: 12 and dazed! TENT
Hank: BMA 1d20+15 vs Skalisss AC:
miss save vs Dazed: 1d20:
saved
[/sblock]
[sblock=Stats]
Quan:
50/50+7THP HS 6/7 AP 0:
Rocco:
61/61+3THP : Dazed (save ends)HS 9/12 AP 0:
Dancing Defense, Flesh Grinder Gauntlet Axe Power
Nementah:
49/56 +11 THP (resist 2) HS 11/11 AP 0:
Protective Roots
Raijin:
48/48+7THP +4 resist HS 6/6 AP 0:
Brooch of Shielding
Skalisss:
65/68+7THP +2 all defenses TENT HS 11/11 AP 0:
Paladin's Judgement, Sacred Circle, Martyr's Retribution, Healing Word
Primera:
13/13
Vimak:
51/54 +7THP resist all 4HS 9/10 AP 1:
Halleck:
45/55+7THP (resist all 6) HS 8/8 AP 0:
Conon of Avoidance, Stirring Shout
Enemies:
Bandit Minions B1:
1//1 DEAD
Bandit Minions B2:
1//1 DEAD
Bandit Minions B3:
1//1 DEAD
Bandit Minions B4:
1//1 DEAD
Bandit Minions B5:
1//1 DEAD
Bandit Minions B6:
1//1 DEAD
Bandit Minions B7:
1//1 DEAD
Bandit Minions B8:
1//1 DEAD
Bandit Minions B9:
1//1 DEAD
Bandit Berserker BB1:
66/66 DEAD
Bandit Berserker BB2:
41/66 DEAD
Bandit Berserker BB3:
DEAD
Bandit Berserker BB4:55/66 DEAD
Bandit Knife Fighter BK1:
62/162 DEAD
Bandit Archers BA1
25/43 RAN AWAY
Bandit Archers BA2
24/43 RAN AWAY
Bandit Archers BA3
DEAD
Bandit Archers BA4
DEAD
Bandit Archers BA5
DEAD
Bandit Mage: BM1:
26/42
Bandit Knife Fighter BK2:
123/162
Hank the Tank H:
174/200 Saved vs Dazed
Lerrick?
[/sblock]
[sblock=Enemies]
Enemies:
Bandit Minion
HP 1; a missed attack never damages a minion.
AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule
Speed 6
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mob Rule
The human lackey gains a +2 power bonus to all defenses while
at least two other human lackeys are within 5 squares of it.
Bandit Berskerers:
HP 66; Bloodied 33; see also battle fury
AC 15; Fortitude 15, Refl ex 14, Will 14
Speed 7
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
Battle Fury (free, when first bloodied; encounter)
The human berserker makes a melee basic attack with a +4
bonus to the attack roll and deals an extra 1d6 damage on a hit.
Handaxe (standard; at-will) ✦ Weapon
Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.
Knife Fighter
HP 162; Bloodied 81
AC 21; Fortitude 19, Reflex 19, Will 19
Saving Throws +2
Speed 7
Action Points 1
© Wounding Dagger (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and
ongoing 5 damage (save ends).
+ Dance of the Knife (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:
The human knife fighter shifts 2 squares after the attack and
makes one more attack against the same target or a different
one. The knife fighter then shifts 2 squares.
Peerless Tumbler (move; recharge :X ji
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
)
The human knife fighter shifts 4 squares, ignoring difficult
terrain.
Combat Advantage '
A human knife fighter deals 2d6 extra damage
Bandit Archer
Initiative +6 Senses Perception +9; darkvision
HP 33; Bloodied 21
AC 14; Fortitude 15, Reflex 17, Will 15
Immune disease, poison
Speed 6 ______
© Slam (standard; at-will)
+11 vs. AC; 1 d6 + 4 damage.
© Bolt (standard; at-will)
Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.
•Y Double Shot
The arbalester makes two bolt attacks, each against a different
target. The targets must be within 5 squares of each other.
Bandit Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Ref 14, Will 15
Speed 6
Powers: ???
Hank: Bandit Leader (Human)
HP 200; Bloodied 100
AC 23; Fortitude 21, Reflex 23, Will 22
Saving Throws +2
Speed 6
Action Points 1
Dagger (standard, at-will)  Weapon
+15 vs AC; 2d4+7 damage.
Dagger (standard, at-will)  Weapon
Ranged 6/12; +15 vs AC; 2d4+7 damage.
Special Powers ???
[/sblock]
[sblock=Map]
map
Note: If you hit a foe, please subtract damage from total hp as shown on map
[/sblock]
[sblock=Adventure Summary]
Motives
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
[/sblock]
OOC:
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if I missed something please let me know
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