"Ware - there are two more outside," Seraph says as she charges in, her form simultaneously flaring with light and muting with deep shadows, the combination making her precise location difficult to determine as her blade plunges deep into the enemy's back.
With that, she leaps back towards the door to bar the others from entering.
OOC:
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Summary: I2 takes 73 damage, 5 ongoing cold+necrotic, and is vulnerable 5 radiant.
Seraph is in K3, at 12+97hp, concealment, +1 defenses(Serras, not factored into statblock), +2 saves.
Serras is in J2.
Edit: Was in a hurry and added CA twice before, should be fixed now. Edit edit: forgot about Virgil's damage bonus. Fixed.
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[sblock=Actions]
Free: Perception check: 1d20+12=
30
Initiative: 1d20+8=
28
Move: Seraph moves to L3, Serras moves to J2.
Minor:
Shroud of Shadow - Seraph gains 18 THP and concealment TenT.
Standard: Charge to J3,
Virtuous Strike vs I2,
Dread Smite triggers on targeting, I2 takes 10+5(vuln)=15 cold and necrotic damage,
Sneak Attack due to CA, take 6 damage to deal +6 on attack.
*Attack: 1d20+20+2(CA)+1(Charge)=
42 Ref, hit, 1d8+14+8(CA)+6(Vice)+2(Bloodied)+2(Virgil)+1d6+1d8(charge)+3d6(Sneak Attack) - rolled twice take highest =
58 radiant damage and 5 ongoing cold + necrotic(save ends) and vulnerable 5 radiant. Seraph gains +2 to saves TenT and shifts back to K3.
[sblock=Seraph's Statblock]
Seraph, Female Human Blackguard(Rogue)/Adroit Explorer 12
Passive Perception: 22, Passive Insight: 19
AC: 32, Fort:26, Reflex: 27, Will:29, Resist 6 Ongoing -- Speed:5
HP:
12+
97/97, Bloodied:48, Surge Value:24, Surges left:
13/13
Initiative +8, Action Points:
1
MBA: +20 vs Ref, 1d8+14 radiant damage.
RBA: Range 5/10, +10 vs AC, 1d4+2 damage.
Powers:
Virtuous Strike,
Dread Smite x 2,
Mocking Smite x 2,
Virtue,
Vice's Reward,
Shroud of Shadow,
Reactive Surge,
Destined for Greatness,
Sneak Attack,
Second Wind,
Majestic Halo,
Glorious Charge,
Servant of Vice,
Astral Splendor
Items:
Summoned Armor,
Apoli's Sun Blessing,
Madstone x2,
Healing Potion x2,
Potion of Cure Light Wounds x2,
Symbol of Scorned Fate,
Apoli's Sun Blessing,
Vanguard Weapon,
Ring of the Radiant Storm
Notes: *Charge attacks don't provoke OAs, deal +1d6+1d8 damage, and can shift 1 after the attack *Roll radiant damage twice and take the highest *+8 damage with CA *+2 damage vs bloodied *1/round take 6 damage while have THP to deal +6 damage on next attack *+5 power bonus to next attack roll against first enemy to bloody *DR 10 TenT on AP *Save vs daze/stun at start of turn *Gain CA first round of combat
Serras, Spirit Tiger (Displacer Beast) Companion
Passive Perception: 14, Passive Insight: 14
AC: 29, Fort:23, Reflex: 27, Will:27 -- Speed:7
HP:
48/48, Bloodied:24, Surge Value:12
MBA: +17 vs AC, 1d8+6 damage and gains concealment TenT.
Notes: *Allies adjacent to Serras gain +1 defenses *Enemies adjacent to Serras grant CA[/sblock][/sblock]