[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)

"I started to be bored" tells Gloom as he activate his sword power and walk into the room "Who want to die?"

[SBLOCK=OOC]For the items, a Verve armor +2 is worth 4200, the Belt of Sonnlinor Righteousness is 1800. Total 6000. 20% of 6000 is 1200. I am not sure how you reach 12000... not that I don't wnat the money ;)

Did we got an extended rest or a short rest since last encounter?

Initiative (1d20+5=18) In case of a tie, hero's first? I'll assume that.

Minor: Bloodfury Fullblade => Bloodied UEoNT
Minor: Longtooth Shifting => +2 dam, Regen 4 while bloodied
Move: Walk to G2[/SBLOCK]

[SBLOCK=Gloom's Stats]Gloom
Longtooth Shifter Paladin 10
Initiative +5
Passive Insight 27; Passive Perception 22; Low-Light Vision
HP 81/81; THP 5; Bloodied 40; Surge Value 20; Surges Per-Day 11/11
AC 26; Fortitude 23; Reflex 18; Will 23
Resist Cold 5, Resist Necrotic 5.
Speed 5
Action Points: 0

Current Effects: None

Basic Attack: Blood Fury Fullblade +16 vs AC 1d12+10 damage

Skills: Athletics +10, Endurance +11, Insight +17, Intimidate +12, Nature +12, Perception +12, Religion, +9
Languages: Common, Eladrin

Powers
[ ]Ardent Strike
[ ]Holy Strike
[ ]Divine Challenge
[ ]Iron Wolf Warrior

[ ]Second Wind
[X]Longtooth Shifting
[ ]Iron Wolf Charge
[ ]Channel Divinity (Divine Mettle or Divine Strength)
[ ]Heedless Fury
[ ]Fortune Spurred Smite
[ ]Crescent Moon
[ ]Call of Challenge
[ ]Benediction

[5]Ardent Vow
[ ]Blood of the Mighty
[ ]Frenzying Smite
[ ]Death Angel
[ ]Aspect of Ferocity

[X]Blood Fury Fullblade [E]
[ ]Lauto's Shroud (The Raven Queen's Shroud) [E]
[ ]Verve Layered Plate Armor [D]
[ ]Frost Gauntlet [D]
[ ]Lauto's Shroud (The Raven Queen's Shroud) [D]
[ ]Belt of Lauto Righteousness (Belt of Sonnlinor Righteousness) [D]
[/SBLOCK]
 
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GM: [MENTION=44459]Luinnar[/MENTION]: Sorry to be so dense, but how are you getting >+20 damage modifiers? I'm looking at your CS, and I'm not getting it.
 

GM: @Luinnar : Sorry to be so dense, but how are you getting >+20 damage modifiers? I'm looking at your CS, and I'm not getting it.
OOC: Sorry, should have been more clear :)

+6 from STR, +2 power bonus from Virgil's aura, +2 item bonus from iron armbands, +3 feat bonus with a cold weapon from Silvery Glow feat, +2 with CA from Light Blade Expertise (enemies in Virgil's aura grant CA to Draglin), +3 from weapon enhancement, +2 from gloves of cold, +1 with Two Weapon Fighting, +2 from tempest technique=23 and +5 when they have vulnerability to cold because of lasting frost.
 

OOC: Sorry, should have been more clear :)

+6 from STR, +2 power bonus from Virgil's aura, +2 item bonus from iron armbands, +3 feat bonus with a cold weapon from Silvery Glow feat, +2 with CA from Light Blade Expertise (enemies in Virgil's aura grant CA to Draglin), +3 from weapon enhancement, +2 from gloves of cold, +1 with Two Weapon Fighting, +2 from tempest technique=23 and +5 when they have vulnerability to cold because of lasting frost.

ooc: ...Holy Crap!... Don't mess with Draglin :)
 

The goons obviously did not count on armed resistance, "What the..." Draglin nearlly kills the Steel Dragon emmissary outright.

Before the dragonborn can finish the job, he pulles a smoke bomb out and lets it go just in time.

He takes a few blind swipes at the dragonborn, but to no avail as he slides further into the smoke.

In the confusion, Sworc ducks back into the back hall of the apothecary.

Meanwhile the remaining goons attempt to box Seraphine out as the fire spreads.

One of them gets in a lucky blow, but it barely makes a mark on the radiant rogue.
GM: Well, enjoy your free XP fellas. Boy, did I lowball this one :erm:.
[sblock=Enemy Actions]Blademaster 1:

Standard: Smoke Bomb
Target 1: Max
Attack 1: 1d20+17=36 vs. Fortitude, Hit, Max is Blinded TEBMNT
Target 2: Virgil
Attack 2: 1d20+17=31 vs. Fortitude, Hit, Virgil is Blinded TEBMNT
Target 3: Draglin
Attack 3: 1d20+17=28 vs. Fortitude, Hit, Draglin is Blinded TEBMNT
Target 4: Assassin
Attack 3: 1d20+17=21 vs. Fortitude, Miss
Target 5: Serras
Attack 3: 1d20+17=31 vs. Fortitude, Hit, Serras is Blinded TEBMNT

AP: Dual Attack
Target 1: Draglin
Attack 1: 1d20+18+2(CA)=21 vs. AC Miss
Target 2: Draglin
Attack 2: 1d20+18+2(CA)=21 vs. AC Miss
I demand a reroll! :rant: Three Nat 1's in the same roll set (3rd being the CA damage). I think I'm going to need a Level 30 solo in here just to make this encounter challenging. @Iron Sky . I know. I am well aware that the record is >9 in a row. Just complaining after a 256HP NPC was reduced to 1HP in the first round.
Granted Shift: to J1
Stealth: 1d20+18=19 Dang :rant:! Another Nat 1. Good thing it's not an automatic miss on a Stealth Check. Blademaster 1 is hidden from Max, Serras, Virgil, and Draglin (they have -10 to perception).

Free: Save vs. Dazed
1d20=14

Free: Save vs. Ongoing 5 Cold
1d20=12

Assassin:
Move: Shift to J4
Standard: Ready Action - Swift Hand Strike
Trigger: When Blademaster 2 Attacks Saraphine

Blademaster 2:
Move: to K,-1
Stealth: 1d20+18=36, Blademaster 2 is hidden from just about everybody

Standard: Charge to L2
Target: Seraphine
Attack: 1d20+18+1(Charge)+2(CA)=30 vs. AC Miss

Assassin's Readied Action: Swift Hand Strike
Target 1: Seraphine
Attack 1: 1d20+17+2(Flanked)=28 vs. AC Miss
Target 2: Seraphine
Attack 2: 1d20+17+2(Flanked)=36 vs. AC for 1d4+7+2d6(CA)=17 damage. Woah! Was that a hit!?

Deathblade Secondary Attack:
Target: Seraphine
Attack: 1d20+15+2(CA)=28 vs. Fortitude. Miss (barely).

Granted Shift: to J3

Blademaster 2 AP: Dual Attack
Target 1: Seraphine
Attack 1: 1d20+17+2(Flanked)=26 vs. AC Miss
Target 2: Seraphine

Attack 1: 1d20+17+2(Flanked)=28 vs. AC Miss

Blademaster 3:
Move: to M7

Standard: Charge to L3
Target: Seraphine
Attack: 1d20+18+1(Charge)+2(Flanked)=27 vs. AC Miss

AP: Dual Attack
Target 1: Seraphine
Attack 1: 1d20+17+2(Flanked)=34 vs. AC Miss
Target 2: Seraphine

Attack 1: 1d20+17+2(Flanked)=30 vs. AC Miss

Yep. Definitely need to level up the NPCs

Spreading Fire: 1d4=3 squares of fire spreading to H3(1d10=8), F3(1d12=1), and G5(1d12=6)
At the start of Draglin's Turn, he takes 1d8=1 fire damage (Yet another Nat 1).[/sblock][sblock=Status]Gloom: G2 81/81HP 11/11HS 1AP
Haruka: F2 82/82HP 8/8HP 1AP
Max: H1 65/85HP 9/9HS 1AP, Blinded TEBMNT, Concealment Resist 5 All
Draglin: H3 93/93HP 10/10HS 1AP, Blinded TEBMNT, Concealment
Seraphine: K3 92/97HP 13/13HS 1AP, Concealment TENT, +2 to Saves TESNT
Virgil: H2 46/46HP Blinded TEBMNT, Concealment
Serras: J2 48/48HP Blinded TEBMNT, Concealment

Sworc: F8 Minion

Assassin: J3 91/91HP
Blademaster 1: J1 1/256HP Bloodied Marked by Draglin, Cursed by Haruka, Vulnerable 5 Cold, TEDNT, Vulnerable 5 Radiant TESNT, Hidden from Max, Virgil, Draglin, and Serras
Blademaster 2: L2 256/256HP
Blademaster 3: L3 256/256HP

Fire: F3,F4,G5,H4,H3[/sblock][sblock=Map]
ApothecaryRound2.png
[/sblock][sblock=Enemy Stats]
HumanBlademaster-1.png


HumanAssassin.png
[/sblock][sblock=Terrain (updated)]Smoke Bomb Zone (H1-J3): These squares are lightly obscured. Creatures in these squares have concealment.

Furniture: is difficult terrain

Fire (F3,F4,G5,H4,H3): Creatures in a square containing fire take 1d8 fire damage. After each round, the fire will spread by 1d4 squares appearing randomly adjacent to existing squares of fire.[/sblock]
 
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ooc: ...Holy Crap!... Don't mess with Draglin :)
OOC: And Max makes him stronger...faster...better, or however the saying goes ;)

@H.M.Gimlord if it makes you feel any better my PC regularly trounce even the PL+4 encounters (with boosted enemies!) I throw at them.

Oh and I have 9 fire resistance thanks to the new sword. Should of mentioned it, sorry.

I don't think enemies having pocket summonable dragons statues are out of the question in paragon if you want to try that ;)

Hey where did you go? Draglin shouts blinking. Get back here! He tries to swing his double blade and breath his icy breath at them, but the enemies easily leap aside.
[sblock=actions]
Move:Shift to I2 Virgil moves to J4 around OA.
Standard: Dual Strike on J1 and J3. missed, both are marked EONT.
Minor: Dragon's Breath south west. miss again.
[/sblock]
[sblock=Draglin's new Stat Block]
Draglin, Dragonborn Fighter/Shock Trooper 12
Passive Perception 21, Passive Insight 16
AC 28 Fortitude 25 Reflex 24 Will 17
HP 96/96 Bloodied 46 Surge Value 24, Surges 10/10
Speed 6, Initiative +11
Action Points: 1
9 fire resistance (wile hold Frost Brand Double Sword +3)

Basic Attack Short Sword; +21(+3 with CA), 1d8+19(+2 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

Damage Summary:+6 from STR, +2 power bonus from Virgil's aura, +2 item bonus from iron armbands, +3 feat bonus with a cold weapon from Silvery Glow feat, +2 with CA from Light Blade Expertise (enemies in Virgbil's aura grant CA to Draglin), +3 from weapon enhancement, +2 from gloves of cold, +1 with Two Weapon Fighting, +2 from tempest technique=23 and +5 when they have vulnerability to cold because of lasting frost.

Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
Effect: Sir Draglin makes a melee basic attack against that enemy

Footwork Lure
Dual Strike

Combat Challenge
Summon Virgil

Come and Get It
Off-hand Strike
Grit and Spittle
Rain of Blows
Shocking Twister
Kirre's Roar
Dragon Breath
Feral Hide Armor +2
Amulet of Life +1

Hunter's Quarry
Second Wind
Backlash Tatoo

Villian's Menance
Rain of Steel
Bedeviling Assault
Quick Short Sword +2

Mighty Surge
Assault Footwork

[/sblock]
[sblock=Virgil the Lizard Fey Beast Companion (Young Owlbear)]
Virgil Player Luinnar Lizard (Owlbear) Fey Beast Companion (Unaligned) Level 12 (XP As Draglin) Initiative As DraglinPassive Insight 16 Passive Perception 23; Senses Darkvision
HP
46 Bloodied 24 Surge Value N/A; Surges Per-Day Draglin
AC
25 Fortitude 27 Reflex 23 Will 27
Speed
6 Size Medium
Str 20 (+5) Dex 12 (+1) Wis 14 (+2) Con 17 (+3) Int 2 (-4) Cha 6 (-2)
Racial Abilities
Aura 1:Allies gain +2 power bonus to damage rolls against enemies in aura. Enemies in aura grants CA to Draglin.
Basic Attack +17, 1d12+6
Languages Owlbear
[/sblock]
 





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