[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)


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If you wish some healing, instead to use your Healing Surge for Virtue (or if you want to use both), Gloom can spend his Benediction as an immediate interrupt and allow you to spend a HS to heal yourself after you hit your target in melee.

OOC: Thanks, I'll take it. That put Seraph at 24+77/93 and 11/13 surges.
 

OOC: Would anyone mind finishing off Blademaster 1? :) I would like to use Rain of Blows on Blademaster 2.


Max swings his axe at the head of the nearly fallen foe. However, it is clear that the warlord hasn't quite mastered the axe. You've got to be kidding me.

ooc: nat 1: miss :(

Max, enraged by his effort, swings again.

[Sblock=AP]
AP: 1d20+17= 29 kill
[/sblock]

Gahhh!....It's about freaken time! As the blademaster's head topples to the floor, the warlord turns quickly to see if his allies are okay.
 

Laughter, rapid and manic, bubbles out of Haruka's mouth as her chosen foes are cut down. Once again she dissipates into smoke and reappears outside of the store. Raising her hand towards one of the thugs, she focuses her cruel will upon the man, and with a painful flash of light he doubles over in agony. She then turns back towards the store. "Shopkeep! You should come out here! Much less fire," she calls out cheerfully.

[sblock=Actions]When the Assassin dies, Fell Scorn triggers, restoring Haruka's fell might. When the Blademaster dies, Dark One's Blessing triggers, giving Haruka 12 thp.
Move: Ethereal Sidestep to L2, retain concealment from Shadow Walk.
Minor: Curse Blademaster 2.
Standard: Cruel Bounty Blademaster 2, using fell might. Hits Fort 34 for 31 damage (18 radiant, 9 untyped, 4 psychic). Until the end of my next turn, allies get a +2 power bonus to attack and damage rolls against him
[/sblock]

[sblock=Haruka's mini-stats]Haruka Sato human Warlock/Adroit Explorer 12
Initiative: +7 | Passive perception: 25 | Passive Insight: 25
AC: 24 | For: 21 | Ref: 24 | Will: 25
HP: 82/82+12 | Bloodied: 41 | Surge value: 20 | Surges: 8/8
Resist: 10 fire, 5 necrotic
Speed: 6 | Languages: Allarian, Tsugo
AP: 1 | Second Wind: not used | Fell Scorn: 0
Melee Basic Attack: +19 vs AC, 1d4+8 damage
Ranged Basic Attack: +15 vs AC, 1d4+4 damage
Powers: Eldritch Strike, Gift to Avernus, Hand of Blight
Cruel Bounty, Deadly Attention of Delban, Pain to Pleasure, Sorcerer-King's Decree
Malicious Shadow, Flames of the Smoking Crown, Curse of Black Frost
Heroic Effort, Beguiling Tongue, Dark One's Own Luck, Ethereal Sidestep, Destined for Greatness
Incisive Dagger, Armor of Dark Majesty, Periapt of Cascading Health, Prison of Salzacas, Blackleaf Gloves

Conditions:
+2 to all defenses vs Cursed enemies
Concealed
[/sblock]
 

OOC: @dimsdale Thanks! Geeze that guy did not want to go down :-S

Thanks Max! Draglin calls out rushing out after the second blademaster. Nobody gets away from me punk! Draglin shouts,rapidly spinning his blades in a deadly dance leaving freezing fissures in its wake! [sblock=actions]
Move: Draglin M4
Virgil: M5

Minor:Hunter's Quarry on Blademaster 2

Standard:Rain of Blows on Blademaster 2
rolls
Attack 1: 41 vs AC hit for 20 cold damage, he gains 5 cold vulnerability EONT.

Attack 2: 29 vs AC hit for 23+5(vulnerability)=28 cold damage

Attack 3: 42 vs AC hit for 25+5(vulnerability)=30 cold damage.

+5 untyped damage from hunter's quarry.

=83 damage (73 cold)

[/sblock]
[sblock=Draglin's new Stat Block]
Draglin, Dragonborn Fighter/Shock Trooper 12
Passive Perception 21, Passive Insight 16
AC 28 Fortitude 25 Reflex 24 Will 17
HP 96/96 Bloodied 46 Surge Value 24, Surges 10/10
Speed 6, Initiative +11
Action Points: 1
9 fire resistance (wile hold Frost Brand Double Sword +3)

Basic Attack Short Sword; +21(+3 with CA), 1d8+19(+2 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

Damage Summary:+6 from STR, +2 power bonus from Virgil's aura, +2 item bonus from iron armbands, +3 feat bonus with a cold weapon from Silvery Glow feat, +2 with CA from Light Blade Expertise (enemies in Virgbil's aura grant CA to Draglin), +3 from weapon enhancement, +2 from gloves of cold, +1 with Two Weapon Fighting, +2 from tempest technique=23 and +5 when they have vulnerability to cold because of lasting frost.

Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
Effect: Sir Draglin makes a melee basic attack against that enemy

Footwork Lure
Dual Strike

Combat Challenge
Summon Virgil

Come and Get It
Off-hand Strike
Grit and Spittle
Rain of Blows
Shocking Twister
Kirre's Roar
Dragon Breath
Feral Hide Armor +2
Amulet of Life +1

Hunter's Quarry
Second Wind
Backlash Tatoo

Villian's Menance
Rain of Steel
Bedeviling Assault
Quick Short Sword +2

Mighty Surge
Assault Footwork

[/sblock]
[sblock=Virgil the Lizard Fey Beast Companion (Young Owlbear)]
Virgil Player Luinnar Lizard (Owlbear) Fey Beast Companion (Unaligned) Level 12 (XP As Draglin) Initiative As DraglinPassive Insight 16 Passive Perception 23; Senses Darkvision
HP
46 Bloodied 24 Surge Value N/A; Surges Per-Day Draglin
AC
25 Fortitude 27 Reflex 23 Will 27
Speed
6 Size Medium
Str 20 (+5) Dex 12 (+1) Wis 14 (+2) Con 17 (+3) Int 2 (-4) Cha 6 (-2)
Racial Abilities
Aura 1:Allies gain +2 power bonus to damage rolls against enemies in aura. Enemies in aura grants CA to Draglin.
Basic Attack +17, 1d12+6
Languages Owlbear
[/sblock]
 
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The fire continues to spread within the apothacary, and Sworc's bloodcurtling shriek signals his demise.

The group pursues the two remaining goons out into the street, but they are already running. The closest one cuts into gloom before turning tail and running.

It quickly becomes apparent that giving chase is pointless. In a few minutes the fight will come back to them. The group takes this time to heal and ready for what happens next, as the crackling flames finish off what is left of the apothecary behind them.

GM: Short Rest. Everybody include healing surges spent in your next Actions block.


As could be predicted, the crowd parts and the two goons return as an enterage for Vythdar Astrix. A towering figure at 6'11" he strides down the street with a cmmanding gait. At his side, two bodyguards carry huge, double-handed swords.

Everybody but Max notices an archer lope to a nearby rooftop, taking up a covered position there, ready to let an arrow fly at a moment's notice.

"You five are interfering with an act of justice!" bellows Vythdar Astrix from down the street, "Sworc was peddling magic items within the city walls. That's illegal. We tolerated this for a while, but he stopped playing by our rules," he shrugs, "You understand that, regardless of your credentials, I can't let you go offing my met at every turn in the name of our noble Lord Ekton. This would make it seem that he is overstepping his bounds as Lord Protector of Rioc Alair." The bodyguards step forward, "Now, I'll ask you to please stand down and return to your search."[sblock=Insight DC 20]There is something Vythdar Astrix is not telling you.[/sblock][sblock=Enemy Actions]
Blademaster 3:
Move: Off the map, returning after a few minutes

Blademaster 2:
Recharge Secret Poison: 1d6=2 Fail

Standard: Double Attack
Target 1: Gloom
Attack 1: 1d20+18=20 vs. AC Miss
Target 2: Gloom
Attack 2: 1d20+18=31 vs. AC for 2d8+6=20 damage
Move: Off the map, returning after a few minutes

Gloom's OA: 1d20+18=36 vs. AC for 1d12+12=21 damage
Draglin's OA: 1d20+20=40 Crit! for 20 damage (Draglin roll crit dice for extra dmg. I don't have the stats right now)
Virgil's OA: 1d20+17= 24 Miss



Bodyguard 1:
Move: to O15

Bodyguard 2:
Move: to S15

Archer:
Move: to M23

Vythdar Astrix:
Move: to Q16

Spreading Fire: Fire spreads to 1d6=5 new squares: F1, F7, G1, G6, H5

Max and Seraphine both pass the endurance check for standing next to the fire (why is Jimi Hendrix running through my head right now?).
[/sblock][sblock=Status]Gloom: N4 50/81HP 11/11HS 1AP, Grants CA TSNT
Haruka: L2 82+12thp/82HP 8/8HP 1AP
Max: Q5 65/85HP 9/9HS 0AP, Resist 5 Fire
Draglin: M4 93/93HP 10/10HS 1AP
Seraphine: O5 53+24thp/97HP 13/13HS 1AP, +1 Defenses, +2 Saves

Virgil: M5 46/46HP
Serras: N5 48/48HP


Sworc Dead

Assassin: -9/91HP Dead
Blademaster 1: -28/256HP
Blademaster 2: S17 51(-Draglin's Crit Damage)/256HP Bloodied, Grants CA to Serras, Grants +2 attack & damage TENT Haruka
Blademaster 3: P17 250/256HP, Grants CA
Archer: M23 108/108HP
Bodyguard 1: O15 156/156HP
BodyGuard 2: S15 156/156HP
Vythdar Astrix: Q16 346/346HP

Fire: F1-F4,F6,F7,G1,G2,G5,G6,H4,H3,H5[/sblock][sblock=Map]
ApothecaryRound4.png
[/sblock][sblock=Enemy Stats]
HumanBlademaster-1.png


Bodyguard.png


Archer.png


VythdarAstrixH.png
[/sblock][sblock=Terrain (Fire rules have changed! Taking effect at the end of the Heroes' next turn) ]Furniture: is difficult terrain

Fire (F3,F4,G5,H4,H3): Creatures in a square containing fire take 2d8 fire damage. After each round, the fire will spread by 1d6 squares appearing randomly adjacent to existing squares of fire.

Creatures ending thier turn adjacent to a square of fire must pass a DC 19 Endurance check or suffer 1d8 fire damage.[/sblock]
 
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OOC: Insight failed

Crit:14 cold damage

Using no HS.

So, should we fight them? (I'm for fighting)

Vile cur! Don't take that tone with me! You are behind most of the crime in this city! Draglin says brandishing his sword. Give up and we shall spare you!
[sblock=actions]


[/sblock]
[sblock=Draglin's new Stat Block]
Draglin, Dragonborn Fighter/Shock Trooper 12
Passive Perception 21, Passive Insight 16
AC 28 Fortitude 25 Reflex 24 Will 17
HP 96/96 Bloodied 46 Surge Value 24, Surges 10/10
Speed 6, Initiative +11
Action Points: 1
9 fire resistance (wile hold Frost Brand Double Sword +3)

Basic Attack Short Sword; +21(+3 with CA), 1d8+19(+2 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

Damage Summary:+6 from STR, +2 power bonus from Virgil's aura, +2 item bonus from iron armbands, +3 feat bonus with a cold weapon from Silvery Glow feat, +2 with CA from Light Blade Expertise (enemies in Virgbil's aura grant CA to Draglin), +3 from weapon enhancement, +2 from gloves of cold, +1 with Two Weapon Fighting, +2 from tempest technique=23 and +5 when they have vulnerability to cold because of lasting frost.

Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
Effect: Sir Draglin makes a melee basic attack against that enemy

Footwork Lure
Dual Strike

Combat Challenge
Summon Virgil

Come and Get It
Off-hand Strike
Grit and Spittle
Rain of Blows
Shocking Twister
Kirre's Roar
Dragon Breath
Feral Hide Armor +2
Amulet of Life +1

Hunter's Quarry
Second Wind
Backlash Tatoo

Villian's Menance
Rain of Steel
Bedeviling Assault
Quick Short Sword +2

Mighty Surge
Assault Footwork

[/sblock]
[sblock=Virgil the Lizard Fey Beast Companion (Young Owlbear)]
Virgil Player Luinnar Lizard (Owlbear) Fey Beast Companion (Unaligned) Level 12 (XP As Draglin) Initiative As DraglinPassive Insight 16 Passive Perception 23; Senses Darkvision
HP
46 Bloodied 24 Surge Value N/A; Surges Per-Day Draglin
AC
25 Fortitude 27 Reflex 23 Will 27
Speed
6 Size Medium
Str 20 (+5) Dex 12 (+1) Wis 14 (+2) Con 17 (+3) Int 2 (-4) Cha 6 (-2)
Racial Abilities
Aura 1:Allies gain +2 power bonus to damage rolls against enemies in aura. Enemies in aura grants CA to Draglin.
Basic Attack +17, 1d12+6
Languages Owlbear
[/sblock]
 

OOC: Passive insight 25


Haruka's eyes glitter brightly, some combination of reflected fire and inner spark. "Perhaps you should instruct your men to show a little more discretion. They did burn down the building we were in, and then they tried to kill us when we made our escape. We had no intention of interfering with your very just and righteous operation of extortion, arson, and murder, but we really had no choice." She grins, "Now, is there anything else you'd like to tell us before you turn around and walk away?"

[sblock=Actions]
[/sblock]

[sblock=Haruka's mini-stats]Haruka Sato human Warlock/Adroit Explorer 12
Initiative: +7 | Passive perception: 25 | Passive Insight: 25
AC: 24 | For: 21 | Ref: 24 | Will: 25
HP: 82/82 | Bloodied: 41 | Surge value: 20 | Surges: 8/8
Resist: 10 fire, 5 necrotic
Speed: 6 | Languages: Allarian, Tsugo
AP: 1 | Second Wind: not used | Fell Scorn: 1
Melee Basic Attack: +19 vs AC, 1d4+8 damage
Ranged Basic Attack: +15 vs AC, 1d4+4 damage
Powers: Eldritch Strike, Gift to Avernus, Hand of Blight
Cruel Bounty, Deadly Attention of Delban, Pain to Pleasure, Sorcerer-King's Decree
Malicious Shadow, Flames of the Smoking Crown, Curse of Black Frost
Heroic Effort, Beguiling Tongue, Dark One's Own Luck, Ethereal Sidestep, Destined for Greatness
Incisive Dagger, Armor of Dark Majesty, Periapt of Cascading Health, Prison of Salzacas, Blackleaf Gloves

Conditions:
+2 to all defenses vs Cursed enemies

[/sblock]
 

"Whether what you say is just or not, your approach could use some work if you don't want to die on the street," Seraph says, staring the man down. "Besides, there's something you're trying to hide from us and the Lord of Light doesn't appreciate it when people try to hide things from his Angels."

[sblock=Insight 28]Insight: 1d20+9=28[/sblock]

OOC: Does anyone have a leader heal I could snag before our short rest refreshes it?


[sblock=Seraph's Statblock]Seraph, Female Human Blackguard(Rogue)/Adroit Explorer 12
Passive Perception: 22, Passive Insight: 19
AC: 32, Fort:26, Reflex: 27, Will:29, Resist 6 Ongoing -- Speed:5
HP:24+53/97, Bloodied:48, Surge Value:24, Surges left:12/13
Initiative +8, Action Points: 1
MBA: +20 vs Ref, 1d8+14 radiant damage. RBA: Range 5/10, +10 vs AC, 1d4+2 damage.
Powers: Virtuous Strike, Dread Smite x 2, Mocking Smite x 2, Virtue, Vice's Reward, Shroud of Shadow, Reactive Surge, Destined for Greatness, Sneak Attack, Second Wind, Majestic Halo, Glorious Charge, Servant of Vice, Astral Splendor
Items
: Summoned Armor, Apoli's Sun Blessing, Madstone x2, Healing Potion x2, Potion of Cure Light Wounds x2, Symbol of Scorned Fate, Apoli's Sun Blessing, Vanguard Weapon, Ring of the Radiant Storm
Notes: *Charge attacks don't provoke OAs, deal +1d6+1d8 damage, and can shift 1 after the attack *Roll radiant damage twice and take the highest *+8 damage with CA *+2 damage vs bloodied *1/round take 6 damage while have THP to deal +6 damage on next attack *+5 power bonus to next attack roll against first enemy to bloody *DR 10 TenT on AP *Save vs daze/stun at start of turn *Gain CA first round of combat

Serras, Spirit Tiger (Displacer Beast) Companion
Passive Perception: 14, Passive Insight: 14
AC: 29, Fort:23, Reflex: 27, Will:27 -- Speed:7
HP:48/48, Bloodied:24, Surge Value:12
MBA: +17 vs AC, 1d8+6 damage and gains concealment TenT.
Notes: *Allies adjacent to Serras gain +1 defenses *Enemies adjacent to Serras grant CA[/sblock]
 

<Pryor to short rest>

Here ya go Seraph...that should take care of it...Put some pressure there and hold the bandage down for a few minutes. You should be go to go.

OOC: Inspiring word on Seraph: HS +3d6=11


Short rest

OOC: spend one surge for 22 hp: Max is Maxed :)


Max then tends to his own wounds then inspects his armor and axe. I'll figure out how to use you yet (referring to his axe and the terrible performance on hitting foes inside the store). He then grips the blade slightly higher on the hilt and takes a couple practice swings. Hmmmm...maybe that will do the trick.

He abruptly stops his inspection as the guard speaks.

[sblock=insight check] 1d20+7=16[/sblock]

When the guard finishes talking, Max says nothing, but directs his attention back to inspecting his gear, anticipating that there is going to be more bloodshed before this is through. Once finished he grips his axe tightly and holds his shield, ready to equip it if necessary.
 
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