The fire continues to spread within the apothacary, and Sworc's bloodcurtling shriek signals his demise.
 
The group pursues the two remaining goons out into the street, but they are already running. The closest one cuts into gloom before turning tail and running.
 
It quickly becomes apparent that giving chase is pointless. In a few minutes the fight will come back to them. The group takes this time to heal and ready for what happens next, as the crackling flames finish off what is left of the apothecary behind them.
 
      |   GM:  |  Short Rest. Everybody include healing surges spent in your next Actions block.  |       | 
     
 
As could be predicted, the crowd parts and the two goons return as an enterage for Vythdar Astrix. A towering figure at 6'11" he strides down the street with a cmmanding gait. At his side, two bodyguards carry huge, double-handed swords.
 
Everybody but Max notices an archer lope to a nearby rooftop, taking up a covered position there, ready to let an arrow fly at a moment's notice.
 
"You five are interfering with an act of justice!" bellows Vythdar Astrix from down the street, 
"Sworc was peddling magic items within the city walls. That's illegal. We tolerated this for a while, but he stopped playing by our rules," he shrugs, 
"You understand that, regardless of your credentials, I can't let you go offing my met at every turn in the name of our noble Lord Ekton. This would make it seem that he is overstepping his bounds as Lord Protector of Rioc Alair." The bodyguards step forward, 
"Now, I'll ask you to please stand down and return to your search."[sblock=Insight DC 20]There is something Vythdar Astrix is not telling you.[/sblock][sblock=Enemy Actions]
Blademaster 3:
Move: Off the map, returning after a few minutes
 
Blademaster 2:
Recharge Secret Poison: 
1d6=2 Fail
 
Standard: Double Attack
Target 1: Gloom
Attack 1: 
1d20+18=20 vs. AC Miss
Target 2: Gloom
Attack 2: 
1d20+18=31 vs. AC for 2d8+6=20 damage
Move: Off the map, returning after a few minutes
 
Gloom's OA: 
1d20+18=36 vs. AC for 1d12+12=21 damage
Draglin's OA: 
1d20+20=40 Crit! for 20 damage (Draglin roll crit dice for extra dmg. I don't have the stats right now)
Virgil's OA: 
1d20+17= 24 Miss
 
 
 
Bodyguard 1:
Move: to O15
 
Bodyguard 2:
Move: to S15
 
Archer:
Move: to M23
 
Vythdar Astrix:
Move: to Q16
 
Spreading Fire: Fire spreads to 
1d6=5 new squares: 
F1, F7, G1, G6, H5
 
Max and Seraphine both pass the 
endurance check for standing next to the fire (why is Jimi Hendrix running through my head right now?).
[/sblock][sblock=Status]Gloom:
 N4 50/81HP 11/11HS 1AP, Grants CA TSNT
Haruka: 
L2 82+12thp/82HP 8/8HP 1AP
Max: 
Q5 65/85HP 9/9HS 0AP, Resist 5 Fire
Draglin: 
M4 93/93HP 10/10HS 1AP
Seraphine: 
O5 53+24thp/97HP 13/13HS 1AP, +1 Defenses, +2 Saves
 
Virgil: 
M5 46/46HP 
Serras: 
N5 48/48HP
 
 
Sworc Dead
 
Assassin: -9/91HP Dead 
Blademaster 1: -28/256HP
Blademaster 2: 
S17 51(-Draglin's Crit Damage)/256HP Bloodied, Grants CA to Serras, Grants +2 attack & damage TENT Haruka
Blademaster 3: 
P17 250/256HP, Grants CA
Archer: 
M23 108/108HP
Bodyguard 1: 
O15 156/156HP
BodyGuard 2: 
S15 156/156HP
Vythdar Astrix: 
Q16 346/346HP
 
Fire: 
F1-F4,F6,F7,G1,G2,G5,G6,H4,H3,H5[/sblock][sblock=Map]
		
		
	
	
[/sblock][sblock=Enemy Stats]
 
 
 
[/sblock][sblock=Terrain (Fire rules have changed! Taking effect at the end of the Heroes' next turn) ]
Furniture: is difficult terrain
 
Fire (F3,F4,G5,H4,H3): Creatures in a square containing fire take 2d8 fire damage. After each round, the fire will spread by 1d6 squares appearing randomly adjacent to existing squares of fire.
 
Creatures ending thier turn adjacent to a square of fire must pass a DC 19 Endurance check or suffer 1d8 fire damage.[/sblock]