Iron Sky
Procedurally Generated
"You gentlemen seem to have difficulty seeing in the light of Apoli," Seraph says as she shimmers with light and shadow and the faint misty glow of Serras' fey ward. "Maybe if you run home now, we won't have to kill all of you."
[sblock=Actions]Move: Serras shifts to K2.
Minor: Vice's Reward - Seraph gains 10 THP and +2 defenses TenT.
Standard: Virtuous Strike vs L3, Radiant Smite triggers on targeting, 6 psychic and radiant damage, take 6 damage to deal +6 on attack.
*Attack: 1d20+20+2(CA, Serras)=24 Ref, miss.
[sblock=Seraph's Statblock]Seraph, Female Human Blackguard(Rogue)/Adroit Explorer 12
Passive Perception: 22, Passive Insight: 19
AC: 32, Fort:26, Reflex: 27, Will:29, Resist 6 Ongoing -- Speed:5
HP:4+92/97, Bloodied:48, Surge Value:24, Surges left:13/13
Initiative +8, Action Points: 1
MBA: +20 vs Ref, 1d8+14 radiant damage. RBA: Range 5/10, +10 vs AC, 1d4+2 damage.
Powers: Virtuous Strike, Dread Smitex 2, Mocking Smite x 2, Virtue, Vice's Reward, Shroud of Shadow, Reactive Surge, Destined for Greatness, Sneak Attack, Second Wind, Majestic Halo, Glorious Charge, Servant of Vice, Astral Splendor
Items: Summoned Armor, Apoli's Sun Blessing, Madstone x2, Healing Potion x2, Potion of Cure Light Wounds x2, Symbol of Scorned Fate, Apoli's Sun Blessing, Vanguard Weapon, Ring of the Radiant Storm
Notes: *Charge attacks don't provoke OAs, deal +1d6+1d8 damage, and can shift 1 after the attack *Roll radiant damage twice and take the highest *+8 damage with CA *+2 damage vs bloodied *1/round take 6 damage while have THP to deal +6 damage on next attack *+5 power bonus to next attack roll against first enemy to bloody *DR 10 TenT on AP *Save vs daze/stun at start of turn *Gain CA first round of combat
Serras, Spirit Tiger (Displacer Beast) Companion
Passive Perception: 14, Passive Insight: 14
AC: 29, Fort:23, Reflex: 27, Will:27 -- Speed:7
HP:48/48, Bloodied:24, Surge Value:12
MBA: +17 vs AC, 1d8+6 damage and gains concealment TenT.
Notes: *Allies adjacent to Serras gain +1 defenses *Enemies adjacent to Serras grant CA[/sblock][/sblock]
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[sblock=Actions]Move: Serras shifts to K2.
Minor: Vice's Reward - Seraph gains 10 THP and +2 defenses TenT.
Standard: Virtuous Strike vs L3, Radiant Smite triggers on targeting, 6 psychic and radiant damage, take 6 damage to deal +6 on attack.
*Attack: 1d20+20+2(CA, Serras)=24 Ref, miss.
[sblock=Seraph's Statblock]Seraph, Female Human Blackguard(Rogue)/Adroit Explorer 12
Passive Perception: 22, Passive Insight: 19
AC: 32, Fort:26, Reflex: 27, Will:29, Resist 6 Ongoing -- Speed:5
HP:4+92/97, Bloodied:48, Surge Value:24, Surges left:13/13
Initiative +8, Action Points: 1
MBA: +20 vs Ref, 1d8+14 radiant damage. RBA: Range 5/10, +10 vs AC, 1d4+2 damage.
Powers: Virtuous Strike, Dread Smite
Items: Summoned Armor, Apoli's Sun Blessing, Madstone x2, Healing Potion x2, Potion of Cure Light Wounds x2, Symbol of Scorned Fate, Apoli's Sun Blessing, Vanguard Weapon, Ring of the Radiant Storm
Notes: *Charge attacks don't provoke OAs, deal +1d6+1d8 damage, and can shift 1 after the attack *Roll radiant damage twice and take the highest *+8 damage with CA *+2 damage vs bloodied *1/round take 6 damage while have THP to deal +6 damage on next attack *+5 power bonus to next attack roll against first enemy to bloody *DR 10 TenT on AP *Save vs daze/stun at start of turn *Gain CA first round of combat
Serras, Spirit Tiger (Displacer Beast) Companion
Passive Perception: 14, Passive Insight: 14
AC: 29, Fort:23, Reflex: 27, Will:27 -- Speed:7
HP:48/48, Bloodied:24, Surge Value:12
MBA: +17 vs AC, 1d8+6 damage and gains concealment TenT.
Notes: *Allies adjacent to Serras gain +1 defenses *Enemies adjacent to Serras grant CA[/sblock][/sblock]
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