"Do you truly think your puny weapons will avail you against the might of the sun?" Seraph says as light and shadow burst and swirl about her. Despite her words, however, the third blademaster narrowly parries her flaring sword.
OOC:
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Clarified with H.M.'s update below.
Grr... was going to AP when my first attack hit (needed a 7 or better) to do a bunch of damage, but missed. Guess I'll Second Wind with it instead.
Make sure you don't move next to Astrix until Max isn't next to him or the close burst might kill him dead/drop him again!
Summary:
Serras is in O6, while adjacent to him enemies grant CA to all PCs, PCs gain +1 defenses.
Seraph is in O5 at 12+83/97hp, with concealment(Shroud of Shadow), +1 defenses(Serras), +2 defenses(Second Wind), and DR10(Adroit Explorer)
Max heals a surge and has +1 saves until the EoE(Apoli's Sun Blessing).
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[sblock=Actions]
Start of Turn: Save vs Daze: 1d20=
3, fail,
Destined for Greatness reroll: 1d20+4=
24, saved, and Seraph spends a healing surge to 59/97hp.
Minor:
Shroud of Shadow: Seraph gains 18THP and Concealment TenT.
Standard:
Virtuous Strike, taking 6 THP damage for +6 damage, vs Blademaster 3(O6): 1d20+20+2(CA, Serras)=
26 Reflex, miss.
Move→
Minor:
Apoli's Sun Blessing: Max heals a surge and has +1 to saves until the end of the encounter.
AP:
Second Wind: Seraph spends a surge to 83/97hp, +2 defenses TsnT, and DR10 TenT.
[sblock=Seraph's Statblock]
Seraph, Female Human Blackguard(Rogue)/Adroit Explorer 12
Passive Perception: 22, Passive Insight: 19
AC: 32, Fort:26, Reflex: 27, Will:29, Resist 6 Ongoing -- Speed:5
HP:
83/97, Bloodied:48, Surge Value:24, Surges left:
9/13
Initiative +8, Action Points:
0
MBA: +20 vs Ref, 1d8+14 radiant damage.
RBA: Range 5/10, +10 vs AC, 1d4+2 damage.
Powers:
Virtuous Strike,
Dread Smite x 2,
Mocking Smite x 2,
Virtue,
Vice's Reward,
Shroud of Shadow,
Reactive Surge,
Destined for Greatness,
Sneak Attack,
Second Wind,
Majestic Halo,
Glorious Charge,
Servant of Vice,
Astral Splendor
Items:
Summoned Armor,
Apoli's Sun Blessing,
Madstone x2,
Healing Potion x2,
Potion of Cure Light Wounds x2,
Symbol of Scorned Fate,
Apoli's Sun Blessing,
Vanguard Weapon,
Ring of the Radiant Storm
Notes: *Charge attacks don't provoke OAs, deal +1d6+1d8 damage, and can shift 1 after the attack *Roll radiant damage twice and take the highest *+8 damage with CA *+2 damage vs bloodied *1/round take 6 damage while have THP to deal +6 damage on next attack *+5 power bonus to next attack roll against first enemy to bloody *DR 10 TenT on AP *Save vs daze/stun at start of turn *Gain CA first round of combat
Serras, Spirit Tiger (Displacer Beast) Companion
Passive Perception: 14, Passive Insight: 14
AC: 29, Fort:23, Reflex: 27, Will:27 -- Speed:7
HP:
48/48, Bloodied:24, Surge Value:12
MBA: +17 vs AC, 1d8+6 damage and gains concealment TenT.
Notes: *Allies adjacent to Serras gain +1 defenses *Enemies adjacent to Serras grant CA[/sblock][/sblock]