[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)

dimsdale

First Post
OOC: Pretend as though your initiative was after Seraph's (she healed you BTW, Serras is her tiger :) ). The heal is an item-granted minor-action heal, nothing special about it. When your turn starts you've been healed a healing surge, then take the ongoing damage, leaving you at 6hp and prone. No death save required because you weren't dying at the start of your turn.

ooc: Thanks Iron Sky and HMGimlord for the clarification.

Darkness clouds the mind of the warlord, followed by the warmth of healing. Max blinks his eyes and soon realizes that his face is planted to the ground. How the hell did that happen! Frustrated and still groggy, Max finds a way to stand. He takes a deep breath, then roars loudly as he swipes his axe at the most threatening foe: Astrix. Max's axe however catches nothing but air, but the roar gives him motivation to fight on. Come on boy...is that all you got!

[sblock=actions]
Start turn with 6 hp

Minor: Davros Elder's Hasty resurgence (Daily Power). When bloodied, Max heals for 22 hp bringing total up to 28

attack: Lion's roar vs Astrix's AC: 1d20+17 for 2d12+9=miss
effect: max spends a surge for another 22

total hp = 50 and one surge spent

powers expended: Davros Elder's Hasty Resurgence: Daily power
Lion's Roar: Encounter power
[/sblock]
 

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H.M.Gimlord

Explorer
As Astryx's lacky falls, the crossbowmen on the roofs let lose another volley. Arrows strike Max in the chest, piercing armor and driving deep. Blood soaks the warlord's hauberk as he struggles to stay on his feet.

Mercilessly, one of Vythdar's bodyguards moves forward and finishes the job, careless even of Lauto's power that strips him of his strength. Max blacks out again and falls, pushed aside as the bodyguard moves on to the next target...Gloom.

Following suit, the second bodyguard moves in on the pallidan, "Don't worry friend, Lauto will have your soul tonight as well." The bodyguard's greatsword bludgeon's Gloom's armor, and the resulting concussion breaks the paladin's ribs, "It appears that his friends are a little stronger than yours," the bodyguard laughs.

As the bodyguard engages Gloom, so too Vythdar Astrix moves forward, "You should have stayed at home friend," he mockingly admonishes as his sword cuts into the paladin's chest, doubling him over. Gloom's eyes roll back, and he falls to the ground. Vythdar turns to the others in mock disappointment, "Now who's going to clean up this mess!?"

[sblock=Enemy Actions]
Archer 1:
Standard: Bullseye Bolt
Target: Max
Attack: 1d20+21-2(Range)=33 vs. AC for 1d8+18=23 damage and Max is dazed
Bullseye Bolt does not recharge on Archer's next turn (1d6=4)


Archer 2:
Standard: Crossbow
Target: Max
Attack: 1d20+21+2(Dazed)=41 vs. AC for 1d8+18=21 damage
Bullseye Bolt does not recharge on Archer's next turn (1d6=2)


Bodyguard 1:
Standard: Stick & Shift
Target: Max
Attack: 1d20+23-2(Marked by Gloom)=27 vs. AC for 2d10+13=32 damage Max is unconscious again.
Granted Bodyguard Shift: to Q5
Granted Slide: Max's unconsciouis body slides to Q4

Bodyguard 1 takes 13 radiant damage.

Move: Shift to R4


Bodyguard 2:
Move: to T4
Standard: Great Sword
Target: Gloom
Attack: 1d20+23+2(CA)=45 Crit! for 33 damage




Vythdar Astrix:
Move: to S4

Standard: Double Attack
Target 1: Gloom
Attack 1: 1d20+23+2(CA)=30 vs. AC for 3d8+12=30 damage and Ongoing 15 Force damage
Target 2:
Attack 2:1d20+23+2(CA)=42 vs. AC for 3d8+12=30 damage

Gloom is unconscious. Divine Challenge ends.

Blademaster 3:
Standard: Dual Attack
Target 1: Draglin
Attack 1: 1d20+18=22 vs. AC Miss
Target 2: Draglin
Attack 2: 1d20+18=32 vs. AC for 2d8+6=16 damage

Move: Shift to M7
[/sblock][sblock=Status]Gloom: S3 -23/81HP 11/11HS 1AP, Unconscious
Haruka: O0 82/82HP 8/8HP 1AP, +2 to Defenses (Concealed)
Max: Q5 -26(-41)/85HP 8/9HS 0AP, Unconscious, Ongoing 15 Force damage, +1 to saves, Marked by Bodyguard 1
Draglin: O7 82/93HP 10/10HS 1AP, Marked by Bodyguard 1
Seraphine: O5 83+12thp/97HP 13/13HS 1AP, +2 Defenses (Concealed), +1 Defenses, +2 Saves, and DR10 TenT, Marked by Bodyguard 1

Virgil: M5 46/46HP
Serras: N5 48/48HP Marked by Bodyguard 1


Blademaster 2: N6 -18/256HP Dead
Blademaster 3: M7 250/256HP Grants CA (adjacent to Serras)
Archer 1: M23 108/108HP
Archer 2: X20 108/108HP
Bodyguard 1: R4 143/156HP
BodyGuard 2: T4 156/156HP
Vythdar Astrix: S4 316/346HP 0AP Lawbreaker's Doom
[/sblock][sblock=Map]
ApothecaryRound6.png
[/sblock][sblock=Human Blademaster]
HumanBlademaster-1.png

[/sblock][sblock=Bodyguard]

Bodyguard.png

[/sblock][sblock=Archer]

Archer.png

[/sblock][sblock=Vythdar Astrix]

VythdarAstrixH.png
[/sblock]
 
Last edited:

TwoHeadsBarking

First Post
OOC: Wouldn't Blademaster 3 provoke some fighter thing by shifting away from Draglin? And does anyone have a better emergency heal than attempting a heal check?
 




Luinnar

First Post
OOC: Virgil was M5 last round, did he get moved, don't see anything in the list. :)

I have +3 from CA (+1 extra from the feat) after the Virgil move if that if that effects any your stats (I think you wanted it listed?).

Get back here! Draglin shouts, slamming a side of his double sword against the blademaster before he gets away. He follows up with a flurry of blows, dealing near deadly damage to the dastardly dunce!
[sblock=action]
Reaction:
Combat Challange vs blademaster
31 vs AC hit for 22 he stopped moving is marked and gains 5 cold vulnerability EONT.

Move: Virgil next to blademaster 3, P5?

Minor: Off-hand strike vs Blademaster 3. miss blademaster is marked EONT

Standard:
Rain of blows vs Blademaster 3
rolls
Attack 1: 27 vs ac miss.


Attack 2: 29 vs AC hit for 31 cold damage gains 5 cold vulnerability EONT..


Attack 3: 30 vs AC 27 cold damage

AP: Shocking Twister vs Blademaster 3
rolls
Attack 1: Crit, 8+28+10=46 cold damage.

Attack 2: 30 vs AC 33 cold damage

Attack 3: miss.

Max's granted MBA vs Bladedancer 35 vs AC 34 damage.

22+31 + 27 + 46 + 33 +34 = 193 cold damage total.
[/sblock]

[sblock=Draglin's new Stat Block]
Draglin, Dragonborn Fighter/Shock Trooper 12
Passive Perception 21, Passive Insight 16
AC 28 Fortitude 25 Reflex 24 Will 17
HP 96/96 Bloodied 46 Surge Value 24, Surges 10/10
Speed 6, Initiative +11
Action Points: 0
9 fire resistance (wile hold Frost Brand Double Sword +3)

Basic Attack Short Sword; +21(+3 with CA), 1d8+19(+2 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

Damage Summary:+6 from STR, +2 power bonus from Virgil's aura, +2 item bonus from iron armbands, +3 feat bonus with a cold weapon from Silvery Glow feat, +2 with CA from Light Blade Expertise (enemies in Virgil's aura grant CA to Draglin), +3 from weapon enhancement, +2 from gloves of cold, +1 with Two Weapon Fighting, +2 from tempest technique=23 and +5 when they have vulnerability to cold because of lasting frost.

Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
Effect: Sir Draglin makes a melee basic attack against that enemy

Footwork Lure
Dual Strike

Combat Challenge
Summon Virgil

Come and Get It
Off-hand Strike
Grit and Spittle
Rain of Blows

Shocking Twister
Kirre's Roar
Dragon Breath
Feral Hide Armor +2
Amulet of Life +1

Hunter's Quarry
Second Wind
Backlash Tatoo

Villian's Menance
Rain of Steel
Bedeviling Assault
Quick Short Sword +2

Mighty Surge
Assault Footwork

[/sblock]
[sblock=Virgil the Lizard Fey Beast Companion (Young Owlbear)]
Virgil Player Luinnar Lizard (Owlbear) Fey Beast Companion (Unaligned) Level 12 (XP As Draglin) Initiative As DraglinPassive Insight 16 Passive Perception 23; Senses Darkvision
HP
46 Bloodied 24 Surge Value N/A; Surges Per-Day Draglin
AC
25 Fortitude 27 Reflex 23 Will 27
Speed
6 Size Medium
Str 20 (+5) Dex 12 (+1) Wis 14 (+2) Con 17 (+3) Int 2 (-4) Cha 6 (-2)
Racial Abilities
Aura 1:Allies gain +2 power bonus to damage rolls against enemies in aura. Enemies in aura grants CA to Draglin.
Basic Attack +17, 1d12+6
Languages Owlbear
[/sblock]
 
Last edited:

H.M.Gimlord

Explorer
Did you factor in the mark penalty when everyone attacked? Everyone was marked by Draglin besides whoever Gloom marked :)
GM: Correct me if I'm wrong, but Gloom's Divine Challenge marked all the baddies except the archers and the blademasters, superseding Draglin's mark. Therefore no penalty, except, maybe for the bodyguard who went after Max.

DR 5 was not factored in. I'll correct that.

*Edit* Retconned. DR factored in, and took another look at enemy actions. Looks like I did misread Divine Challenge, albeit in an irrelevant way. For some stupid reason, I thought that the mark ended when they were adjacent. Instead, the mark doesn't end unless Gloom ends his turn non-adjacent to the marked enemies. BTW: Since Gloom is KO, it makes no difference. The mark ends anyway.

It looks like BG1 hits Max (AC 27) even with the -2 from Gloom's mark, so it makes little difference.
 
Last edited:

Luinnar

First Post
OOC: Yeah you are right, my mistake, thanks H.M.Gimlord.

@dimsdale does Bravura Presence work if Max is unconscious? Also if the attack both hits and missed like with multi-attacks what happens?
 

TwoHeadsBarking

First Post
OOC: Looks like the Presence still works, since the condition is that you see the warlord. And if you hit at all, you get the attack/move and don't grant CA. At least that's how I've seen it played.
 

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