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OOC:
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Virgil was M5 last round, did he get moved, don't see anything in the list.   
 
I have +3 from CA (+1 extra from the feat) after the Virgil move if that if that effects any your stats (I think you wanted it listed?). 
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Get back here! Draglin shouts, slamming a side of his double sword against the blademaster before he gets away. He follows up with a flurry of blows, dealing near deadly damage to the dastardly dunce!
[sblock=action]
Reaction: 
Combat Challange vs blademaster 31 vs AC hit for 22 he stopped moving is marked and gains 5 cold vulnerability EONT.
Move: Virgil next to blademaster 3, P5?
Minor: Off-hand strike vs Blademaster 3. 
miss blademaster is marked EONT
Standard: 
Rain of blows vs Blademaster 3
rolls
   Attack 1: 27 vs ac miss. 
   
 
   Attack 2: 29 vs AC hit for 31 cold damage gains 5 cold vulnerability EONT..  
   
 
   Attack 3: 30 vs AC 27 cold damage 
   
 AP: Shocking Twister vs Blademaster 3
rolls
Attack 1: Crit, 8+28+10=46 cold damage.
Attack 2: 30 vs AC 33 cold damage
Attack 3: miss.
Max's granted MBA vs Bladedancer 
35 vs AC 34 damage.
22+31 + 27 + 46 + 33 +34 = 193 cold damage total.
[/sblock]
 
[sblock=Draglin's new Stat Block]
Draglin, Dragonborn Fighter/Shock Trooper 12
Passive Perception 21, Passive Insight 16
AC 28 
Fortitude 25 
Reflex        24 
Will 17 
HP 96/96 Bloodied 46 Surge Value 24, Surges 10/10
Speed 6, Initiative +11
Action Points: 0
9 fire resistance (wile hold Frost Brand Double Sword +3)
Basic Attack            Short Sword; +21(+3 with CA), 1d8+19(+2 w/ CA) creature is  marked hit or      miss,    if   used because of an OA from movement the  creature stops      moving  (but   may   take another action to move  again).
Damage Summary:+6 from STR, +2 power bonus from Virgil's aura, +2 item  bonus from iron armbands,  +3 feat bonus with a cold weapon from Silvery  Glow feat, +2 with CA from  Light Blade Expertise (enemies in Virgil's  aura grant CA to Draglin),  +3 from weapon enhancement, +2 from gloves  of cold, +1 with Two Weapon  Fighting, +2 from tempest technique=23 and  +5 when they have  vulnerability to cold because of lasting frost.
Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin. 
            
 Effect: Sir Draglin makes a melee basic attack against that enemy
Footwork Lure
Dual Strike
Combat Challenge
Summon Virgil
Come and Get It
Off-hand Strike
 Grit and Spittle
Rain of Blows
 Shocking Twister
 Kirre's Roar
 Dragon Breath
Feral Hide Armor +2
Amulet of Life +1
Hunter's Quarry
Second Wind
Backlash Tatoo
 
Villian's Menance
Rain of Steel
Bedeviling Assault
Quick Short Sword +2
Mighty Surge
Assault Footwork
[/sblock]
[sblock=Virgil the Lizard Fey Beast Companion (Young Owlbear)]
Virgil Player Luinnar  
Lizard (Owlbear) Fey Beast Companion (Unaligned) Level 12 (XP As Draglin)                       
Initiative As Draglin
Passive Insight 16 
Passive Perception 23; 
Senses Darkvision                        
HP 46 
Bloodied 24 
Surge Value N/A; 
Surges Per-Day Draglin                             
AC 25 
Fortitude 27 
Reflex        23 
Will 27                              
Speed 6 
Size Medium   
 
Str 20 (+5) 
Dex 12 (+1) 
Wis 14 (+2)     
Con 17 (+3)  
Int 2 (-4)  
Cha 6 (-2)                                                         
Racial Abilities Aura 1:Allies gain +2 power bonus to damage rolls against enemies in aura. Enemies in aura grants CA to Draglin.                    
 Basic Attack +17, 1d12+6 
Languages Owlbear 
[/sblock]