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[Adventure] The Paper Chase (Judge: renau1g)

Serris replants his feet after an ill-aimed strike and the hypnotic call, and keeps watching his foes.

[sblock=actions]Standard: Hold action to Spectral Legion the next target to approach.
Save:+2 from Amulet[/sblock]
[sblock=rolls]Previously Held Spectral Legion vs. Ogre; Damage; Save vs Immobilized (1d20+9=11, 1d10+4=11, 1d20+2=11)[/sblock]
[sblock=stats]Serris - Male Human Ardent|Battlemind (Mantle: Elation) 4
Passive Perception: 13, Passive Insight: 13
AC:20, Fort:18, Ref:18, Will:20 -- Speed:5(6 w/ pp)
HP:29/45, Bloodied:22, Surge Value:11, Surges Left: 11/11
Power Points: 3/4, Action Points: 1, MI Daily Uses: 1, Second Wind: not used
Powers: Ire Strike, Energizing Strike, Whirling Defense
Battlemind’s Demand, Mindspike, Spectral Legion
Ardent Surge, Implanted Suggetion, Feather Step
Byeshk Spear Power
Mantle of Elation: Serris and each ally within 5 squares has +3 to damage rolls for opportunity Attacks. Each ally within 5 squares gets +2 to diplomacy and intimidate.
Conditions: None[/sblock]
 

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"If all of you do not stop fighting now, I will burn you where you stand!" Grys shouts to the fighting crowd around him. He then blasts the Ogre with a massive ball of fire.

[sblock=Actions]
Standard: Scorching Burst on Ogre
Minor: Familiar Harrier to teleport Keke to C7 (Keke is tiny and can share the square with the Ogre)
Minor: Maintain Keke invisibility

Scorching Burst on Ogre 18 vs. Reflex, Damage 15, Save vs. Immobilized 7 does not save


18 hit the Harpy before, so if she attacks Grys (even with the stupidly annoying Alluring Song ;) ), the Harpy immediately takes 5 points of damage.

If she does not attack Grys, the Harpy takes a -2 to hit any other PCs and Grys uses an Aegis Shield Immediate Interrupt to protect a fellow PC 6 points of damage.


If the attack puts the Harpy below 0, then Grys will merely make the Harpy unconscious and not dead.

Note: if someone kills the Harpy before Grys' turn in initiative, the Scorching Burst will be on the Ogre.
[/sblock]

[sblock=stats]
Grys - Male Eladrin Hybrid Swordmage Wizard
Medium natural humanoid (Fey)
Advantageous Conditions: 2 temporary hit points, +1 to hit UENT Serris, +2 damage Orsik
Adverse Conditions:
Initiative: +3
Passive Insight: 13 Passive Perception: 18
Senses: Low Light Vision
HP 39/39
Bloodied 19
Surge Value 9; Surges Per-Day 8/8
AC 22 Fortitude 14 Reflex 18 Will 17 Speed 6
Saving Throws +5 vs Charm Effects
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Scorching Burst
Sword Burst
Familiar Harrier
Ghost Sound
Light
Mage Hand
Presidigitation

Encounter:
Fey Step
Aegis of Shielding
Sword of Sigils
Fire Shroud

Daily:
Flaming Sphere

Trained: 8 Athletics, 8 Endurance, 8 Perception, 8 Stealth

Untrained: 3 Acrobatics, 11 Arcana, 1 Bluff, 1 Diplomacy, 3 Dungeoneering, 3 Heal, 11 History, 3 Insight, 1 Intimidate, 3 Nature, 7 Religion, 1 Streetwise, 3 Thievery

Feats:
Hybrid Talent
Arcane Familiar
White Lotus Riposte

Magic Items:
+2 Challenge-Seeking Longsword
+2 Magic CLoth Armor
Gauntlets of Arcane Might
+1 Amulet of Protection
[/sblock]
 
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DESTRUCTION:
+1 to hit enemies adjacent to Orsik (harpy)
+2 to damage (all PCs on all attacks)

"Hold on, little mage, all is not lost! See, universe writes off your wounds as nothing!"
Orsik sketches the rune, but this time in the air and it flies toward Mythra, pulling away some of his wounds. Again tinkling of blood shards can be heard as each companions gets extra power.

The runes on his maul pulse angry red and he barrels through the patrons hitting the harpy

[sblock=Actions]
Minor: Rune of Mending - Mythra can spend healing surge
Free: Activate Vengeful Maul +2 to hit and +1d10 damage vs. Harpy
Standard: Charge the Harpy (1d20+10+2+1=19, 2d6+6+2+1d10=18) - non-lethal, Orsik in I13

[sblock=If Harpy falls down IGNORE ME]
Move: E9 into the ogre
AP: Word of Diminishment vs Ogre (1d20+10=12, 2d6+6+2=14) - yeah, wasted AP
in case that hits: ogre gains VULNERABLE 2 to ALL and VULNERABLE 5 vs Opportunity attacks
[/sblock]
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[sblock=Metavoid]
At end of charge your turn ends, you can only take free actions, so you could AP, but not use a move action [/sblock]
 

kal'Tarron raises fist, extending his first and pinky finger int he horns of Balinor. "You hve offended my lord. I will dispense his justice upon you". His holy symbol glows again and fires a bolt of radiant vengeance against the ogre.
[sblock=actions]

edit: minor action - oath of emnity on the ogre (Oath becomes available again when my target dies)

radiant vengeance against the ogre. With Osrik's rune of destruction bonuses. (1d20+7+1=14 vs reflex, 1d8+5+2=11) (I calculated balinor's prey as well, forgetting who I cst that on. I have removed the damage rolled from the result).
[/sblock]

With a burst of speed unleashes another bolt.
[sblock=action]
radiant vengeance on the harpy, with Balinor's prey used correctly this time ;) (1d20+7=14 vs reflex, 1d8+5+1d6=10)

edit - aim at the ogre, ignore the balinor's prey (subtract 2 from damage)

I just spent an action point - hopefully ity's not wasted.
[/sblock]

[sblock=saving throw]save vs immobilized (1d20=18)= pass![/sblock]

kal'Tarron clears his head once more of the Harpy's influence, but for how long?

[sblock=ooc] it's about time the harpy rolled low on this attack. I do get a +1 to my defenses from my robes now that I'm bloodied (I should have mentioned it earlier, but I don't think it would have mattered on any of the rolls so far).

If the harpy is still alive after this, then atleast he seems to to have backed himself into a corner.
[/sblock]
 
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[sblock=Metavoid]
At end of charge your turn ends, you can only take free actions, so you could AP, but not use a move action [/sblock]

Sorry, about that. makes no difference: I move to harpy; basic attack her...hmmm...but I cannot use Word on charge...bleh. Just charge then. Antithetist, ignore sblock please
 

[sblock=OOC]Orsik's attack will knock the harpy out before kal'Tarron and Grys's turns. rb780nm, Feel free to use an AP for another attack on the Ogre, or just save it.

KD, want to redirect that attack on the ogre? Or do something else entirely?[/sblock]
 

[sblock=ooc]
Isn't Mythra at 4 HP? He was at 14 and took 10 damage. Or did he get Temp HP?

Also can you please add the dust devil to the map? :)

Eladrin get +5 save vs charm, does that only include dominate condition or does it depend on the power?[/sblock]

Unable to move Mythra flicks his fingers and small winged creatures appear. I think it is about time we finished you, oaf! he shouts. The Ogre starts to swat at the small creatures, who only seem to attack him.

[sblock=actions]
Edited: because of post above.
Minor= Move dust devil to D6 .
Standard: Winged Horde Ogre 21 vs will, 6 psychic nonlethal damage. If hit Ogre cannot take opportunity attacks until end of Mythra's next turn (flank away!). Roll

Save vs immobilize = 18.

[Sblock=stats]
Male Eladrin Wizard 4
Medium natural humanoid (Fey)
Initiative +3; Senses Passive Insight 19, Passive Perception 19
HP 13/38hp, Bloodied 19, Surge Value 19, Surges 8/9
AC 17; Fortitude 15, Reflex 16, Will 17
Saving Throws +5 vs Charm Effects
Speed 6+2
Action Points:0
Second Wind: Not Used

Powers:
At will:
Chilling Cloud
Winged Horde

Ghost Sound
Light
Mage Hand
Prestidigitation
Mystical Debris


Encounter:
Fey Step
Grasping Shadows
Color Spray
Tome of Binding


Daily:
Summon Dretch
Summon Tome

Conditions:

Summon Dust Devil: (Mythra gains +2 speed, +4 defense against as long as dust devil is play.

Dust Devil:
Defenses:
AC 18; Fortitude 16, Reflex 17, Will 18
Hp:19.

[/Sblock][/sblock]
 
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[sblock=OOC]
KD, want to redirect that attack on the ogre? Or do something else entirely?[/sblock]

[sblock=OOC]
I figured that one of the others might take out the Harpy, so I had already posted in my post that Grys would change his target to the Ogre if the Harpy was taken out.

Grys could knock out the local combatants instead, then again, I was wondering why they didn't head for the hills once fire started flying around the room two rounds ago. These locals are pretty darn stupid and stubborn and if they hit Grys one more time, he's going to kill them outright. I'll change what Grys says to reflect that since the Harpy falls before Grys' turn.
[/sblock]
 

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