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[Adventure] The Paper Chase (Judge: renau1g)

The ogre pants and wheezes, winded from Baracus's blow and looking increasingly defeated as Grys and Serris talk. He maintains a sullen silence for a few seconds before grunting "...ya. Ya, fine, I hear of them, drinking in here, okay. I was not meet them myself, I was making very busy that night, but I have friends - they tell me after, some dumb topsiders come in here and drinking, asking about temple. You are look for temple too? Fine, go, and we never seeing you again, just like the others. This is okay. Ha!"


* * *

"Thanks," murmurs the harpy as Orsik lifts the noose from around her neck. She stays where she is, having not been told she's allowed to leave, though she looks distinctly uncomfortable at Orsik's pleasantries. "Greshka," she replies to the request for her name, volunteering nothing further.

She shakes her head in confusion at Orsik's question about a temple beneath the inn. "No," she says simply. "No, nothing like that. This place doesn't shut, and it's never empty - a lot of folks down here keep strange hours, since they're working shifts in the foundries, and night and day don't make a whole lot of sense when you never see the sun. So there's always one crowd or another getting off work and coming in here to drink while the last lot are heading off for their shifts or their beds. I don't see how there could be anything weird going on under here without everyone knowing about it."
 

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"See what happens when we all just get along? Nobody fights, nobody gets hurt. I only have a few questions. When were these topsiders looking for the temple? Where is this temple? And who around here knows more about this temple?" Grys asks in a casual friendly tone.
 

"Ehhh... two months? Or three, maybe? It's... uh... a ways off, middle of all the greenskin huts. You are going out of here, walking... uh... left? No, right. No, uh..." he holds up his hands in front of his face in puzzlement. "...Just go straightish like, okay? By the wall, yes? Into slums. And you see it, all tall like with its tower."

"Who is know about it?" He gives a colossal shrug of his meaty shoulders. "Everybody knows. Enough to be keep away, yes? Is no need for be a genius to know that."
 
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"Thank you for your help. Well Baracus, I have no more questions. Do you? I say we let his chap continue about his business and we go do ours." Grys says. If Baracus has nothing further, then Grys will head out to find the others and compare notes before moving on.
 

"Thanks"?! "Thanks for the help"?! This oaf tried to kill us and than gives us vague direction to a place that is, most probably, a trap, and you are thanking him?! Why don't we eliminate him? He is useless, as well as dangerous. says Mythra to Grys before they leave.

[sblock=ooc]
I think we should do some familiar scouting before we enter the tower (if we plan on going that route, though I think we should take a more closer look at the tavern first :) )[/sblock]
 

"Think for a second." Grys replies in a low tone. "Yes, he may be an oaf. Yes, he tried to beat on us. But, the point is, if he thinks we do not mean him any harm, he probably won't disappear. If we have to come back and force him to lead us to the spot, he'll at least be in the area. If we threaten him, or worse yet kill him, then he won't be able to do that. Honey tastes better than vinegar Mythra."

Once the group walks out of the bar, Grys will keep his word and mutter in a loud tone to the rest of the group so that some patrons can hear "Stupid stubborn ogre. Getting information from him is like trying to get water out of a rock."
 

Yes? And what if he comes with eight humans and two hags next time? He will want his revenge for us humiliating him. Might I remind you that while you were waving around that sword, PRETENDING to be a wizard, he was attacking me. Mythra mutters back, yet again in a bad mood. As he walks into the bar he does not press the point, however.
 

kal'Tarron follows in his usual silence. He trusts the more charismatic members of the party to do the talking.

[sblock=ooc]sorry, was away from keyboard for most of the week - been following, but haven't had a chance to contribute.[/sblock]
 

[sblock=OOC]So what's happening? The ogre and harpy both directed you to the same place, are you going straight there? Or are you going to do a thorough recon of the inn first? I'll move things along once we have a consensus.[/sblock]
 

Once out of hearing of the two, Serris turns to the party, "Look around, see if you can find any reason to stay here.. We're getting conflicting info, and I'd rather not charge in the front door if there's a side door here. I'm going to see if there's anything else I can find out about the tower down the way."
He then looks around briefly, before walking back out and asking around about the temple down the way, seeing if he gets any better info than last time.

[sblock=ooc] Perception, Dungeoneering, and Arcana might be useful.. if there's anything to find. Serris is doing a quick scan using arcana, to find any weird magic, and then he's using Streetwise with different starting clues to see if he gets different info from the bartender or anyone left around. If no one's around, he'll check with the staff (if any) or out on the streets again.
Arcana, Streetwise (1d20+9=21, 1d20+12=32)
[/sblock]
 

Into the Woods

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