[sblock=Apology]
I must be going crazy. I was sure that H5 is right behind kal'Taron. I had no intention of going by to zombie, but to engage it. Suffering one extra attack, loosing LoE to the rest of the party and moving into the unknown...all silly things.
I even know how I put the wrong number: I counted the squares to H8 (it was 5 from original location) and must have put wrong one.
First that one with moving too deep into the room and then this.
Now, I'm fairly sure the move to I5 is illegal and you need to stop me in H8 since move + attack spend two available actions for movement. I'll take OA as special one off power if you think it appropriate as punishment for carelessness and you put me back, or that same one off power moved him to I5.
My excuse is that I'm fairly swamped at work and hurry posts over. I even post sometimes in several bursts, editing and saving.
It should get better in the next week or so (end of tourist season, last batch of full buses)
[/sblock]
EDIT: add this minor action, regardless of Orsik's final location - he's looking for a passage where necromancer dissapeared Perception (1d20+4+1=21)
I must be going crazy. I was sure that H5 is right behind kal'Taron. I had no intention of going by to zombie, but to engage it. Suffering one extra attack, loosing LoE to the rest of the party and moving into the unknown...all silly things.
I even know how I put the wrong number: I counted the squares to H8 (it was 5 from original location) and must have put wrong one.

Now, I'm fairly sure the move to I5 is illegal and you need to stop me in H8 since move + attack spend two available actions for movement. I'll take OA as special one off power if you think it appropriate as punishment for carelessness and you put me back, or that same one off power moved him to I5.
My excuse is that I'm fairly swamped at work and hurry posts over. I even post sometimes in several bursts, editing and saving.
It should get better in the next week or so (end of tourist season, last batch of full buses)
[/sblock]
EDIT: add this minor action, regardless of Orsik's final location - he's looking for a passage where necromancer dissapeared Perception (1d20+4+1=21)
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