Attack, attack, attack! Mythra shouts to the Dretch, taking a step back. The Dretch moves over to its prey and takes both its fists and pounds them ruthlessly into both the monster and the axe women.
[sblock=actions]
Move: Shift to L12
Minor: Command Dretch to move to I11 (around OA).
Standard: Command and Dretch to attack Monster, Axe.
rolls
Monster: 16 vs ref, on hit 14 damage
Axe: 26 vs ref, on hit 14 damage
[/sblock]
[sblock=Dretch]
Senses Passive Insight 20, Passive Perception 20
HP 10/23
AC 21; Fortitude 17, Reflex 18, Will 19
If the Dretch is reduced to 0 hit points, creatures adjacent to it take 5 poison damage.
Symbiosis: While the summoned Dretch is present, each creature you hit with a basic or at-will attack takes 5 damage if it makes an attack before the end of its next turn, after it makes the attack.
Standard Action: Melee 1; targets one or two creatures; 9 vs. Reflex; 2d6 + 5 damage.
Intrinsic Nature: If you haven't given the dretch any commands by the end of your turn, it attacks or charges the nearest creature and makes its listed attack (above) in place of a melee basic attack. If it cannot attack or charge, it moves 5 squares toward the nearest creature. In addition, you take 1d6 damage each time you take a standard or move action before the end of your next turn.
[/sblock]
[sblock=Mythra]
Mythra Stelwart
Male Eladrin Wizard 6
Medium natural humanoid (Fey)
(+2 to defenses because of Bloodthread armor, +2 second wind)
Initiative +8; Senses Passive Insight 20, Passive Perception 20
HP 13/46hp
, Bloodied 23,
Surge Value 11,
Surges 6/9
AC 20+2; Fortitude 16+2, Reflex 17+2, Will 18+2
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:0
Powers:
At will:
Chilling Cloud
Beguiling Strands
Ghost Sound
Light
Mage Hand
Prestidigitation
Mystical Debris
Encounter:
Fey Step
Illusory Obstacles
Hypnotic Pattern
Shield
Tome of Binding
Second Wind
Daily:
Summon Dretch
Summon Magma Beast
Summon Iron Cohort
Summoning Tome
[/sblock]