The giant man with the club falls to the radiant assault.
The crossbowmen fire at the staff, nearly dropping him, but the man stubbornly clings to life.
The monster continues to nibble at Muzdum, but still can't find a chink in the armor.
The woman with the axe moves up, clearly angered at her ineffectiveness and unleashes a blast of sickly green energy that slams into Grys, the Dretch and Orsik. The eladrin can't fight off the debilitating poison.
The bowman moves around and fire an arrow into Muzdum's shoulder.
The staff wielder manages to recover some strength and then unleashes another assault on the grouped heroes. The spirit vines reach up and grab onto everyone except Alexia who jumps out of the way. Grys, kal, and the human crossbowman fall to their constricting energy, while Mythra barely hangs on.
The man battling with Muzdum still can't break through his formidable defenses.
The woman finally manages to put out Gry's enchanted flames.
[sblock=ooc]
Mythra misses and hits, Orsik & kal hit Big Club hard, Grys misses, Alexia hits, [MENTION=51271]Voda Vosa[/MENTION] - you can't move to F5, there's a tent there and a barrel stack behind you. Need some more detailed actions, this one was hard to decipher. I just left you where you were and knocked the man prone.
The crossbowmen (M) fire at staff 1 -
vs ref (1d20+7=10, 1d20+7=17) two misses, Crossbow 1 butt-ends Woman -
vs ac (1d20+9=22) hits for 4
*Start of round, axe take 5 fire damage. Big Club dies.
Monster: Bites Muzdum
vs ac; dmg (1d20+12=18, 1d10+8+1d6=13) miss
Axe: move to J9 (draws OA -
vs ac (1d20+9=21) hits for 4 more, which bloodies her). Poison Spew - Close Blast 3 -
vs fort (grys, dretch, orsik) (1d20+10=24, 1d20+10=15, 1d20+10=17) only hits Grys for
poison (3d8+5-5=18) + slowed TENT
Bow 1: move to C4 - attack Muzdum -
harrying shot on muzdum (1d20+13=32, 2d10+5=16) hits for 16 & he grants CA to Bow 2 TENT
Staff 1:
recharge (1d6=6) recharges. Spirit Creepers centered on I12. -
vs ref (Alexia, m2, mythra, dretch, orsick, grys, kal) (1d20+10=15, 1d20+10=20, 1d20+10=29, 1d20+10=12, 1d20+10=30, 1d20+10=21, 1d20+10=27) misses Alexia and the dretch. Hits M2, mythra, grys and kal. Crits Orsik. Forgot -2 to hit, but it still hits everyone
poison (2d10+3=21) and 23 to Orsik...wow nearly max damage too. + restrained (save ends).
Bow 2 -
vs ac (incl ca); dmg (1d20+13=20, 2d6+5=15) miss again
save (1d20+2=18) she finally saves....
[/sblock]
[sblock=Unlocked Stats]
Monster: 24 AC; 15/??/18 F/R/W
Axe: 19 AC; 21/??/17 F/R/W
Bow 1: 18 AC; 17/??/?? F/R/W
B: 16 AC; 14/??/?? F/R/W
Staff 1: ?? AC; ??/18/19 F/R/W
Big club: 22 AC; 19/17/?? F/R/W
Club: 17 AC; ??/??/?? F/R/W
[/sblock]
[sblock=Status]
Grys: -8/49, bloodied, DR 5 TENT, slowed TENT, restrained (save ends), dying, prone, 0/3 death saves
Alexia: 16/53, bloodied,
Orsik: 15/48, DR 5 TENT, bloodied
Muzdum: 16/62,(until end of encounter Muzdum grants CAto Monster), bloodied
kal'Tarron: -4/50, Until end of encounter, and enemy that begins its turn adjacent to me suffers a -2 penalty to AC until end of its next turn, Until end of encounter, gain +5 bonus to athletics checks, +2 Power bonus to speed and to damage rolls, bloodied, 1/3 death saves, restrained (save ends), dying, prone
Mythra: 2/46, bloodied, restrained (save ends)
Dretch: 7/23, bloodied, DR 5 TENT
Enemies:
Monster: -21hp, used paralyzing bite
Axe: -100 hp, marked (Grys), bloodied, used Poison Spew
Bow 1: -33 hp, bloodied
Bow 2: -39 hp, marked (Muzdum), prone
Staff 1: Used Spirit Creepers, -60 hp, bloodied, -2 penalty to attack rolls TE of my NT (Alexia)
Big club: -140hp(144 hp total), Oath'd, used Spinning Club, , bloodied, grants CA TENT -
[/sblock]