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Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

//Ok, I'm back and settled now, lets have that history check, then we'll go over the crime scene. Do you know what your next move will be?//
 

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//Research on The First Census of Daunton (History)
Result = 30

DC15 – The census contains the names and occupations of the head of each family that travelled to Daunton from Allaria after The Fall. There are ten families that are noted as ‘Founders of the new city’; any party member that is from Daunton will note that there are now only nine ‘founding families’. But not all of the names are the same on the census as they are now, having changed over time; for example the head of the Glasston family is recorded in the census as Lord Heronus of the Glass Tower.

DC18 – The family that is no longer known as a founding family were the Fitz-Alstars, it seems as though the Lord of that family died soon after settling in the transitive isles, and the lord's widow and son married into the Flantons; a family of prosperous farmers.

[sblock=(arcana DC18)]There are hidden arcane marks that resemble a bird in flight next to 3 of the names on the census, one of which is Heronus of the Glass Tower.[/sblock]//


As Andrec and Skalisss rummage through dusty tomes and old records, Growl, Mikara and Brother Shane take their time to scrutinise the cordoned off area where the Maesters had been found.

The three adventurers discover that a lot of the ruined books that lay scattered around the area are from shelves around five or six feet high. This when added to Sharlia's testimony that the Maesters were crawling and unable to walk suggests that either some sort of altercation occurred or the tomes had been removed and piled on the desk before the Maesters were afflicted, or possibly both. Unfortunately there appear to be no useful tracks or markings left on the slightly faded carpet.
 


[sblock=ooc] I'm not sure about the rest of you, but I'm not really sure where to go with the information given. Do we search out this Flanton's family? Do we investigate all of the founding families? What should we do with the information we gained about the runes and the evil entity that should not be named out loud? [/sblock]
 

[sblock=OOC] I know it seems like you have a lot of unrelated information at the moment, if it doesn't make sense yet, just keep following your plan to investigate the victims, if you're doing them in order Professor Scrupsworth would be next. You've gone about things in a different order than I expected which shows my adventure planning skills need some fine tuning, sorry guys.

It's worth mentioning that it is now late evening game time.[/sblock]
 

[sblock=OOC]Our leads so far include the runes and the victims, but there's one more clue we just have to figure out how to get info on: Ceryx. How is he connected, and who is the shadowy figure?[/sblock]
 


OOC: Skalisss has a minimal Arcana. With only a +2 I better hold off on the aid another, there is a 45% chance of conferring a -1 penalty under the new rules as opposed to only a 55% chance of granting a +2 bonus.

"Can anyone make anything out of thisss Censusss?" he asks the others.
 

[sblock=Fragsie]I'm a little vague on the use of knowledge skills in a library. After all, they are supposed to represent our personal knowledge, right? So why the library, and if the library, why knowledge checks. I guess what I'm trying to say is: Can't we just ask the librarian to explain it to us?[/sblock]
 

Into the Woods

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