mohalloran
First Post
[sblock=Fragsie and Skaliss]Rabble 3 should, I hope, be dead from my attack before Skaliss's actions. Am I wrong? Did the 20 vs. AC miss?[/sblock]

Stone Breaker (recharge 4 5 6) One square of ruins within 2 becomes the origin of a burst 1 or blast 3; +6 vs. Reflex; 1d6 + 1 damage and the target is dazed until the end of Tomas’ next turn.
Dagger: 5/10; +6 vs. AC; 1d4+3 damage.
Dazing Strike: (enc) +4 vs. AC; 1d8+1 damage, the target is dazed until the end of bandits next turn and bandit may shift 1 square.
Club: +6 vs. AC; 4 damage.
Halberd: Reach 2; +10 vs. AC; 1d10+3 damage and the target is marked until the end of the guards next turn.
Powerful Strike: (recharge 5,6) Reach 2; +10 vs. AC; 1d10+7 damage and the target is knocked prone.[sblock=OOC/Treasure] I'm a bit confused about the damage Mikara has/has not taken. In your first update after I killed Thomas, you said that she took 4 damage in the Actions sblock, but in the subsequent Status blocks you have put up she is listed as 20/20 HP. Did Mikara get the 7 temp HP from Skalisss's effect? If so, was this taken into account when she was damaged?
[/sblock]
(emphasis, mine) You may want to rethink about using your action point to attack Rabble 2 with Sacred Flame. You'll basically be making us healer-less for 1 round. It's good to know that I can fight a bit loose thoughDnDi Compendium said:Benefit: When you use a divine power that allows a target to spend a healing surge, the target regains additional hit points equal to 1d6 + your Charisma modifier. The additional hit points increase to 2d6 + your Charisma modifier at 11th level, and to 3d6 + your Charisma modifier at 21st level.
Also, whenever you deal damage to a bloodied enemy, you are stunned until the end of your next turn.