Cliff and Jarel search the place throughout. There is little of interest among boxes and chairs, also the litters of the recently defeated warriors. There's also a desk. Upon inspecting it, the group finds several notes containing information on the clay company of mister Simpletown. Reading through it takes some time, but there's valuable information:
All moves and delivery rout are depicted here, as well as the person responsible for the deliveries. In the drawers, Cliff finds a necklace, with a strange eye sculpted in the metal, probably silver. There's also an address in a lose sheet of paper, under the jewel.
You have 24 hours before execution. New stuff underlined.
[sblock=Places to go you actually know of]
-Address on the paper[3 hours walking, 3 hours returning]
-Tavern[3 hour walking,3 hour returning]
-Mr Tine House[3 hours walking, 3 hours returning]
-The Clay pits [4 hours walking, 4 hours returning]
-Mr. Simpletown establishment[3 hour walking, 3 hour returning]
-Addressless door[Current Location]
-City watch[1 hours walking, 1 hours returning]
-Crime scene [2 hours walking, 2 hours returning]
-City watch[1 hours walking, 1 hours returning]
[/sblock]
[sblock=Important NPCs]
Mr. Simpletown
Mrs Tine
Mr Tine
Mr Raspyhand
Simpletown's foreman
Watch's Captain
Dwarf
[/sblock]
[sblock=Current Evidence]
-A bag with 100gp used to bribe Mr Raspyhand.
-A box with a broke flask.
-Shatered pieces of glass with orange liquied
-Schematics of somewhere
-A code: 5409385
-An address
-A necklace with an eye sculpted on it.
[/sblock]
[sblock=Current clues]
-You found a code on a public place schematic, perhaps its a password of sorts.
-Gimo smells lie rotten water
-The dwarf at the strange door had weird eyes.
-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)
-Gimo appeared to know nothing of what happened
-Several witnesses recognized him
-Mr Simpletown and Mrs Tine are certain Gimo is innocent
-Gimo's memory gape happened in the backstore of Mr Raspyhand
-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.
-The house was full of warriors with intentions of silencing anyone who intruded.
[/sblock]