Voda Vosa
First Post
"Money is enough motive for anyone to become a cutthroat. This man's social and economical position is pathetic to say at best, I'm sure a few coins in his pockets would make the whole difference to him." replies the attorney to Bell's interjection, making it look bad at the eyes of the judge.
Morvannon's point, reinforced by Jarel seem to sink into the judges, who nod approvingly.
The tiefling judge stands up, and gestures towards the heroes. "Very well, if you say a step by step presentation of the investigation would reveal the truth, please present it. We had the evidence you brought to the court just this morning, and we are not familiar with it."
[sblock= The judgement of Gimo Tine]
Eladryn attorney: Bluff To duplicate Fail: 17 He makes a failed check counted double.
Heroes: Dimplomacy 27 ---> +1 success, +2 Fails (3 success for the defence, 3 Fail for the defence)
Secondary: History 21 ---> Gives a one time ability to counter a success removal from the fiscal through an intricate law trick.
[/sblock]
[sblock= Notes![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
There are clues and evidences that have not been throughout investigated, as the necklace, and the hand prints. These could, or not be useful, in case you didn't notice them.
[/sblock]
[sblock= Possible witnesses]
Mr. Simpletown Possible witness
Mrs Tine Possible witness
Mr Tine Possible witness
Mr Raspyhand Possible witness
Simpletown's foreman Possible witness
Watch's Captain Possible witness
Dwarf Possible witness
Mercenary leader Dead
Another Mercenary leader Lost in the explosion
Slime humanoid Dead
Mercenary fighter Possible witness
[/sblock]
[sblock=Current Evidence]
-Slime horrors
-Flasks with the explosive reagents
-Murder weapon
-Physical enhancers
-A bag with 100gp used to bribe Mr Raspyhand.
-A box with a broke flask.
-Shatered pieces of glass with orange liquied
-Schematics of somewhere
-A code: 5409385
-An address (Of the sewers)
-A necklace with an eye sculpted on it.
[/sblock]
[sblock=Current clues]
-An Aboleth is surely behind the murder!
-Mercenaries are in some sort of trance, possible by the Aboleth.
-The mercenary leader wanted you dead for your intrusion
-You found the murder weapon, and a laboratory that was used to prepare the explosive liquid found in the crime scene
-You found physical enhancers in the secret lab
-You found a code on a public place schematic, perhaps its a password of sorts.
-Gimo smells lie rotten water
-The dwarf at the strange door had weird eyes.
-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)
-Gimo appeared to know nothing of what happened
-Several witnesses recognized him
-Mr Simpletown and Mrs Tine are certain Gimo is innocent
-Gimo's memory gape happened in the backstore of Mr Raspyhand
-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.
-The house was full of warriors with intentions of silencing anyone who intruded.
-There are hand prints of mud on the walls of the Sewers
[/sblock]
[sblock=Places to go you actually know of]
- Final battle location
-Water trap room
-Secret chamber on the sewers-
-Sewers
-Tavern
-Mr Tine House
-The Clay pits
-Mr. Simpletown establishment
-Addressless door
-City watch
-Crime scene
-City Judge[Current Location]
[/sblock]
Morvannon's point, reinforced by Jarel seem to sink into the judges, who nod approvingly.
The tiefling judge stands up, and gestures towards the heroes. "Very well, if you say a step by step presentation of the investigation would reveal the truth, please present it. We had the evidence you brought to the court just this morning, and we are not familiar with it."
[sblock= The judgement of Gimo Tine]
Eladryn attorney: Bluff To duplicate Fail: 17 He makes a failed check counted double.
Heroes: Dimplomacy 27 ---> +1 success, +2 Fails (3 success for the defence, 3 Fail for the defence)
Secondary: History 21 ---> Gives a one time ability to counter a success removal from the fiscal through an intricate law trick.
[/sblock]
[sblock= Notes
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
There are clues and evidences that have not been throughout investigated, as the necklace, and the hand prints. These could, or not be useful, in case you didn't notice them.
[/sblock]
[sblock= Possible witnesses]
Mr. Simpletown Possible witness
Mrs Tine Possible witness
Mr Tine Possible witness
Mr Raspyhand Possible witness
Simpletown's foreman Possible witness
Watch's Captain Possible witness
Dwarf Possible witness
Mercenary leader Dead
Another Mercenary leader Lost in the explosion
Slime humanoid Dead
Mercenary fighter Possible witness
[/sblock]
[sblock=Current Evidence]
-Slime horrors
-Flasks with the explosive reagents
-Murder weapon
-Physical enhancers
-A bag with 100gp used to bribe Mr Raspyhand.
-A box with a broke flask.
-Shatered pieces of glass with orange liquied
-Schematics of somewhere
-A code: 5409385
-An address (Of the sewers)
-A necklace with an eye sculpted on it.
[/sblock]
[sblock=Current clues]
-An Aboleth is surely behind the murder!
-Mercenaries are in some sort of trance, possible by the Aboleth.
-The mercenary leader wanted you dead for your intrusion
-You found the murder weapon, and a laboratory that was used to prepare the explosive liquid found in the crime scene
-You found physical enhancers in the secret lab
-You found a code on a public place schematic, perhaps its a password of sorts.
-Gimo smells lie rotten water
-The dwarf at the strange door had weird eyes.
-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)
-Gimo appeared to know nothing of what happened
-Several witnesses recognized him
-Mr Simpletown and Mrs Tine are certain Gimo is innocent
-Gimo's memory gape happened in the backstore of Mr Raspyhand
-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.
-The house was full of warriors with intentions of silencing anyone who intruded.
-There are hand prints of mud on the walls of the Sewers
[/sblock]
[sblock=Places to go you actually know of]
- Final battle location
-Water trap room
-Secret chamber on the sewers-
-Sewers
-Tavern
-Mr Tine House
-The Clay pits
-Mr. Simpletown establishment
-Addressless door
-City watch
-Crime scene
-City Judge[Current Location]
[/sblock]