stonegod
Spawn of Khyber/LEB Judge
In the Bloody Wake
The tavern keeps its business going late into the evening. There is no shortage of custom, and a few heated words are exchanged, but no fights break out amongst the patrons. The ogre bodyguard the owner employs likely has something to do with that.
Vok and Crush mingle, trying to get a feel for the players. Not all are competitors, but there are enough. Crush finds one of the warforged teams, Team First to the Wall. All are former military—Brelish, Cyan, even one escaped from Thrane—now displaced in Sharn. Most have hard-working jobs in the Cogs due to the constructs' difficulty in securing regular employment, though the captain, an adamantine-plated hulk in a beaten up brown leather coat named Weapon, was formerly a semi-regular at the Tavern's Shard.
Vok leaves Crush to his fellows to find others. He hears of a few of the others teams. Blood of the Six Kings is the hobgoblin team. They sit at a table by themselves and hold themselves aloof from the masses around them; they seem very well trained. The female amongst them eyes Vok appreciatively. He also sees Tadrick from the Shard (The Salt Town Five), a group of shifters (Team Bloody Hands) accosting some half-drunk commoners (Team Six Bridges). Most annoying are some smashed frops loudly declaring their superiority (Tallain’s Rangers).
Bellegon does not find any of his kin, not unusual, or the benighted folk. There are a few of the more rough folk—bugbears, minotaurs, and such—who are preparing for the race. None of them seem particularly challenging in his eye.
As the evening passes the darkest hour, the Wake's tavern makes it last call.
[Feel free to interact with patrons. I'll move on when folks are ready.]
The tavern keeps its business going late into the evening. There is no shortage of custom, and a few heated words are exchanged, but no fights break out amongst the patrons. The ogre bodyguard the owner employs likely has something to do with that.
Vok and Crush mingle, trying to get a feel for the players. Not all are competitors, but there are enough. Crush finds one of the warforged teams, Team First to the Wall. All are former military—Brelish, Cyan, even one escaped from Thrane—now displaced in Sharn. Most have hard-working jobs in the Cogs due to the constructs' difficulty in securing regular employment, though the captain, an adamantine-plated hulk in a beaten up brown leather coat named Weapon, was formerly a semi-regular at the Tavern's Shard.
Vok leaves Crush to his fellows to find others. He hears of a few of the others teams. Blood of the Six Kings is the hobgoblin team. They sit at a table by themselves and hold themselves aloof from the masses around them; they seem very well trained. The female amongst them eyes Vok appreciatively. He also sees Tadrick from the Shard (The Salt Town Five), a group of shifters (Team Bloody Hands) accosting some half-drunk commoners (Team Six Bridges). Most annoying are some smashed frops loudly declaring their superiority (Tallain’s Rangers).
Bellegon does not find any of his kin, not unusual, or the benighted folk. There are a few of the more rough folk—bugbears, minotaurs, and such—who are preparing for the race. None of them seem particularly challenging in his eye.
As the evening passes the darkest hour, the Wake's tavern makes it last call.
[Feel free to interact with patrons. I'll move on when folks are ready.]