stonegod
Spawn of Khyber/LEB Judge
As Crush grumbles, a skycoach pulls up next to the gap between the local tower and its neighbors. A stocky human is at the helm and doesn't blink an eye at the group, though he does have to make some special accommodations for Spring. Once everyone is settled, though not all happily, the coach lurches forward and down.
Other flying conveyances flit about the city as the coach takes flight. The towers of Clifftop with its entrepreneurial bustle give way to the myriad religious activities of Hope's Peak. Even at a distance at the coach descends, the radiance of Citadel of the Sun shines over its neighbors. Vok smiles at the tower dedicated to his patron.
After being in the shadow of two towers for a moment, the path opens up to provide a first glimpse of Harrith's Folly. It is, at a word, chaotic. No two towers at this level are alike, with slender, twisting spirals near squat, lumbering monoliths. The coach has to take special care to avoid the tangle of ropes, wood, and other material making a latticework of additional paths through the district. Ryk and Rikka also note much more flying mounts here racing between the towers at breakneck speeds, as if at some sort of sport.
Most towers in Sharn branch and merge, but have central areas that eventually rise high above. But one in all of Sharn is different, and the group gets a view as the Hollow Tower. A massive dome at the center of a huge tower glistens in the wan light here. It's quite a sight.
Soon enough the ride ends, as the coach pulls up to a balcony near a busy street. A sign over a street vender indicates that this is 5th Tower.
Other flying conveyances flit about the city as the coach takes flight. The towers of Clifftop with its entrepreneurial bustle give way to the myriad religious activities of Hope's Peak. Even at a distance at the coach descends, the radiance of Citadel of the Sun shines over its neighbors. Vok smiles at the tower dedicated to his patron.
After being in the shadow of two towers for a moment, the path opens up to provide a first glimpse of Harrith's Folly. It is, at a word, chaotic. No two towers at this level are alike, with slender, twisting spirals near squat, lumbering monoliths. The coach has to take special care to avoid the tangle of ropes, wood, and other material making a latticework of additional paths through the district. Ryk and Rikka also note much more flying mounts here racing between the towers at breakneck speeds, as if at some sort of sport.
Most towers in Sharn branch and merge, but have central areas that eventually rise high above. But one in all of Sharn is different, and the group gets a view as the Hollow Tower. A massive dome at the center of a huge tower glistens in the wan light here. It's quite a sight.
Soon enough the ride ends, as the coach pulls up to a balcony near a busy street. A sign over a street vender indicates that this is 5th Tower.