[Adventure] The Second Day of Mourning (Judge: renau1g)

Status
Not open for further replies.
OOC: Whether or not Gurdan makes his save or not, he still has a move action left which he can use to stand up. So no roll needed. :)
 

log in or register to remove this ad

Lo-Kag, surrounded by foes works to cut off the advantage postition of his enemies by thrusting his sword to the weaker of the two foes that currently flank him.

[sblock=actions]

unfortunately, almost all of my attack powers requires that an ally be close in order to use them effectively. With that in mind, I'll choose to save them for later.

movement: none
minor: none
Attack: Basic attack against foe at e19: 1d20+11=12 wooh
[/sblock]

He almost drops his sword as some remaining batter seeps into the hilt, making his grip on the sword slick. Lo-Kag screams in angish. "Come on Lo-Kag...you've faught better in worse battles!"

With that, he regains his grip and tries again, this time with a sweeping swing towards his enemies head.

[sblock=AP]
Attack: Basic attack against foe at e19: 1d20+11=28 for 1d8+6= 9
[/sblock]

Lo-Kag screams "How does it feel to have a foot of steel in your gut thug!"

[sblock=Lo-Kag's Stats]
Lo-Kag: Dragonborn (Resourceful Warlord): Level 4

Adverse Conditions: None

Initiative: +4
Passive Insight: 11
Passive Perception: 11
Senses Normal: Vision
HP 45, Bloodied 22 (37)
Surge Value 12
Surges Per-Day 8
AC =20 Fortitude 19 Reflex 18 Will 18
Speed 5 or 6 (Armor power)
action Points: USED
second wind: not Used
basic attack: Sacrificial Longsword +2:
To Hit: +10 (+1 if bloodied): Damage 1d8+6: Crit: +2d6
Powers
at-will powers:
*Opening Shove
*Commander's Strike
*Versatile Armor Power
encounter powers:
*Hammer and Anvil
*Adaptive Stratagem
*Dragon Breath: Acid [used]
*Inspiring Word
*Bloody Ending
Daily powers:
*Calculated Assault
*Sacrifiicial Weapon Power
[/sblock]
 

[sblock=OOC bad feeling]
Also, DMDanW has expressed his interest in getting bloodied, so I am going to leave his marks as they are.

Hmmm I all of a sudden have a bad feeling that Kalidrev is going to try his best to fulfill my wishes......Ah the life of a defender...
[/sblock]
 

[sblock=A Hankering for Punishment]
Gurdan also loves to take some hurt, because he has some serious mojo built into his 2nd wind.


  • Between class features and magic item bonuses, he gets +8 (yes, eight) to AC and +4 to all other defenses from 2nd wind
  • He gets +4 damage from 2nd wind
Therefore if Gurdan is not even bloodied yet and hasn't used his 2nd wind, it is probably better not to heal him so none of his 2nd wind healing is wasted
[/sblock]
 

[sblock=OOC nerdytenor]
Wow those are some impressive numbers. Is the +4 damage for the rest of the encounter or just 1 round?
With Grryths Longtooth shifting he gains +2 damage for the rest of the encounter, Regeneration 2 while bloodied and because of the Sturdy Shifter feat gains 5 temp hit points when he uses this power. So when attacking with Dual strike he can deal an extra 4 damage per turn. My thought was not to even use his sweeping blow power till he had the extra damage, but I couldn't pass up the situation.
[/sblock]
 

Gurdan also feels bizarrely replenished as he attacks the warforged. Looking up, he notices Alexia smiling oddly at him.

Alexia then attempts to drive home a powerful blow of her own, but the sudden collapse of the table upsets her aim and she swings where her foe was a moment before. Cursing slightly, she rapidly strikes again in an attempt to pry even more armor from her foe. Then she moves away from her attacker.

"We can do this! Just keep them away from the-!" she suddenly cuts herself off, not wanting to reveal the location of the gem. However, her eyes nervously and visibly flicker over to the stove (ooc: not the fireplace, because she's lying).


[sblock=Round 2 Actions]Standard: Inspiring Refrain against Thief 5. Hits AC 15 for 10 damage (I screwed up the attack bonus in the link, but I rolled a 3 so it doesn't really matter). That's going to miss even with the -2 AC, but if for some reason it hits, every ally within 5 squares of me gets a +1 power bonus to hit until the end of my next turn.
Action Point: Guiding Strike against Thief 5. Hits AC 19 for 9 damage. That's including flanking, but not the -2 AC from last turns Guiding Strike. Again, I choose to debuff AC until the end of my next turn.
Move: Shift to D7.
Minor: Bluff check to try to sneakily make the thieves think the gem is near the stove (again, not the fireplace). Got a 29.

Free: Use Virtue of Valor to give Gurdan 4 temp hp for bloodying Thief 5.[/sblock]

[sblock=mini-stats]Alexia Madgearu - Human Bard 4
Initiative: +2 | Passive perception: 19 | Passive Insight: 19
AC: 20 | For: 16
| Ref: 16 | Will: 18
HP: 43/43 | Bloodied: 21 | Surge value: 10 | Surges: 10/10
Speed: 5 | Languages: Common, Dwarven
AP: 1 | Second Wind: not used
Basic Attack/Opportunity attack: +10 vs AC, 1d8+5, +d8 on crit
Powers: Cutting Words, Guiding Strike, Warsong Strike
Blood Drain
Majestic Word (2)
Words of Friendship
Inspiring Refrain
Dissonant Strain
Stirring Shout
Concerted Effort
Harsh Songblade
Skald's Chainmail
[/sblock]
 

[sblock=TBH]
Nice with the bluff. I should do that as well with intimidate. I will next turn.

Also, can't I see you from where I am so that you can get the bonuses from my class power: resourceful presence?

You an alley spends an action point to perform an attack, if a hit: +7 additional damage to the attack; miss: +7 temp hp added to the attacker.

Oh, you probably killed the thief at f5 without the bonuses anyway.
[/sblock]
 

[sblock=OCC Dimsdale]
Well IMO Lo-Kag would be able to see Alexia just fine.
I threw the map into Maptools and added Topography and let the vision tool do the work for me and it appears to me that you would easily see her.
Again, thats just my opinion. Obviously its up to the DM or the Judge to make that call.

Also it's nice to know that you have that ability. I think that if I am going to spend an AP, I will do it with an attack where I can lay that damage into multiple foes.
[/sblock]
 

[sblock=OCC Dimsdale]
Also it's nice to know that you have that ability. I think that if I am going to spend an AP, I will do it with an attack where I can lay that damage into multiple foes.
[/sblock]

[sblock=ooc]
Yesss! May your weapon create havoc to all of your foes!
[/sblock]
 

[sblock=OOC DMDanW]
Gurdan's bonus damage is until the end of next turn. Since he's a dwarf, that means he can drop 2nd wind as a minor and get two rounds worth of the bonus damage.
[/sblock]
 

Status
Not open for further replies.
Remove ads

Top