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[Adventure] The Second Day of Mourning (Judge: renau1g)

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Garrick looks at the elemental engine's magical signatures. Some of the magical runes, which should be glowing in your site, have been ruined from the blast. The fire itself is mundane enough, though it will take some time to repair the magical runes that keep the rail engine running at full steam.

[sblock=Skill Challenges]
Skill Challenge 1: Successes: 1 Fails: 0

Skill Challenge 2: Successes: 0 Fails: 1 (since no-one attempted to deal with the fire in round 2)
[/sblock]

---- ROUND 3 ----

Tracker crouches down on all fours. The gaping metal tears and holes, caused by our heroes, slowly begin to knit themselves, and Tracker wears a fierce grin on his feline face. A slow chuckle can be heard emanating from the warforged as he regains some of his strength. He slowly spins around, and bats at Lo-Kag and Grryth with his claws to keep their attention on him and not the bandits that are slowly sneaking up on Grryth.

The bandits make their way through the jungle of vines and surround Grryth. Tracker roars and the bandits swing their maces at the shifter, connecting solidly and beating the shifter unconscious with a few extremely precise attacks.

[sblock=Actions]
Tracker:
- Free action: Mark Lo-Kag and Grryth
- Minor Action: Warforged Resolve; Tracker heals 6 damage and gains 6 Temp HP.
- Standard Action: Second Wind; Tracker heals 39 damage and gains +2 to all defenses until the beginning of his next turn.

Current damage taken: 45

Bandit 1:
- Standard Action: Readies an action to use his Mace attack when Bandit 4 flanks Grryth.

Current damage taken: 2

Bandit 2:
- Move: moves to Q-9, flanking Grryth with Tracker.
- Standard: Mace attack hits Grryth for 10 damage and Bandit 2 shifts 1 square to R-9.

Current damage taken: 46

Bandit 3:
- Move: Stand up from Prone
- Standard (changed to move): Run towards the rest of his allies.

Current damage taken: 47

Bandit 4:
- Move: move to P-10, flanking Grryth with Bandit 1
- Standard Action: Dazing Strike, hits Grryth for 16 damage and Grryth is DAZED until the end of Bandit 4's next turn.
- Bandit 1's readied Mace attack activates and hits Grryth for 10 damage.

Current damage taken: 2

Grryth:
Currnet damage taken: Exactly 52/52

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[sblock=Alrighty then..]
Grryths job of drawing the enemy attacks worked. Maybe a little too well, but that's the life of a defender....
Oh, could someone possibly heal him please?
And right now might be a good time for Gurdan to abandon the skill challange and help out his fellow front-liner a little. Just a thought anyway....
Oh, and a second wind that heals 39 hit pionts? Holy S&!T..
[/sblock]
 


[sblock=Virtue of Valor]
Well 4 temp HP would keep Grryth standing, and it is a free action. I know the Bard I play in L4W uses it the moment that an ally bloodies an enemy. It is easier for me in that game cause we use the 'Mal M' combat system and have all the bad guy defenses and hit points, so I know the moment a bad guy is bloodied and can throw in the virtue of valor right then and there.
If Grryth does not get the temp HP, well he falls prone and drops both his axes, which means that next turn is spent picking up his weapons and standing up.
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[sblock=Virtue of Valor] Since I do NOT post hp, defenses, etc. I will always allow you to throw in your special interrupt/reactions before I post my next set of badguy moves. In this case, Grryth DID bloody Tracker, and therefore, I'll allow it :) That will leave Grryth with 4 HP, not prone, not dying, with both weapons in hand, surrounded by 4 badguys. I have updated my map accordingly. [/sblock]
 

Grryth accepts the blows of the bandits and of Tracker knowing that while he draws the attention of their foes, his allies will capitalize on the opportunity. As the pain builds the inner beast in him erupts and he feels his skin toughen and his muscles bulge. With a twist of his hips and a push with his right foot he spins himself around in a full circle, axes flashing out as he does so. He then takes a quick step towards his allies.

[sblock=Mechanics]
Minor Action = Longtooth Shifting (gain regen 2 while bloodied, gain +2 daamge, gain 5 temp hit points
Standard Action = Sweeping Blow;
First Attack vs bandit 1
Second Attack vs Tracker
Third Attack vs bandit 4
1d20 12=24, 1d6 9=13, 1d20 14=19, 1d6 12 1d6=18, 1d20 12=18, 1d6 9=12
Move Action = Shift to O10
[/sblock]
[sblock=OOC]
Some healing would still be nice :-)
[/sblock]
 
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[sblock=Skill Challenge and healing]Ok, I think we need at least one person working on each challenge per turn. Don't forget that until we succeed on the second one, we'll take 2 fire damage at the start of our turns. Are the runes that Garrick found fire-suppression runes?

Since Lo-Kag's healing is better than mine (surge+3+d6 vs surge+4), he should probably heal Grryth this turn. If he does so, I'll heal Masumi, and then I'll be out of healing. So, you know, stop getting hurt guys.[/sblock]
 

[sblock=Runes] Good guess THB! The runes are there to suppress the heat that is generated when the air elemental sends its electricity through the engine. Think of them like a normal cars fan system and lubricant (ie. oil/grease) all in one! With the runes blasted to bits and not operational, the heat continues to build in the engine and has caught the engine on fire. The fire itself is mundane, so you do not have to resort to magic only means of putting out the fire.

Oh and... in reply to "So, you know, stop getting hurt guys"... I leave you with this:

:devil::devil::devil:

P.S. For all the crap I'm handing you guys, you're doing GREAT! I was not expecting Grryth to lay the proverbial smack down on Tracker like he did. So that just shows that I can buff up my baddies in the next encounters ^_^ Thanks for showing my weakness, Grryth!

P.S.S. I'm absolutely loving this game, you guys are making it such a challenge for me! Keep up the good RP and posts!

[/sblock]
 

Lo-Kag yells to Grryth, "You're a walking path of destruction Grryth. Scrape off those flesh wounds and live to fight another day. It doesn't get any better than this!"

[sblock=actions]

take 5 points damage from poison

minor: inspiring word on Grryth: Grryth spends a healing surge+3 and an additional 1d6 = 6! Not quite 35 or whatever the tracker got, but it will help

attack: commanders strike on tracker: 1d20+11+2 (flank)-2(cover) = 12
whooooo a natural 1...fummmmble!

save vs poison: 11
[/sblock]


Lo-Kag tries to scream at Grryth to attack again but there is too much noise.

Frustrated Lo-Kag sceams to the others behind him "We need help here!"

[sblock=stats]
Lo-Kag: Dragonborn (Resourceful Warlord): Level 4
Adverse Conditions: POISONED,
Initiative: +4
Passive Insight: 11
Passive Perception: 11
Senses Normal: Vision
HP 45 24
Bloodied 22 Surge Value 12
Surges Per-Day 8 3
AC =19 Fortitude 19 Reflex 18 Will 18
Speed 5 or 6
action Points: USED
second wind:
basic attack: Sacrificial Longsword +2:
To Hit: +11 (+12 if bloodied): Damage 1d8+6: Crit: +2d6
Powers
at-will powers:
*Opening Shove
*Commander's Strike
*Versatile Armor Power AC 19 Speed 6
encounter powers:
*Hammer and Anvil USED
*Adaptive Stratagem
*Dragon Breath: Acid USED
*Inspiring Word: 2 (1 USED)
*Bloody Ending
Daily powers:
*Calculated Assault USED
*Sacrifiicial Weapon Power USED

treasure: none yet (lvl 4 gold or n+2)
[/sblock]
 
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[sblock=I'm pissed]... God DAMNED! I had a huge post and the ... forums ate it asking me to log on again. :/

I'm not going to post it again (too damed angry to do it, we'll just have to miss the invocation to Khirad for power & all that), so here's the math (it's long enough). [/sblock]
[sblock=Round 3 Action]
Previous round save: 17
Move to N-10
Decree of Khirad on Bandit 1 (20 vs Will), Tracker (9 vs Will) & Bandit 2 (11 vs Will).
Bandit 1 does a basic attack on tracker. If he misses he takes 13 damage.
I'm assuming the power missed on tracker & bandit 2, so they take the same 13 damage.
Use an Action Point.
Eldritch Strike on Tracker, use daily weapon power (add 2 sqaures to slide). 27 vs AC, 18 damage and slide to (hopefully death at) P-4. [/sblock]
[sblock=Combat Sheet] Garrick d'Orien
HP 24/40, Surge Value 10, Surges 7/7
AC 20; Fortitude 15, Reflex 19, Will 19
AP 0
Used this encounter: Action Point, Decree of Khirad (Daily).

Level 4: Cloak of Walking Wounded +1 (lvl 4 item); Treasured 1st (-2 to lvl 5 loot roll)
Level 5: Un-treasured (Loot slots left: Level 5 Gold) [/sblock]
 
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