• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Adventure] The Second Day of Mourning (Judge: renau1g)

Status
Not open for further replies.

log in or register to remove this ad

[sblock=4th round?] Yeah, I think you're just waiting on me. Sorry, been uber busy at work and with holiday stuff for kids/wife and wedding anniversary too. I'll go back to the begining of 3rd round and make sure I've got everyone, then post the top of 4th round today. Sorry for the delay all! [/sblock]
 

Update: End of Round 3; Begining of round 4.

As Gurdan picks his way through the vine filled cabin towards the prone form of the metal cat, one of Tracker's minions manages a weak hit on the warden before getting nailed with a powerful attack. The altered thug slinks among the vines, trapping Gurdan between himself and Tracker. The wood of the elemental carts and the stone of the cabin floor warps, turning a muddy color and creating unsteady footing.

[sblock=Gurdan's Attack...] Nails Tracker and Bandit 1 for 17 damage [/sblock]

[sblock=Bandits OA] hits for a pathetic 4 damage, lol [/sblock]

---- ROUND 4 ----

The metallic cat digs its claws into the pliable wood of the elemental cart and hoists himself up after being pummeled by the dwarf, both claws flashing and tearing deep wounds into the face and chest of the dwarf. The bandit behind the dwarf sees an opportunity and strikes, giving the hearty dwarf a strong pat on the back with his mace.

Drawing another dagger, another bandit tries to locate Alexia. Seeing that she was too far away to attack, he instead crouches in the web of vines, effectively hiding himself from anyone else. Suddenly, the bandit pops up and flings a dagger at Grryth, managing to find its way between some armor plates.

On the east side of the cabin, you can see the bandit who had fallen earlier climb its way onto one of the elemental carts, winded and trying to catch its breath.

The bandit locked in combat with Grryth swings its mace at the shifter, but manages to completely miss the agile fighter.

[sblock=Actions]
Tracker:
- Move: Stand up from prone.
- Standard: Uses Wildblood Frenzy against Gurdan and hits with both attacks for a total of 24 damage.

Bandit 1:
- Standard: Uses Mace Attack vs Gurdan and hits for 8 damage, leaving him with 10 HP

Bandit 2:
- Minor: draw a dagger.
- Move: Move to Q-10, and rolls a 31 stealth check.
- Standard: Attacks with a thrown dagger which hits Grryth for 7 damage.

Bandit 3:
- Move: Runs 8 squares north...
- Standard to Move: Runs another 8 squares north, making an 11 Athletics check to climb onto the elemental cart at Q-13 (huff, huff!)

Bandit 4:
- Standard: Attacks Grryth with his mace, but misses.


Statuses:

Tracker: Taken 97 damage; Bloodied; Marked by Gurdan; Cursed by Garrick
Bandit 1: Taken 47 damage; Bloodied; Marked by Gurdan
Bandit 2: Taken 48 damage; Bloodied
Bandit 3: Taken 49 damage; Bloodied
Bandit 4: Taken 29 damage; Bloodied

Masumi: 19 HP; Bloodied
Lo-Kag: 24 HP; 4 Temp HP
Alexia: 36 HP
Grryth: 24 HP; Bloodied; Regen 2
Garrick: 24 HP
Gurdan: 10 HP; Bloodied

[/sblock]
 


OOC: Sorry! I completely spaced on that! Work's been making me jump through hoops this morning. You can see the map below!
 

Attachments

  • Rail Fight (Round 4).png
    Rail Fight (Round 4).png
    2.1 MB · Views: 104

[sblock=ooc]nerdytenor, are you going to be alright with whatever tricks you have when you're bloodied, or do you want a Majestic Word (surge+4) too?[/sblock]
 

[sblock=THB]
Gurdan should be fine. He'll drop 2nd wind, which grants 13 hp and a huge defensive bonus. Plus he's got some more defensive tricks up his sleeve.
[/sblock]
 

Ignoring the flames, Grryth takes a quick step to the side and lashes out both of his axes at the nearest bandits.


[sblock=Mechanics]
Free Action = Regeneration 2, bringing Grryth to 26 Hit Points (still bloodied), but then takes 2 damage due to the fire, so back at 24.....
Move Action = Shift to O9
Standard Action = Dual Strike vs Bandit 1 & Bandit 4; vs bandit 1 & vs bandit 4; (1d20+10=25, 1d6+5=8, 1d20+10=17, 1d6+5=9)
Mark both.
Minor = none
[/sblock]
[sblock=Stat Block]

Grryth- Male Shifter Fighter 4
Current Conditions: none
Senses: Low-light vision
Passive Perception: 19, Passive Insight: 14
AC:21, Fort:19, Reflex:17, Will:15
Speed:6
Temp Hit Points: 0
Hit Points [52]: 24
Bloodied: 26
Surge Value: 13
Surges [11], Left: 9
Action Points: [2] - used 1 this fight.
Second Wind: available
Powers
Combat Challenge (mark target that you melee attacked)
Combat Superiority (+2 to opportunity attacks)
Crushing Surge (if hits, gain 2 temp hit points)
Dual Strike
Pass Forward
Funneling Flurry - used
Longtooth Shifting (sturdy shifter: gain 5 temp hp when use this power)
Hunters Quarry - used
Sweeping Blow - used
Tempest Dance - used
Cloak of Distortion: Ranged attacks over 5 squares (-5 attack)
Life Drinker Handaxe: Reduce an enemy to 0 hp and gain 5 temp hp.
[/sblock]
 
Last edited:



Status
Not open for further replies.

Into the Woods

Remove ads

Top