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[Adventure] The Second Day of Mourning (Judge: renau1g)

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[sblock=DM Question]
So I kind of lost track of Grryths hit points. Just wondering if the 7 points he took from the thrown dagger took in account the 5 temp hit points he had from hsi sturdy shifter ability? I know I should keep better track myself, but been busy with RL and lost track.
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[sblock=DM Knows All & Answers All!] Gurdan: Bandit 1's a GONNER! Grryth's last attack kills it.

Alexia: EVERYONE is burning while they are inside of the cabin. (fire be baad! :p)

Grryth: I, in fact, DID take into account your temp HP. Most of the time, I can be pretty accurate on that stuff because the tokens have a notes section that I keep track of all HP and conditions. No worries about keeping track. I try my best to be accurate here, but if you lose track, worst case scenario, if you REALLY think my #s are off (and that's always a possiblility, no matter how much I try :p), just send me a PM or post an sblock with links to the posts where you took damage and healed and we'll work it out to get the right # [/sblock]
 

It briefly appears as if Gurdan might not be able to take much more punishment as the fires add insult to (already considerable) injury (OOC: Take 2 fire damage - down to 8 hp). He briefly closes his eyes, calling on a deep connection with the earth, and his skin takes on a stony, mottled appearance as his bleeding is staunched. (OOC: (minor) Second wind, heal 13, +8 AC, +4 all other defenses, +4 damage)

"Hey," Gurdan says to Tracker, "you look tired. How about a little lie-down?" He attemps to send Tracker crashing to the ground with a swift swirl of his hammer (OOC: Earthgrasp strike hits AC 17 without penalties - looks like a miss then), but misses.


[sblock=Gurdan Stat Block]
Gurdan Earthshield, Dwarf Warden 4
Passive Perception 19, Passive Insight 14
AC 22, Fort 18, Reflex 16, Will 16 (Base defenses)
HP 21/57 Bloodied 28, Surge Value 14, Surges 9/13
Speed 5, Initiative +3
Action Points: 1

Current Effects
SECOND WIND MOJO (+8 AC, +4 everything else, +4 damage)
bloodied

Encounter Resources
USED Hungry Earth
USED Earthgrasp Strike
USED Second Wind
Use Action Point

Daily Resources
Healing Word
Triumphant Vigor
Form of the Relentless Panther
USED Cloak of Resistance power
Bloodcut Armor power (healing-surge power)
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ooc: I've changed my mind

Lo-Kag sees an opprotunity to cut off the tracker. inspired by the Grryth's slaying of bandet 1, the dragonborn steps over the slain body of the bandet and then shouts to Gurdan.

[sblock=actions]
2 points fire damage
5 points poison damage

take away the temp hp so the total ongoing damage to Lo-kag is 3 points


movement: move to p7
attack: commander's strike: 1d20+11=15
Hit: Gurdan gets an attack with +6 damage. If it is a miss then at least the tracker is boxed in
[/sblock]


ooc: save vs poison: 18. I assume that it is a save


[sblock=stats]
Lo-Kag: Dragonborn (Resourceful Warlord): Level 4
Adverse Conditions:
Initiative: +4
Passive Insight: 11
Passive Perception: 11
Senses Normal: Vision
HP 45 21
Bloodied 22 Surge Value 12
Surges Per-Day 8 3
AC =19 Fortitude 19 Reflex 18 Will 18
Speed 5 or 6
action Points: USED
second wind:
basic attack: Sacrificial Longsword +2:
To Hit: +11 (+12 if bloodied): Damage 1d8+6: Crit: +2d6
Powers
at-will powers:
*Opening Shove
*Commander's Strike
*Versatile Armor Power AC 19 Speed 6
encounter powers:
*Hammer and Anvil USED
*Adaptive Stratagem
*Dragon Breath: Acid USED
*Inspiring Word: 2 (1 USED)
*Bloody Ending
Daily powers:
*Calculated Assault USED
*Sacrifiicial Weapon Power USED

treasure: none yet (lvl 4 gold or n+2)
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[sblock=Hey Strikers]Bandits 2 and 3 are nearly dead, while it looks like Tracker has ~50 hp left. So it would probably be best to take down the bandits, so they don't get to attack again.[/sblock]
 

[sblock=Thanksgiving Weekend] Hey all, being that I will not be at work again until monday, I will not be able to post any updates. I'll see you guys then! [/sblock]
 

Round 4

[sblock=Hey Strikers]Bandits 2 and 3 are nearly dead, while it looks like Tracker has ~50 hp left. So it would probably be best to take down the bandits, so they don't get to attack again.[/sblock]

Occ: Ask and you shall receive.

Actions:
2 fire damage
Minor: Sustain Curse of the Dark Dream slide Tracker to N6
Free Action: Quickcurse Rod To mark Bandit 3
Move Action: (used as minor) Mark bandit 4
Standard action: Eyebite Bandit 3 +8 vs will 1d6+6+1d6

Masumi seeing the general bedlam around her and acts. Flowers bloom around Bandit 3 as she marks him. Then she tries to slide tracker as a magical sparrows fly from her at the bandit's eyes.

Also Invisible castle seems to be down.

[sblock=QuestionMark]
QuestionMark
Changeling Warlock 4
Medium natural humanoid (Changeling)
Initiative +2; Senses Passive Insight 19, Passive Perception 12
HP current 11 (max 39), Bloodied 19, Surge Value 9, Surges 4 (max 7)
AC 20; Fortitude 14, Reflex 18, Will 20
Speed 6 AP=1 Second wind= used (can use 2 surges if bloodied)
Dagger +4 vs AC 1d4-1
Eldritch Blast (ranged 10) +8 vs. ref 1d10+6
Eyebite
Change Shape
Misty step
Warlock's curse
Summon Armor

Witchfire
Beguiling toung
Otherwind stride
Quickcurse Rod(used)

Curse of the dark dream (used)
Skills Arcana +11, Bluff +19, Insight +9,Stealth +7, Streetwise +12

[/sblock]
 

As the bandit falls to the blade of his axe, Grryth feels disturbingly refreshed as his axe siphons the last of the mans life energy into Grryth.

[sblock=Mechanics]
Lifedrinker Handaxe - upon reducing the bandit to 0 hit points, Grryth receives 5 temp hit points
[/sblock]
 

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