[Adventure] The Sibylline Idol (Judge covaithe)

"Excellent." replies the sage as he heads off busily preparing himself for the journey across town. Within 15 minutes or so a carriage arrives to take the group across town. Its an open carriage thats quite large to accommodate the group of 6. Climbing aboard the group has time to prepare 1-3 questions to ask of the dead. Astrepius needs a little help, but it doesn't take too long to get him in. He sits quietly still perusing the journal of Rosvoditz as the carriage sets out across town. He doesnt seem to notice Dane's offending fumes in his reading.
 

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The shifter sits near the entrance to the carriage. Through the pulled blinds he peers outside, scanning the street for threats. If the halflings that got away warned their masters, assassins could be on the way. "I think w-who killed him would be s-s-start."
 

While it seems quite obvious the gang members killed him it is best to be certain. Using what we glean from that the next question should be whether he knows where they would take it.

And have you never had a proper education?

Turning towards the Shifter Vashiks expression turns hard, clearly showing contempt and annoyance.

Perhaps a mentally deranged goblin taught you to speak? I should hope you'll consult a member of the arcane order with your share of the funds to repair whatever deficiency it is you have.
 

As the wizard tears into the shifter, the wood under Incarnation's palms begins to smoke. That is enough, wizard. The warforged does not bother turning his head.

Considering the matter finished, Incarnation continues. We have likely one question, two at most. Either the who of the death or specifics of the idol. Ideally, the meaning of 'Maybe I’ll feed it tomorrow' listed in his text. We likely know of the where: Either under the dwarven foundry mentioned in the diary, with the gangs by the docks, or the cave near the shifter's location mentioned by the thug. Again, without turning, he changes tone. Addressing the sage, Astrepius. Did you ever translate the runes on the object?
 

[sblock=ooc] Oooh I love tension! Lol[/sblock]

Vashik stares wordlessly at the Warforged, before acknowledging his statement with a curt nod and turning his eye toward the window, his hands slowly clenching and unclenching.
 

"My m-m-mother t-t-taught me everything I know. I owe her no favors for m-my life n-now. For that y-you are l-lucky." The shifter pulls his magic scimitar half way from it's sheathe. Lightning dances from the partially exposed blade up Rurdev's hairy arm, making the hair stand up.
 

"We should try to live and work together. Or we are destinied to perish together. And we should also familiarize us with our abilities, if we want to work as a unit.

What can you do?"
Riardon asks the others, speaking the last words at the wizards direction..

[sblock=OOC]
Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 18 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 7 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
[/sblock][/sblock]
 

I am capable. I specialize in battle magic, and have had experience on the battlefield. Beyond that the specifics of what I do are unimportant.
 

"Yes, not knowing if you are specializing on fire spells in a territory possible high with explosive gasses would be just to much information. What was this battlefield? The academy schoolyard?" Riardon answers angrily, looking at the others for more helpful informations.

[sblock=OOC]

It's only in-character ;)

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 18 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 7 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
[/sblock][/sblock]
 

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