[Adventure] The Sibylline Idol (Judge covaithe)

ukingsken

First Post
[Sblock=Indeterminate Hatus]

Hey all,

Bad news in my world. I've been served court papers by my sons mother and am going to be investing a lot of time in that the next few months. I feel super bad for leaving so many people hanging but I cant afford not to.

I hope you all understand me and will have room in the community for me when I come back. NPC my characters out as needed and feel free to email me for any info I have reference my two running adventures.

Once again sorry so much.

Ukingsken[/sblock]
 

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Walking Dad

First Post
[sblock=OOC]
Thanks for the rest. The puzzle is how to use the idol?

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 18 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 4 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
[/sblock][/sblock]
 



Nebten

First Post
Good thing he has low-light vision so it looks like it would in bright light. =v)

Dane takes the Idol and sees if it fits in the keyhole. If it does, he splashes some of the reddish brown slime onto the two wavy lines. If nothing happens, then he cuts himself and drops blood onto the red cross.

If still nothing happens, Dane will look up to the Sage and say, Got any ideas?
 


stonegod

Spawn of Khyber/LEB Judge
Incarnation waits for the wizard to add some more light, then looks to the statue to see if there are any other clues.

OOC: Doubt I can roll ARcana again for the altar; so I'll do it on the idol/key. Could you link to the previous description of the room/altar?
 

Erekose13

Explorer
ooc: link - http://www.enworld.org/forum/4834109-post495.html

Vashik provides what ever light is necessary to aid in the investigation.

The Idol/Key appears to be resonating with the altar and the rift. The audible hum is increasing in proportion to the distance the idol is from the rift. The resonance, while certainly out of Incarnation's field of study, also seems to be timed in rhythm to the pulsing of the rift. In the light of Vashik's spell, Incarnation can see that the strange greenish metal is actually changing color to a more rudy brownish green.

Dane carries the idol closer and the sound rises to a crescendo as the pulsing increases in frequency. He is able to slide it into the hole and it fits with a solid thunk pointed towards b. He slides it towards the wavy lines and it rotates in the hole easily almost like it is frictionless.

The pulsing is now so rapid that the rift appears to be blinking, and the hum a low pitched whistle.

The slime does not appear to have any effect layering the altar with goo. But Dane's blood pools in the small bowl near the brown wavy lines. It beads into a small ball and begins rolling up towards the key.

As the bead of blood reaches the key it flashes with a bright yellow light and the whistle grows in pitch and volume. The light consumes the darkness of the rift.

Then all of a sudden the light is gone and only Vashik's spell illuminates the area, paling in comparison. The rift is gone as is the idol and the metal piece of the altar that formed the bowls and the symbols. All that is left is a solid stone cask with a great rent in the top of it.

ooc: yay someone solved the puzzle! Thanks Nebten.
 

Nebten

First Post
Oye, dats a bad gangover wit out da drinkin'! Watta I do? Did I break it?

Dane this strokes his beard nervously like a kid who just barely got caught doing something srong.

:)
 

Walking Dad

First Post
"That's it? Can we go back to the sage?" Riardon asks, looking at the dwarf with new respect.

[sblock=OOC]

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 18 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 4 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
[/sblock][/sblock]
 

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